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57b5192366
This updates both the examples to Gradle 9 and AGP 9.1 The examples are identical, except that `na-mainloop` is based on NativeActivity and the `agdk-mainloop` based on GameActivity. The examples demonstrate: - Using the `jni` API to define enough bindings to be able to send a Toast - Using an `android_on_create` entry point for logging initialization and JNI initialization - Using `AndroidApp::run_on_java_main_thread()` to send a toast from the Java main / UI thread - Running an `android_main` event loop, including printing historic pointer samples (a new 0.6.1 feature) The examples support two input actions: - Lifting your finger in the top-left corner of the screen will show the onscreen keyboard - Lifting your finger in the top-right corner of the screen will hide the onscreen keyboard If you edit and disable `configChanges` in `AndroidManifest.xml` then these examples can also demonstrate that `android-activity` gracefully handles repeated `Activity` create -> run -> destroy cycles.
26 lines
499 B
TOML
26 lines
499 B
TOML
[package]
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name = "agdk-mainloop"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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tracing = "0.1"
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tracing-subscriber = { version = "0.3", features = [
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"fmt",
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"env-filter",
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"tracing-log",
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] }
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paranoid-android = "0.2"
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tracing-log = "0.2"
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android-activity = { path = "../../android-activity", features = [
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"game-activity",
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] }
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jni = "0.22"
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[lib]
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name = "main"
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crate-type = ["cdylib"]
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