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5539dbe620
* Rename epaint feature "persistence" to "serialize" * Add separate "serialize" feature to egui * egui_demo_lib: separate serialize and persistence features * Add App::persist_native_window and App::persist_egui_memory Controls what gets persisted
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.