diff --git a/README.md b/README.md index 025bc9d..0fd7b23 100644 --- a/README.md +++ b/README.md @@ -86,11 +86,11 @@ which can also facilitate integration with additional AGDK libraries including: to help fullscreen native applications utilize the Android soft keyboard. 2. [Game Controller Library, aka 'Paddleboat'](https://developer.android.com/games/sdk/game-controller): a native library designed to help support access to game controller inputs. -3.[Frame Pacing Library, aka ' Swappy'](https://developer.android.com/games/sdk/frame-pacing): a library +3. [Frame Pacing Library, aka ' Swappy'](https://developer.android.com/games/sdk/frame-pacing): a library that helps OpenGL and Vulkan games achieve smooth rendering and correct frame pacing on Android. -3. [Memory Advice API](https://developer.android.com/games/sdk/memory-advice/overview): an API to +4. [Memory Advice API](https://developer.android.com/games/sdk/memory-advice/overview): an API to help applications monitor their own memory usage to stay within safe limits for the system. -4. [Oboe audio library](https://developer.android.com/games/sdk/oboe): a low-latency audio API for native +5. [Oboe audio library](https://developer.android.com/games/sdk/oboe): a low-latency audio API for native applications. Since `GameActivity` is based on the widely used [AppCompatActivity] base class, it also