mirror of
https://github.com/rust-mobile/android-activity.git
synced 2026-07-13 18:18:56 +00:00
546 lines
20 KiB
Rust
546 lines
20 KiB
Rust
#![cfg(any(feature = "native-activity", doc))]
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use std::collections::HashMap;
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use std::marker::PhantomData;
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use std::panic::AssertUnwindSafe;
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use std::ptr;
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use std::ptr::NonNull;
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use std::sync::{Arc, Mutex, RwLock, Weak};
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use std::time::Duration;
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use libc::c_void;
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use log::{error, trace};
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use ndk::input_queue::InputQueue;
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use ndk::{asset::AssetManager, native_window::NativeWindow};
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use crate::error::InternalResult;
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use crate::input::{Axis, KeyCharacterMap, KeyCharacterMapBinding};
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use crate::input::{TextInputState, TextSpan};
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use crate::jni_utils::{self, CloneJavaVM};
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use crate::{
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util, AndroidApp, ConfigurationRef, InputStatus, MainEvent, PollEvent, Rect, WindowManagerFlags,
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};
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pub mod input;
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mod glue;
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use self::glue::NativeActivityGlue;
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pub const LOOPER_ID_MAIN: libc::c_int = 1;
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pub const LOOPER_ID_INPUT: libc::c_int = 2;
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//pub const LOOPER_ID_USER: ::std::os::raw::c_uint = 3;
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/// An interface for saving application state during [MainEvent::SaveState] events
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///
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/// This interface is only available temporarily while handling a [MainEvent::SaveState] event.
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#[derive(Debug)]
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pub struct StateSaver<'a> {
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app: &'a AndroidAppInner,
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}
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impl<'a> StateSaver<'a> {
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/// Stores the given `state` such that it will be available to load the next
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/// time that the application resumes.
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pub fn store(&self, state: &'a [u8]) {
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self.app.native_activity.set_saved_state(state);
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}
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}
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/// An interface for loading application state during [MainEvent::Resume] events
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///
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/// This interface is only available temporarily while handling a [MainEvent::Resume] event.
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#[derive(Debug)]
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pub struct StateLoader<'a> {
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app: &'a AndroidAppInner,
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}
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impl<'a> StateLoader<'a> {
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/// Returns whatever state was saved during the last [MainEvent::SaveState] event or `None`
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pub fn load(&self) -> Option<Vec<u8>> {
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self.app.native_activity.saved_state()
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}
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}
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/// A means to wake up the main thread while it is blocked waiting for I/O
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#[derive(Clone)]
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pub struct AndroidAppWaker {
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// The looper pointer is owned by the android_app and effectively
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// has a 'static lifetime, and the ALooper_wake C API is thread
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// safe, so this can be cloned safely and is send + sync safe
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looper: NonNull<ndk_sys::ALooper>,
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}
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unsafe impl Send for AndroidAppWaker {}
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unsafe impl Sync for AndroidAppWaker {}
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impl AndroidAppWaker {
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/// Interrupts the main thread if it is blocked within [`AndroidApp::poll_events()`]
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///
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/// If [`AndroidApp::poll_events()`] is interrupted it will invoke the poll
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/// callback with a [PollEvent::Wake][wake_event] event.
