diff --git a/README.md b/README.md index dd9cf74..b8bd557 100644 --- a/README.md +++ b/README.md @@ -25,9 +25,9 @@ applications. [`Activity`]: https://developer.android.com/reference/android/app/Activity [`NativeActivity`]: https://developer.android.com/reference/android/app/NativeActivity [ndk_concepts]: https://developer.android.com/ndk/guides/concepts#naa -[`GameActivity`]: https://developer.android.com/games/agdk/integrate-game-activity +[`GameActivity`]: https://developer.android.com/games/agdk/game-activity [ndk-glue]: https://crates.io/crates/ndk-glue -[agdk]: https://developer.android.com/games/agdk +[agdk]: https://developer.android.com/games/agdk/overview ## Example @@ -111,9 +111,9 @@ Even if you start out using `NativeActivity` for the convenience, it's likely th Firstly; if you have a [Winit](https://crates.io/crates/winit) based application and also have an explicit dependency on `ndk-glue` your application will need to remove its dependency on `ndk-glue` for the 0.28 release of Winit which will be based on android-activity (Since glue crates, due to their nature, can't be compatible with alternative glue crates). -Winit-based applications can follow the [Android README](https://github.com/rust-windowing/winit#android) guidance for advice on how to switch over. Most Winit-based applications should aim to remove any explicit dependency on a specific glue crate (so not depend directly on `ndk-glue` or `android-activity` and instead rely on Winit to pull in the right glue crate). The main practical change will then be to add a `#[no_mangle]fn android_main(app: AndroidApp)` entry point. +Winit-based applications can follow the [Android documentation](https://docs.rs/winit/latest/winit/platform/android/index.html) guidance for advice on how to switch over. Most Winit-based applications should aim to remove any explicit dependency on a specific glue crate (so not depend directly on `ndk-glue` or `android-activity` and instead rely on Winit to pull in the right glue crate). The main practical change will then be to add a `#[no_mangle]fn android_main(app: AndroidApp)` entry point. -See the [Android README](https://github.com/rust-windowing/winit#android) for more details and also see the [Winit-based examples here](https://github.com/rust-mobile/rust-android-examples). +See the [Android documentation](https://docs.rs/winit/latest/winit/platform/android/index.html) for more details and also see the [Winit-based examples here](https://github.com/rust-mobile/rust-android-examples). ### Middleware crates (i.e. not applications)