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57b5192366
This updates both the examples to Gradle 9 and AGP 9.1 The examples are identical, except that `na-mainloop` is based on NativeActivity and the `agdk-mainloop` based on GameActivity. The examples demonstrate: - Using the `jni` API to define enough bindings to be able to send a Toast - Using an `android_on_create` entry point for logging initialization and JNI initialization - Using `AndroidApp::run_on_java_main_thread()` to send a toast from the Java main / UI thread - Running an `android_main` event loop, including printing historic pointer samples (a new 0.6.1 feature) The examples support two input actions: - Lifting your finger in the top-left corner of the screen will show the onscreen keyboard - Lifting your finger in the top-right corner of the screen will hide the onscreen keyboard If you edit and disable `configChanges` in `AndroidManifest.xml` then these examples can also demonstrate that `android-activity` gracefully handles repeated `Activity` create -> run -> destroy cycles.
17 lines
150 B
Plaintext
17 lines
150 B
Plaintext
*.iml
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.gradle
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/local.properties
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/.idea
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/.vscode
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.DS_Store
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/build
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/captures
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.externalNativeBuild
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.cxx
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local.properties
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*.so
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# Added by cargo
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/target
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