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///
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/// [wake_event]: crate::PollEvent::Wake
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pub fn wake(&self) {
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unsafe {
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ndk_sys::ALooper_wake(self.looper.as_ptr());
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}
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}
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}
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impl AndroidApp {
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pub(crate) fn new(native_activity: NativeActivityGlue, jvm: CloneJavaVM) -> Self {
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let mut env = jvm.get_env().unwrap(); // We attach to the thread before creating the AndroidApp
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let key_map_binding = match KeyCharacterMapBinding::new(&mut env) {
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Ok(b) => b,
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Err(err) => {
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panic!("Failed to create KeyCharacterMap JNI bindings: {err:?}");
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}
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};
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let app = Self {
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inner: Arc::new(RwLock::new(AndroidAppInner {
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jvm,
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native_activity,
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looper: Looper {
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ptr: ptr::null_mut(),
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},
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key_map_binding: Arc::new(key_map_binding),
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key_maps: Mutex::new(HashMap::new()),
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input_receiver: Mutex::new(None),
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})),
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};
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{
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let mut guard = app.inner.write().unwrap();
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let main_fd = guard.native_activity.cmd_read_fd();
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unsafe {
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guard.looper.ptr = ndk_sys::ALooper_prepare(
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ndk_sys::ALOOPER_PREPARE_ALLOW_NON_CALLBACKS as libc::c_int,
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);
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ndk_sys::ALooper_addFd(
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guard.looper.ptr,
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main_fd,
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LOOPER_ID_MAIN,
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ndk_sys::ALOOPER_EVENT_INPUT as libc::c_int,
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None,
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//&mut guard.cmd_poll_source as *mut _ as *mut _);
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ptr::null_mut(),
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);
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}
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}
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app
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}
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}
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#[derive(Debug)]
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struct Looper {
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pub ptr: *mut ndk_sys::ALooper,
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}
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unsafe impl Send for Looper {}
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unsafe impl Sync for Looper {}
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#[derive(Debug)]
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pub(crate) struct AndroidAppInner {
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pub(crate) jvm: CloneJavaVM,
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pub(crate) native_activity: NativeActivityGlue,
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looper: Looper,
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/// Shared JNI bindings for the `KeyCharacterMap` class
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key_map_binding: Arc<KeyCharacterMapBinding>,
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/// A table of `KeyCharacterMap`s per `InputDevice` ID
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/// these are used to be able to map key presses to unicode
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/// characters
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key_maps: Mutex<HashMap<i32, KeyCharacterMap>>,
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/// While an app is reading input events it holds an
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/// InputReceiver reference which we track to ensure
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/// we don't hand out more than one receiver at a time
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input_receiver: Mutex<Option<Weak<InputReceiver>>>,
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}
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impl AndroidAppInner {
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pub(crate) fn vm_as_ptr(&self) -> *mut c_void {
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unsafe { (*self.native_activity.activity).vm as _ }
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}
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pub(crate) fn activity_as_ptr(&self) -> *mut c_void {
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// "clazz" is a completely bogus name; this is the _instance_ not class pointer
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unsafe { (*self.native_activity.activity).clazz as _ }
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}
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pub(crate) fn native_activity(&self) -> *const ndk_sys::ANativeActivity {
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self.native_activity.activity
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}
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pub(crate) fn looper(&self) -> *mut ndk_sys::ALooper {
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self.looper.ptr
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}
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pub fn native_window(&self) -> Option<NativeWindow> {
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self.native_activity.mutex.lock().unwrap().window.clone()
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}
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pub fn poll_events<F>(&self, timeout: Option<Duration>, mut callback: F)
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where
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F: FnMut(PollEvent<'_>),
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{
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trace!("poll_events");
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unsafe {
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let mut fd: i32 = 0;
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let mut events: i32 = 0;
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let mut source: *mut c_void = ptr::null_mut();
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let timeout_milliseconds = if let Some(timeout) = timeout {
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timeout.as_millis() as i32
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} else {
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-1
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};
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trace!("Calling ALooper_pollAll, timeout = {timeout_milliseconds}");
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assert!(
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!ndk_sys::ALooper_forThread().is_null(),
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"Application tried to poll events from non-main thread"
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);
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let id = ndk_sys::ALooper_pollAll(
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timeout_milliseconds,
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&mut fd,
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&mut events,
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&mut source as *mut *mut c_void,
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);
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trace!("pollAll id = {id}");
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match id {
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ndk_sys::ALOOPER_POLL_WAKE => {
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trace!("ALooper_pollAll returned POLL_WAKE");
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callback(PollEvent::Wake);
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}
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ndk_sys::ALOOPER_POLL_CALLBACK => {
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// ALooper_pollAll is documented to handle all callback sources internally so it should
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// never return a _CALLBACK source id...
