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3d1b1c5cb9
This makes a small change to the C glue code for GameActivity to send looper wake ups when new input is received (only sending a single wake up, until the application next handles input). When a wake up is received and we recognise that new input is available then an `InputAvailable` event is sent to the application - consistent with how NativeActivity can deliver `InputAvailable` events. This addresses a significant feature disparity between GameActivity and NativeActivity that meant GameActivity was not practically usable for GUI applications that wouldn't want to render continuously like a game. Addresses #4
This is a minimal test application based on GameActivity that just
runs a mainloop based on android_activity::poll_events() and traces
the events received without doing any rendering. It also saves and
restores some minimal application state.
export ANDROID_NDK_HOME="path/to/ndk"
export ANDROID_HOME="path/to/sdk"
rustup target add aarch64-linux-android
cargo install cargo-ndk
cargo ndk -t arm64-v8a -o app/src/main/jniLibs/ build
./gradlew build
./gradlew installDebug
adb shell am start -n co.realfit.agdkmainloop/.MainActivity