Files
android-activity/examples/agdk-mainloop
Robert Bragg 164957ec65 game-activity: rework input API
This leaves the InputBuffer abstraction as an implementation detail
and just exposes an API like this for processing input:

  app.input_events(|event| {
      // handle event
  });

The main consideration here was to have an API that could also be
supported via NativeActivity to keep open the possibility of a standard
Android 'glue' API.
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This is a minimal test application that just runs a mainloop based on game_activity::poll_events() and traces the events received without doing any rendering. It also saves and restores some minimal application state.

rustup target add aarch64-linux-android

cargo install cargo-ndk

export ANDROID_NDK_HOME="path/to/ndk"
cargo ndk -t arm64-v8a -o app/src/main/jniLibs/  build

export ANDROID_HOME="path/to/sdk"
./gradlew build
./gradlew installDebug
adb shell am start -n co.realfit.agdkmainloop/.MainActivity