mirror of
https://github.com/rust-mobile/android-activity.git
synced 2026-07-14 02:28:54 +00:00
53 lines
1.6 KiB
TOML
53 lines
1.6 KiB
TOML
[package]
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name = "agdk-winit-wgpu"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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log = "0.4"
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winit = "0.27"
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wgpu = "0.13.0"
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pollster = "0.2"
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[target.'cfg(not(target_os = "android"))'.dependencies]
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env_logger = "0.9"
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[target.'cfg(target_os = "android")'.dependencies]
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android_logger = "0.11.0"
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android-activity = { version = "0.3", features = [ "game-activity" ] }
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[patch.crates-io]
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# This branch of Winit has an updated Android backend based on android-activity
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# Note: The winit branches are current misnamed:
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# - "android-activity" is based on Winit 0.27 (required for Egui compatibility)
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# - "android-activity-0.27" is based on Winit master
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# The -0.27 branch is currently associated with a pull request so we'll just
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# stick with these names for now
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winit = { git = "https://github.com/rib/winit", branch = "android-activity-0.27" }
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#winit = { path = "../../../winit" }
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# Note:
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# Since android-activity is responsible for invoking the `android_main`
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# entrypoint for a native Rust application there can only be a single
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# implementation of the crate linked with the application.
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#
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# Since Winit also depends on android-activity (version = "0.2") but we'd like
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# to build against the local version of android-activity in this repo then we
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# use a [patch] to ensure we only end up with a single implementation.
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android-activity = { path="../../android-activity" }
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[features]
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default = []
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desktop = []
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[lib]
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name="main"
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crate_type=["cdylib"]
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[[bin]]
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path="src/lib.rs"
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name="test-winit-wgpu"
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required-features = [ "desktop" ] |