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error!("Spurious ALOOPER_POLL_CALLBACK from ALopper_pollAll() (ignored)");
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}
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ndk_sys::ALOOPER_POLL_TIMEOUT => {
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trace!("ALooper_pollAll returned POLL_TIMEOUT");
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callback(PollEvent::Timeout);
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}
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ndk_sys::ALOOPER_POLL_ERROR => {
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// If we have an IO error with our pipe to the main Java thread that's surely
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// not something we can recover from
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panic!("ALooper_pollAll returned POLL_ERROR");
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}
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id if id >= 0 => {
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match id {
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LOOPER_ID_MAIN => {
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trace!("ALooper_pollAll returned ID_MAIN");
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if let Some(ipc_cmd) = self.native_activity.read_cmd() {
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let main_cmd = match ipc_cmd {
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// We don't forward info about the AInputQueue to apps since it's
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// an implementation details that's also not compatible with
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// GameActivity
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glue::AppCmd::InputQueueChanged => None,
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glue::AppCmd::InitWindow => Some(MainEvent::InitWindow {}),
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glue::AppCmd::TermWindow => Some(MainEvent::TerminateWindow {}),
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glue::AppCmd::WindowResized => {
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Some(MainEvent::WindowResized {})
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}
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glue::AppCmd::WindowRedrawNeeded => {
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Some(MainEvent::RedrawNeeded {})
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}
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glue::AppCmd::ContentRectChanged => {
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Some(MainEvent::ContentRectChanged {})
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}
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glue::AppCmd::GainedFocus => Some(MainEvent::GainedFocus),
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glue::AppCmd::LostFocus => Some(MainEvent::LostFocus),
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glue::AppCmd::ConfigChanged => {
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Some(MainEvent::ConfigChanged {})
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}
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glue::AppCmd::LowMemory => Some(MainEvent::LowMemory),
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glue::AppCmd::Start => Some(MainEvent::Start),
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glue::AppCmd::Resume => Some(MainEvent::Resume {
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loader: StateLoader { app: self },
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}),
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glue::AppCmd::SaveState => Some(MainEvent::SaveState {
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saver: StateSaver { app: self },
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}),
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glue::AppCmd::Pause => Some(MainEvent::Pause),
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glue::AppCmd::Stop => Some(MainEvent::Stop),
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glue::AppCmd::Destroy => Some(MainEvent::Destroy),
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};
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trace!("Calling pre_exec_cmd({ipc_cmd:#?})");
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self.native_activity.pre_exec_cmd(
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ipc_cmd,
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self.looper(),
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LOOPER_ID_INPUT,
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);
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if let Some(main_cmd) = main_cmd {
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trace!("Invoking callback for ID_MAIN command = {main_cmd:?}");
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callback(PollEvent::Main(main_cmd));
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}
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trace!("Calling post_exec_cmd({ipc_cmd:#?})");
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self.native_activity.post_exec_cmd(ipc_cmd);
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}
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}
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LOOPER_ID_INPUT => {
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trace!("ALooper_pollAll returned ID_INPUT");
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// To avoid spamming the application with event loop iterations notifying them of
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// input events then we only send one `InputAvailable` per iteration of input
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// handling. We re-attach the looper when the application calls
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// `AndroidApp::input_events()`
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self.native_activity.detach_input_queue_from_looper();
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callback(PollEvent::Main(MainEvent::InputAvailable))
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}
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_ => {
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error!("Ignoring spurious ALooper event source: id = {id}, fd = {fd}, events = {events:?}, data = {source:?}");
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}
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}
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}
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_ => {
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error!("Spurious ALooper_pollAll return value {id} (ignored)");
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}
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}
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}
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}
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pub fn create_waker(&self) -> AndroidAppWaker {
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unsafe {
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// From the application's pov we assume the looper pointer has a static
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// lifetimes and we can safely assume it is never NULL.
