mirror of
https://github.com/emilk/egui.git
synced 2026-07-17 03:58:53 +00:00
b283b8a560
This PR introduces dithering in the egui_glow and egui_wgpu backends to reduce banding artifacts. It's based on the approach mentioned in #4493 with the small difference that the amount of noise is scaled down slightly to avoid dithering colors that can be represented exactly. This keeps flat surfaces clean. Exaggerated dithering to show what is happening:  Subtle dithering as commited.  Closes #4493
429 lines
15 KiB
Rust
429 lines
15 KiB
Rust
//! This crates provides bindings between [`egui`](https://github.com/emilk/egui) and [wgpu](https://crates.io/crates/wgpu).
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//!
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//! If you're targeting WebGL you also need to turn on the
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//! `webgl` feature of the `wgpu` crate:
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//!
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//! ```toml
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//! # Enable both WebGL and WebGPU backends on web.
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//! wgpu = { version = "*", features = ["webgpu", "webgl"] }
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//! ```
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//!
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//! You can control whether WebGL or WebGPU will be picked at runtime by setting
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//! [`WgpuConfiguration::supported_backends`].
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//! The default is to prefer WebGPU and fall back on WebGL.
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//!
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//! ## Feature flags
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#![doc = document_features::document_features!()]
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//!
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#![allow(unsafe_code)]
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pub use wgpu;
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/// Low-level painting of [`egui`](https://github.com/emilk/egui) on [`wgpu`].
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mod renderer;
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pub use renderer::*;
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/// Module for painting [`egui`](https://github.com/emilk/egui) with [`wgpu`] on [`winit`].
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#[cfg(feature = "winit")]
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pub mod winit;
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use std::sync::Arc;
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use epaint::mutex::RwLock;
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/// An error produced by egui-wgpu.
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#[derive(thiserror::Error, Debug)]
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pub enum WgpuError {
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#[error("Failed to create wgpu adapter, no suitable adapter found.")]
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NoSuitableAdapterFound,
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#[error("There was no valid format for the surface at all.")]
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NoSurfaceFormatsAvailable,
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#[error(transparent)]
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RequestDeviceError(#[from] wgpu::RequestDeviceError),
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#[error(transparent)]
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CreateSurfaceError(#[from] wgpu::CreateSurfaceError),
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#[cfg(feature = "winit")]
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#[error(transparent)]
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HandleError(#[from] ::winit::raw_window_handle::HandleError),
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}
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/// Access to the render state for egui.
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#[derive(Clone)]
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pub struct RenderState {
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/// Wgpu adapter used for rendering.
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pub adapter: Arc<wgpu::Adapter>,
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/// All the available adapters.
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///
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/// This is not available on web.
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/// On web, we always select WebGPU is available, then fall back to WebGL if not.
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#[cfg(not(target_arch = "wasm32"))]
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pub available_adapters: Arc<[wgpu::Adapter]>,
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/// Wgpu device used for rendering, created from the adapter.
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pub device: Arc<wgpu::Device>,
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/// Wgpu queue used for rendering, created from the adapter.
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pub queue: Arc<wgpu::Queue>,
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/// The target texture format used for presenting to the window.
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pub target_format: wgpu::TextureFormat,
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/// Egui renderer responsible for drawing the UI.
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pub renderer: Arc<RwLock<Renderer>>,
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}
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impl RenderState {
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/// Creates a new [`RenderState`], containing everything needed for drawing egui with wgpu.
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///
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/// # Errors
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/// Wgpu initialization may fail due to incompatible hardware or driver for a given config.
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pub async fn create(
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config: &WgpuConfiguration,
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instance: &wgpu::Instance,
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surface: &wgpu::Surface<'static>,
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depth_format: Option<wgpu::TextureFormat>,
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msaa_samples: u32,
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dithering: bool,
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) -> Result<Self, WgpuError> {
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crate::profile_scope!("RenderState::create"); // async yield give bad names using `profile_function`
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// This is always an empty list on web.
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#[cfg(not(target_arch = "wasm32"))]
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let available_adapters = instance.enumerate_adapters(wgpu::Backends::all());
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let adapter = {
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crate::profile_scope!("request_adapter");
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instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: config.power_preference,
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compatible_surface: Some(surface),
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force_fallback_adapter: false,
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})
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.await
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.ok_or_else(|| {
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#[cfg(not(target_arch = "wasm32"))]
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if available_adapters.is_empty() {
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log::info!("No wgpu adapters found");
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} else if available_adapters.len() == 1 {
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log::info!(
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"The only available wgpu adapter was not suitable: {}",
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adapter_info_summary(&available_adapters[0].get_info())
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);
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} else {
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log::info!(
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"No suitable wgpu adapter found out of the {} available ones: {}",
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available_adapters.len(),
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describe_adapters(&available_adapters)
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);
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}
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WgpuError::NoSuitableAdapterFound
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})?
