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This is a minimal test application similar to agdk-mainloop that
is based on NativeActivity instead of GameActivity.
It shows how to run a mainloop based on native_activity::poll_events() and
traces the events received without doing any rendering. It also saves and
restores some minimal application state.
Since this test doesn't require a custom Activity subclass it's
optionally possible to build this example with cargo apk.
The idea here is to test whether we can have a NativeActivity based
glue layer which is API compatible with game-activity, which can
optionally be used for very basic tests/demos that want the convenience
of not needing to compile any Java code.
Gradle Build
rustup target add aarch64-linux-android
cargo install cargo-ndk
export ANDROID_NDK_HOME="path/to/ndk"
cargo ndk -t arm64-v8a -o app/src/main/jniLibs/ build
export ANDROID_HOME="path/to/sdk"
./gradlew build
./gradlew installDebug
adb shell am start -n co.realfit.namainloop/.MainActivity
Cargo APK Build
export ANDROID_NDK_HOME="path/to/ndk"
export ANDROID_SDK_HOME="path/to/sdk"
cargo install cargo-apk
cargo apk build
cargo apk run