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de8ac88c0e
This makes it easy to get the current transform of a layer, and uses consistent naming everywhere. `Memory::layer_transforms` is now called `Memory::to_global`, because the old name was ambiguous (transform into what direction?)
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.