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3d1b1c5cb9
This makes a small change to the C glue code for GameActivity to send looper wake ups when new input is received (only sending a single wake up, until the application next handles input). When a wake up is received and we recognise that new input is available then an `InputAvailable` event is sent to the application - consistent with how NativeActivity can deliver `InputAvailable` events. This addresses a significant feature disparity between GameActivity and NativeActivity that meant GameActivity was not practically usable for GUI applications that wouldn't want to render continuously like a game. Addresses #4
19 lines
680 B
XML
19 lines
680 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="GradleMigrationSettings" migrationVersion="1" />
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<component name="GradleSettings">
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<option name="linkedExternalProjectsSettings">
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<GradleProjectSettings>
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<option name="testRunner" value="GRADLE" />
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<option name="distributionType" value="DEFAULT_WRAPPED" />
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<option name="externalProjectPath" value="$PROJECT_DIR$" />
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<option name="modules">
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<set>
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<option value="$PROJECT_DIR$" />
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<option value="$PROJECT_DIR$/app" />
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</set>
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</option>
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</GradleProjectSettings>
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</option>
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</component>
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</project> |