This is the same as agdk-winit-wgpu except it enables the "native-activity" feature for winit, for running with `NativeActivity` instead of `GameActivity` This is to see if it's practical to support multiple glue implementations with a common API. # Gradle Build ``` rustup target add aarch64-linux-android cargo install cargo-ndk export ANDROID_NDK_HOME="path/to/ndk" cargo ndk -t arm64-v8a -o app/src/main/jniLibs/ build export ANDROID_HOME="path/to/sdk" ./gradlew build ./gradlew installDebug adb shell am start -n co.realfit.agdkwinitwgpu/.MainActivity ``` # Cargo APK Build ``` export ANDROID_NDK_HOME="path/to/ndk" export ANDROID_SDK_HOME="path/to/sdk" cargo install cargo-apk cargo apk run ```