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};
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#[cfg(target_arch = "wasm32")]
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log::debug!(
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"Picked wgpu adapter: {}",
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adapter_info_summary(&adapter.get_info())
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);
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#[cfg(not(target_arch = "wasm32"))]
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if available_adapters.len() == 1 {
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log::debug!(
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"Picked the only available wgpu adapter: {}",
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adapter_info_summary(&adapter.get_info())
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);
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} else {
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log::info!(
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"There were {} available wgpu adapters: {}",
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available_adapters.len(),
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describe_adapters(&available_adapters)
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);
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log::debug!(
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"Picked wgpu adapter: {}",
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adapter_info_summary(&adapter.get_info())
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);
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}
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let capabilities = {
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crate::profile_scope!("get_capabilities");
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surface.get_capabilities(&adapter).formats
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};
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let target_format = crate::preferred_framebuffer_format(&capabilities)?;
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let (device, queue) = {
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crate::profile_scope!("request_device");
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adapter
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.request_device(&(*config.device_descriptor)(&adapter), None)
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.await?
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};
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let renderer = Renderer::new(
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&device,
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target_format,
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depth_format,
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msaa_samples,
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dithering,
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);
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Ok(Self {
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adapter: Arc::new(adapter),
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#[cfg(not(target_arch = "wasm32"))]
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available_adapters: available_adapters.into(),
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device: Arc::new(device),
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queue: Arc::new(queue),
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target_format,
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renderer: Arc::new(RwLock::new(renderer)),
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})
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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fn describe_adapters(adapters: &[wgpu::Adapter]) -> String {
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if adapters.is_empty() {
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"(none)".to_owned()
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} else if adapters.len() == 1 {
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adapter_info_summary(&adapters[0].get_info())
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} else {
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let mut list_string = String::new();
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for adapter in adapters {
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if !list_string.is_empty() {
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list_string += ", ";
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}
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list_string += &format!("{{{}}}", adapter_info_summary(&adapter.get_info()));
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}
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list_string
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}
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}
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/// Specifies which action should be taken as consequence of a [`wgpu::SurfaceError`]
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pub enum SurfaceErrorAction {
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/// Do nothing and skip the current frame.
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SkipFrame,
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/// Instructs egui to recreate the surface, then skip the current frame.
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RecreateSurface,
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}
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/// Configuration for using wgpu with eframe or the egui-wgpu winit feature.
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///
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/// This can also be configured with the environment variables:
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/// * `WGPU_BACKEND`: `vulkan`, `dx11`, `dx12`, `metal`, `opengl`, `webgpu`
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/// * `WGPU_POWER_PREF`: `low`, `high` or `none`
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#[derive(Clone)]
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pub struct WgpuConfiguration {
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/// Backends that should be supported (wgpu will pick one of these).
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///
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/// For instance, if you only want to support WebGL (and not WebGPU),
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/// you can set this to [`wgpu::Backends::GL`].
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///
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/// By default on web, WebGPU will be used if available.
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/// WebGL will only be used as a fallback,
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/// and only if you have enabled the `webgl` feature of crate `wgpu`.
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pub supported_backends: wgpu::Backends,
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/// Configuration passed on device request, given an adapter
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pub device_descriptor: Arc<dyn Fn(&wgpu::Adapter) -> wgpu::DeviceDescriptor<'static>>,
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/// Present mode used for the primary surface.
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pub present_mode: wgpu::PresentMode,
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/// Desired maximum number of frames that the presentation engine should queue in advance.
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///
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/// Use `1` for low-latency, and `2` for high-throughput.
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///
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/// See [`wgpu::SurfaceConfiguration::desired_maximum_frame_latency`] for details.
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///
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/// `None` = `wgpu` default.
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pub desired_maximum_frame_latency: Option<u32>,
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/// Power preference for the adapter.
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pub power_preference: wgpu::PowerPreference,
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/// Callback for surface errors.
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pub on_surface_error: Arc<dyn Fn(wgpu::SurfaceError) -> SurfaceErrorAction>,
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}
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impl std::fmt::Debug for WgpuConfiguration {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let Self {
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supported_backends,
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device_descriptor: _,
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present_mode,
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desired_maximum_frame_latency,
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power_preference,
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on_surface_error: _,
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} = self;
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f.debug_struct("WgpuConfiguration")
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.field("supported_backends", &supported_backends)
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.field("present_mode", &present_mode)
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.field(
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"desired_maximum_frame_latency",
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&desired_maximum_frame_latency,
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)
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.field("power_preference", &power_preference)
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.finish_non_exhaustive()
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}
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}
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impl Default for WgpuConfiguration {
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fn default() -> Self {
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Self {
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// Add GL backend, primarily because WebGPU is not stable enough yet.
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// (note however, that the GL backend needs to be opted-in via the wgpu feature flag "webgl")
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supported_backends: wgpu::util::backend_bits_from_env()
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.unwrap_or(wgpu::Backends::PRIMARY | wgpu::Backends::GL),
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device_descriptor: Arc::new(|adapter| {
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let base_limits = if adapter.get_info().backend == wgpu::Backend::Gl {
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wgpu::Limits::downlevel_webgl2_defaults()
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} else {
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wgpu::Limits::default()
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};
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wgpu::DeviceDescriptor {
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label: Some("egui wgpu device"),
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required_features: wgpu::Features::default(),
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required_limits: wgpu::Limits {
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// When using a depth buffer, we have to be able to create a texture
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// large enough for the entire surface, and we want to support 4k+ displays.
