Add basic agdk-mainloop example

This commit is contained in:
Robert Bragg
2022-05-09 00:39:55 +01:00
parent 32843ac726
commit 02dda282d0
41 changed files with 980 additions and 1 deletions
@@ -0,0 +1,70 @@
package co.realfit.agdkmainloop;
import androidx.appcompat.app.AppCompatActivity;
import androidx.core.view.WindowCompat;
import androidx.core.view.WindowInsetsCompat;
import androidx.core.view.WindowInsetsControllerCompat;
import com.google.androidgamesdk.GameActivity;
import android.os.Bundle;
import android.content.pm.PackageManager;
import android.os.Build.VERSION;
import android.os.Build.VERSION_CODES;
import android.os.Bundle;
import android.view.View;
import android.view.WindowManager;
public class MainActivity extends GameActivity {
static {
// Load the STL first to workaround issues on old Android versions:
// "if your app targets a version of Android earlier than Android 4.3
// (Android API level 18),
// and you use libc++_shared.so, you must load the shared library before any other
// library that depends on it."
// See https://developer.android.com/ndk/guides/cpp-support#shared_runtimes
//System.loadLibrary("c++_shared");
// Load the native library.
// The name "android-game" depends on your CMake configuration, must be
// consistent here and inside AndroidManifect.xml
System.loadLibrary("main");
}
private void hideSystemUI() {
// This will put the game behind any cutouts and waterfalls on devices which have
// them, so the corresponding insets will be non-zero.
if (VERSION.SDK_INT >= VERSION_CODES.P) {
getWindow().getAttributes().layoutInDisplayCutoutMode
= WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS;
}
// From API 30 onwards, this is the recommended way to hide the system UI, rather than
// using View.setSystemUiVisibility.
View decorView = getWindow().getDecorView();
WindowInsetsControllerCompat controller = new WindowInsetsControllerCompat(getWindow(),
decorView);
controller.hide(WindowInsetsCompat.Type.systemBars());
controller.hide(WindowInsetsCompat.Type.displayCutout());
controller.setSystemBarsBehavior(
WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE);
}
@Override
protected void onCreate(Bundle savedInstanceState) {
// When true, the app will fit inside any system UI windows.
// When false, we render behind any system UI windows.
WindowCompat.setDecorFitsSystemWindows(getWindow(), false);
hideSystemUI();
// You can set IME fields here or in native code using GameActivity_setImeEditorInfoFields.
// We set the fields in native_engine.cpp.
// super.setImeEditorInfoFields(InputType.TYPE_CLASS_TEXT,
// IME_ACTION_NONE, IME_FLAG_NO_FULLSCREEN );
super.onCreate(savedInstanceState);
}
public boolean isGooglePlayGames() {
PackageManager pm = getPackageManager();
return pm.hasSystemFeature("com.google.android.play.feature.HPE_EXPERIENCE");
}
}