This is a minimal test application similar to `agdk-mainloop` that is based on `NativeActivity` instead of `GameActivity`. It shows how to run a mainloop based on `native_activity::poll_events()` and traces the events received without doing any rendering. It also saves and restores some minimal application state. Since this test doesn't require a custom `Activity` subclass it's optionally possible to build this example with `cargo apk`. The idea here is to test whether we can have a `NativeActivity` based glue layer which is API compatible with `game-activity`, which can optionally be used for _very_ basic tests/demos that want the convenience of not needing to compile any Java code. # Gradle Build ``` rustup target add aarch64-linux-android cargo install cargo-ndk export ANDROID_NDK_HOME="path/to/ndk" cargo ndk -t arm64-v8a -o app/src/main/jniLibs/ build export ANDROID_HOME="path/to/sdk" ./gradlew build ./gradlew installDebug adb shell am start -n co.realfit.namainloop/.MainActivity ``` # Cargo APK Build ``` export ANDROID_NDK_HOME="path/to/ndk" export ANDROID_SDK_HOME="path/to/sdk" cargo install cargo-apk cargo apk build cargo apk run ```