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max_texture_dimension_2d: 8192,
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..base_limits
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},
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}
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}),
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present_mode: wgpu::PresentMode::AutoVsync,
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desired_maximum_frame_latency: None,
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power_preference: wgpu::util::power_preference_from_env()
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.unwrap_or(wgpu::PowerPreference::HighPerformance),
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on_surface_error: Arc::new(|err| {
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if err == wgpu::SurfaceError::Outdated {
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// This error occurs when the app is minimized on Windows.
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// Silently return here to prevent spamming the console with:
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// "The underlying surface has changed, and therefore the swap chain must be updated"
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} else {
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log::warn!("Dropped frame with error: {err}");
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}
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SurfaceErrorAction::SkipFrame
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}),
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}
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}
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}
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/// Find the framebuffer format that egui prefers
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///
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/// # Errors
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/// Returns [`WgpuError::NoSurfaceFormatsAvailable`] if the given list of formats is empty.
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pub fn preferred_framebuffer_format(
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formats: &[wgpu::TextureFormat],
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) -> Result<wgpu::TextureFormat, WgpuError> {
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for &format in formats {
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if matches!(
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format,
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wgpu::TextureFormat::Rgba8Unorm | wgpu::TextureFormat::Bgra8Unorm
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) {
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return Ok(format);
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}
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}
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formats
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.first()
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.copied()
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.ok_or(WgpuError::NoSurfaceFormatsAvailable)
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}
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/// Take's epi's depth/stencil bits and returns the corresponding wgpu format.
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pub fn depth_format_from_bits(depth_buffer: u8, stencil_buffer: u8) -> Option<wgpu::TextureFormat> {
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match (depth_buffer, stencil_buffer) {
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(0, 8) => Some(wgpu::TextureFormat::Stencil8),
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(16, 0) => Some(wgpu::TextureFormat::Depth16Unorm),
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(24, 0) => Some(wgpu::TextureFormat::Depth24Plus),
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(24, 8) => Some(wgpu::TextureFormat::Depth24PlusStencil8),
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(32, 0) => Some(wgpu::TextureFormat::Depth32Float),
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(32, 8) => Some(wgpu::TextureFormat::Depth32FloatStencil8),
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_ => None,
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}
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}
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// ---------------------------------------------------------------------------
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/// A human-readable summary about an adapter
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pub fn adapter_info_summary(info: &wgpu::AdapterInfo) -> String {
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let wgpu::AdapterInfo {
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name,
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vendor,
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device,
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device_type,
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driver,
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driver_info,
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backend,
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} = &info;
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// Example values:
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// > name: "llvmpipe (LLVM 16.0.6, 256 bits)", device_type: Cpu, backend: Vulkan, driver: "llvmpipe", driver_info: "Mesa 23.1.6-arch1.4 (LLVM 16.0.6)"
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// > name: "Apple M1 Pro", device_type: IntegratedGpu, backend: Metal, driver: "", driver_info: ""
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// > name: "ANGLE (Apple, Apple M1 Pro, OpenGL 4.1)", device_type: IntegratedGpu, backend: Gl, driver: "", driver_info: ""
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let mut summary = format!("backend: {backend:?}, device_type: {device_type:?}");
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if !name.is_empty() {
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summary += &format!(", name: {name:?}");
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}
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if !driver.is_empty() {
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summary += &format!(", driver: {driver:?}");
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}
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if !driver_info.is_empty() {
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summary += &format!(", driver_info: {driver_info:?}");
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}
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if *vendor != 0 {
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// TODO(emilk): decode using https://github.com/gfx-rs/wgpu/blob/767ac03245ee937d3dc552edc13fe7ab0a860eec/wgpu-hal/src/auxil/mod.rs#L7
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summary += &format!(", vendor: 0x{vendor:04X}");
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}
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if *device != 0 {
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summary += &format!(", device: 0x{device:02X}");
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}
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summary
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}
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// ---------------------------------------------------------------------------
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mod profiling_scopes {
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#![allow(unused_macros)]
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#![allow(unused_imports)]
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/// Profiling macro for feature "puffin"
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macro_rules! profile_function {
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($($arg: tt)*) => {
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#[cfg(feature = "puffin")]
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#[cfg(not(target_arch = "wasm32"))] // Disabled on web because of the coarse 1ms clock resolution there.
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puffin::profile_function!($($arg)*);
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};
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}
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pub(crate) use profile_function;
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/// Profiling macro for feature "puffin"
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macro_rules! profile_scope {
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($($arg: tt)*) => {
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#[cfg(feature = "puffin")]
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#[cfg(not(target_arch = "wasm32"))] // Disabled on web because of the coarse 1ms clock resolution there.
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puffin::profile_scope!($($arg)*);
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};
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}
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pub(crate) use profile_scope;
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}
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#[allow(unused_imports)]
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pub(crate) use profiling_scopes::*;
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