mirror of
https://github.com/rust-mobile/android-activity.git
synced 2026-07-04 05:47:26 +00:00
57b5192366
This updates both the examples to Gradle 9 and AGP 9.1 The examples are identical, except that `na-mainloop` is based on NativeActivity and the `agdk-mainloop` based on GameActivity. The examples demonstrate: - Using the `jni` API to define enough bindings to be able to send a Toast - Using an `android_on_create` entry point for logging initialization and JNI initialization - Using `AndroidApp::run_on_java_main_thread()` to send a toast from the Java main / UI thread - Running an `android_main` event loop, including printing historic pointer samples (a new 0.6.1 feature) The examples support two input actions: - Lifting your finger in the top-left corner of the screen will show the onscreen keyboard - Lifting your finger in the top-right corner of the screen will hide the onscreen keyboard If you edit and disable `configChanges` in `AndroidManifest.xml` then these examples can also demonstrate that `android-activity` gracefully handles repeated `Activity` create -> run -> destroy cycles.
44 lines
1.1 KiB
Groovy
44 lines
1.1 KiB
Groovy
plugins {
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id 'com.android.application'
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}
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android {
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compileSdk = 35
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defaultConfig {
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applicationId = "com.github.rust_mobile.agdkmainloop"
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minSdk = 31
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targetSdk = 35
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versionCode = 1
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versionName = "1.0"
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}
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buildTypes {
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release {
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minifyEnabled = false
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proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
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}
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debug {
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minifyEnabled false
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//packagingOptions {
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// doNotStrip '**/*.so'
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//}
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//debuggable true
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}
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}
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compileOptions {
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sourceCompatibility JavaVersion.VERSION_17
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targetCompatibility JavaVersion.VERSION_17
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}
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namespace = 'com.github.rust_mobile.agdkmainloop'
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}
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dependencies {
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implementation 'androidx.appcompat:appcompat:1.7.0'
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// To use the Games Activity library
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implementation "androidx.games:games-activity:4.4.0"
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// Note: don't include game-text-input separately, since it's integrated into game-activity
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}
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