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AndroidAppWaker {
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looper: NonNull::new_unchecked(self.looper.ptr),
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}
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}
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}
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pub fn config(&self) -> ConfigurationRef {
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self.native_activity.config()
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}
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pub fn content_rect(&self) -> Rect {
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self.native_activity.content_rect()
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}
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pub fn asset_manager(&self) -> AssetManager {
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unsafe {
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let activity_ptr = self.native_activity.activity;
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let am_ptr = NonNull::new_unchecked((*activity_ptr).assetManager);
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AssetManager::from_ptr(am_ptr)
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}
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}
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pub fn set_window_flags(
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&self,
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add_flags: WindowManagerFlags,
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remove_flags: WindowManagerFlags,
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) {
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let na = self.native_activity();
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let na_mut = na as *mut ndk_sys::ANativeActivity;
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unsafe {
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ndk_sys::ANativeActivity_setWindowFlags(
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na_mut.cast(),
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add_flags.bits(),
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remove_flags.bits(),
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);
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}
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}
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// TODO: move into a trait
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pub fn show_soft_input(&self, show_implicit: bool) {
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let na = self.native_activity();
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unsafe {
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let flags = if show_implicit {
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ndk_sys::ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT
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} else {
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0
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};
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ndk_sys::ANativeActivity_showSoftInput(na as *mut _, flags);
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}
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}
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// TODO: move into a trait
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pub fn hide_soft_input(&self, hide_implicit_only: bool) {
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let na = self.native_activity();
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unsafe {
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let flags = if hide_implicit_only {
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ndk_sys::ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY
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} else {
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0
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};
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ndk_sys::ANativeActivity_hideSoftInput(na as *mut _, flags);
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}
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}
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// TODO: move into a trait
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pub fn text_input_state(&self) -> TextInputState {
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TextInputState {
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text: String::new(),
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selection: TextSpan { start: 0, end: 0 },
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compose_region: None,
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}
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}
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// TODO: move into a trait
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pub fn set_text_input_state(&self, _state: TextInputState) {
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// NOP: Unsupported
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}
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pub fn device_key_character_map(&self, device_id: i32) -> InternalResult<KeyCharacterMap> {
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let mut guard = self.key_maps.lock().unwrap();
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let key_map = match guard.entry(device_id) {
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std::collections::hash_map::Entry::Occupied(occupied) => occupied.get().clone(),
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std::collections::hash_map::Entry::Vacant(vacant) => {
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let character_map = jni_utils::device_key_character_map(
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self.jvm.clone(),
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self.key_map_binding.clone(),
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device_id,
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)?;
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vacant.insert(character_map.clone());
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character_map
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}
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};
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Ok(key_map)
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}
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pub fn enable_motion_axis(&self, _axis: Axis) {
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// NOP - The InputQueue API doesn't let us optimize which axis values are read
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}
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pub fn disable_motion_axis(&self, _axis: Axis) {
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// NOP - The InputQueue API doesn't let us optimize which axis values are read
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}
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pub fn input_events_receiver(&self) -> InternalResult<Arc<InputReceiver>> {
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let mut guard = self.input_receiver.lock().unwrap();
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if let Some(receiver) = &*guard {
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if receiver.strong_count() > 0 {
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return Err(crate::error::InternalAppError::InputUnavailable);
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}
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}
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*guard = None;
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// Get the InputQueue for the NativeActivity (if there is one) and also ensure
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// the queue is re-attached to our event Looper (so new input events will again
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// trigger a wake up)
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let queue = self
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.native_activity
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.looper_attached_input_queue(self.looper(), LOOPER_ID_INPUT);
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// Note: we don't treat it as an error if there is no queue, so if applications
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// iterate input before a queue has been created (e.g. before onStart) then
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// it will simply behave like there are no events available currently.
