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7cdb77eca4
The callback given to `AndroidApp::input_events()` is now expected to return `InputStatus::Handled` or `InputStatus::Unhandled`. When running with NativeActivity then if we know an input event hasn't been handled we can notify the InputQueue which may result in fallback handling. Although the status is currently ignored with the GameActivity backend. Since this is a breaking change that also affects the current Winit backend this updates the winit based examples to stick with the 0.3 release of android-activity for now. Fixes: #31
This tests using GameActivity with egui, winit and wgpu.
This is based on a re-worked winit backend here: https://github.com/rib/winit/tree/android-activity
export ANDROID_NDK_HOME="path/to/ndk"
export ANDROID_HOME="path/to/sdk"
rustup target add aarch64-linux-android
cargo install cargo-ndk
cargo ndk -t arm64-v8a -o app/src/main/jniLibs/ build
./gradlew build
./gradlew installDebug
adb shell am start -n co.realfit.agdkeframe/.MainActivity