Files
android-activity/examples/agdk-winit-wgpu
Robert Bragg 4818de6709 examples: force Winit to use in-tree android-activity
This fixes build errors about not specifying either of the
"native-activity" or "game-activity" features.

The issue came about because the in-tree examples want to
build against the in-tree version of android-activity located
with a relative `path = ` but these particular examples
depend on Winit which would resolve a second implementation
of android-activity, via a github url - where Cargo will treat
them as completely different crates.
2022-08-12 02:08:44 +01:00
..
2022-08-11 23:16:55 +01:00
2022-07-03 23:34:25 +01:00

This tests using GameActivity with winit and wgpu.

This is based on a re-worked winit backend here: https://github.com/rib/winit/tree/android-activity

Although it would have been possible to handle the suspend/resume lifecycle events with a simpler approach of destroying and recreating all graphics state, this tries to represent how lifecycle events could be handled in more complex applications, such as within Bevy.

Considering that lifecycle events aren't supported consistently on desktop platforms this test also aims to build and run on desktop - for the sake of testing how more complex applications (that need to be portable) can work. (enable "desktop" feature to build binary)

export ANDROID_NDK_HOME="path/to/ndk"
export ANDROID_HOME="path/to/sdk"

rustup target add aarch64-linux-android
cargo install cargo-ndk

cargo ndk -t arm64-v8a -o app/src/main/jniLibs/  build
./gradlew build
./gradlew installDebug
adb shell am start -n co.realfit.agdkwinitwgpu/.MainActivity