Files
Robert Bragg bc177292d2 Release 0.3
2022-09-16 14:07:06 +01:00

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[package]
name = "agdk-winit-wgpu"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
log = "0.4"
winit = "0.27"
wgpu = "0.13.0"
pollster = "0.2"
[target.'cfg(not(target_os = "android"))'.dependencies]
env_logger = "0.9"
[target.'cfg(target_os = "android")'.dependencies]
android_logger = "0.11.0"
android-activity = { version = "0.3", features = [ "game-activity" ] }
[patch.crates-io]
# This branch of Winit has an updated Android backend based on android-activity
# Note: The winit branches are current misnamed:
# - "android-activity" is based on Winit 0.27 (required for Egui compatibility)
# - "android-activity-0.27" is based on Winit master
# The -0.27 branch is currently associated with a pull request so we'll just
# stick with these names for now
winit = { git = "https://github.com/rib/winit", branch = "android-activity-0.27" }
#winit = { path = "../../../winit" }
# Note:
# Since android-activity is responsible for invoking the `android_main`
# entrypoint for a native Rust application there can only be a single
# implementation of the crate linked with the application.
#
# Since Winit also depends on android-activity (version = "0.2") but we'd like
# to build against the local version of android-activity in this repo then we
# use a [patch] to ensure we only end up with a single implementation.
android-activity = { path="../../android-activity" }
[features]
default = []
desktop = []
[lib]
name="main"
crate_type=["cdylib"]
[[bin]]
path="src/lib.rs"
name="test-winit-wgpu"
required-features = [ "desktop" ]