Files
android-activity/examples/agdk-mainloop
Robert Bragg 3d1b1c5cb9 Supports InputAvailable events with GameActivity
This makes a small change to the C glue code for GameActivity to send
looper wake ups when new input is received (only sending a single wake
up, until the application next handles input).

When a wake up is received and we recognise that new input is available
then an `InputAvailable` event is sent to the application - consistent
with how NativeActivity can deliver `InputAvailable` events.

This addresses a significant feature disparity between GameActivity and
NativeActivity that meant GameActivity was not practically usable for
GUI applications that wouldn't want to render continuously like a game.

Addresses #4
2022-08-13 20:26:00 +01:00
..
2022-05-10 02:00:47 +01:00
2022-05-10 02:00:47 +01:00
2022-05-10 02:00:47 +01:00
2022-05-10 02:00:47 +01:00
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This is a minimal test application based on GameActivity that just runs a mainloop based on android_activity::poll_events() and traces the events received without doing any rendering. It also saves and restores some minimal application state.

export ANDROID_NDK_HOME="path/to/ndk"
export ANDROID_HOME="path/to/sdk"

rustup target add aarch64-linux-android
cargo install cargo-ndk

cargo ndk -t arm64-v8a -o app/src/main/jniLibs/  build
./gradlew build
./gradlew installDebug
adb shell am start -n co.realfit.agdkmainloop/.MainActivity