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let receiver = Arc::new(InputReceiver { queue });
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*guard = Some(Arc::downgrade(&receiver));
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Ok(receiver)
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}
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pub fn internal_data_path(&self) -> Option<std::path::PathBuf> {
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let na = self.native_activity();
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unsafe { util::try_get_path_from_ptr((*na).internalDataPath) }
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}
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pub fn external_data_path(&self) -> Option<std::path::PathBuf> {
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let na = self.native_activity();
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unsafe { util::try_get_path_from_ptr((*na).externalDataPath) }
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}
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pub fn obb_path(&self) -> Option<std::path::PathBuf> {
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let na = self.native_activity();
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unsafe { util::try_get_path_from_ptr((*na).obbPath) }
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}
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}
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#[derive(Debug)]
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pub(crate) struct InputReceiver {
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queue: Option<InputQueue>,
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}
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impl<'a> From<Arc<InputReceiver>> for InputIteratorInner<'a> {
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fn from(receiver: Arc<InputReceiver>) -> Self {
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Self {
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receiver,
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_lifetime: PhantomData,
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}
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}
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}
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pub(crate) struct InputIteratorInner<'a> {
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// Held to maintain exclusive access to buffered input events
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receiver: Arc<InputReceiver>,
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_lifetime: PhantomData<&'a ()>,
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}
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impl<'a> InputIteratorInner<'a> {
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pub(crate) fn next<F>(&self, callback: F) -> bool
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where
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F: FnOnce(&input::InputEvent) -> InputStatus,
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{
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let Some(queue) = &self.receiver.queue else {
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log::trace!("no queue available for events");
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return false;
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};
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// Note: we basically ignore errors from event() currently. Looking at the source code for
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// Android's InputQueue, the only error that can be returned here is 'WOULD_BLOCK', which we
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// want to just treat as meaning the queue is empty.
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//
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// ref: https://github.com/aosp-mirror/platform_frameworks_base/blob/master/core/jni/android_view_InputQueue.cpp
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//
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if let Ok(Some(ndk_event)) = queue.event() {
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log::trace!("queue: got event: {ndk_event:?}");
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if let Some(ndk_event) = queue.pre_dispatch(ndk_event) {
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|
let event = match ndk_event {
|
|
ndk::event::InputEvent::MotionEvent(e) => {
|
|
input::InputEvent::MotionEvent(input::MotionEvent::new(e))
|
|
}
|
|
ndk::event::InputEvent::KeyEvent(e) => {
|
|
input::InputEvent::KeyEvent(input::KeyEvent::new(e))
|
|
}
|
|
};
|
|
|
|
// `finish_event` needs to be called for each event otherwise
|
|
// the app would likely get an ANR
|
|
let result = std::panic::catch_unwind(AssertUnwindSafe(|| callback(&event)));
|
|
|
|
let ndk_event = match event {
|
|
input::InputEvent::MotionEvent(e) => {
|
|
ndk::event::InputEvent::MotionEvent(e.into_ndk_event())
|
|
}
|
|
input::InputEvent::KeyEvent(e) => {
|
|
ndk::event::InputEvent::KeyEvent(e.into_ndk_event())
|
|
}
|
|
_ => unreachable!(),
|
|
};
|
|
|
|
let handled = match result {
|
|
Ok(handled) => handled,
|
|
Err(payload) => {
|
|
log::error!("Calling `finish_event` after panic in input event handler, to try and avoid being killed via an ANR");
|
|
queue.finish_event(ndk_event, false);
|
|
std::panic::resume_unwind(payload);
|
|
}
|
|
};
|
|
|
|
log::trace!("queue: finishing event");
|
|
queue.finish_event(ndk_event, handled == InputStatus::Handled);
|
|
}
|
|
|
|
true
|
|
} else {
|
|
log::trace!("queue: no more events");
|
|
false
|
|
}
|
|
}
|
|
}
|