Files
android-activity/examples/agdk-mainloop/.idea/gradle.xml
T
Robert Bragg 3d1b1c5cb9 Supports InputAvailable events with GameActivity
This makes a small change to the C glue code for GameActivity to send
looper wake ups when new input is received (only sending a single wake
up, until the application next handles input).

When a wake up is received and we recognise that new input is available
then an `InputAvailable` event is sent to the application - consistent
with how NativeActivity can deliver `InputAvailable` events.

This addresses a significant feature disparity between GameActivity and
NativeActivity that meant GameActivity was not practically usable for
GUI applications that wouldn't want to render continuously like a game.

Addresses #4
2022-08-13 20:26:00 +01:00

19 lines
680 B
XML

<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="GradleMigrationSettings" migrationVersion="1" />
<component name="GradleSettings">
<option name="linkedExternalProjectsSettings">
<GradleProjectSettings>
<option name="testRunner" value="GRADLE" />
<option name="distributionType" value="DEFAULT_WRAPPED" />
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="modules">
<set>
<option value="$PROJECT_DIR$" />
<option value="$PROJECT_DIR$/app" />
</set>
</option>
</GradleProjectSettings>
</option>
</component>
</project>