Commit Graph

2664 Commits

Author SHA1 Message Date
filemon d2cd5f22bf Merge branch 'main' into update-hatch-action 2026-04-01 15:54:34 -03:00
filemon b223a9c1f2 Remove egg maintain_stats task and hide companion button for eggs
Egg stats no longer decay, so the 'Keep Egg Healthy' dynamic task is
unnecessary and misleading. Remove it along with HATCH_STAT_THRESHOLD.
The baby/adult 'Peak Condition' evolve task is unchanged.

Also hide the 'Set as Companion' button entirely for eggs instead of
rendering it as disabled.
2026-04-01 15:03:29 -03:00
Alex Gleason 6be49ec14a Merge branch 'hide-all-status' into 'main'
Centralize stat visibility threshold (<70) across all Blobbi stages

See merge request soapbox-pub/ditto!149
2026-04-01 17:58:18 +00:00
Alex Gleason 793b408e3f Fix encrypted letter envelope to show back (mailing) side first
The envelope previously showed flap-like V-fold lines on both sides,
which doesn't match how real envelopes work. Now the default view
shows the back/mailing side with sender name top-left and recipient
name centered, then flipping reveals the front with the triangular
flap and wax seal, and clicking opens the flap to reveal the Nushu
ciphertext.
2026-04-01 12:56:23 -05:00
filemon 213e8abf28 Merge branch 'main' into hide-all-status 2026-04-01 14:52:39 -03:00
filemon bac2f3a5c7 Centralize stat visibility threshold (<70) across all Blobbi stages
Move the hardcoded < 70 stat visibility checks from BlobbiPage.tsx into
the shared getVisibleStatsWithValues() utility in blobbi-decay.ts. This
ensures egg, baby, and adult stages all use the same STAT_VISIBILITY_THRESHOLD
constant, and any future UI consuming visibleStats gets the filtering for free.
2026-04-01 14:47:07 -03:00
Alex Gleason 1e38d9d2a2 Add clientName to Zod schema and document AppConfig update process 2026-04-01 12:25:45 -05:00
Alex Gleason 419c1ceb48 Add clientName config option for the NIP-89 client tag 2026-04-01 12:06:25 -05:00
Alex Gleason f6bde5871a Remove dead EGG_DECAY constants since egg stage no longer decays 2026-04-01 11:54:29 -05:00
Alex Gleason 9c56a7f987 Revert "Fix unused EGG_DECAY variable eslint errors by prefixing with underscore"
This reverts commit 2e8efab2aa.
2026-04-01 11:53:03 -05:00
Alex Gleason 2e8efab2aa Fix unused EGG_DECAY variable eslint errors by prefixing with underscore 2026-04-01 11:52:08 -05:00
Alex Gleason 0f45ce743f Consolidate 3 dev buttons into a single dropdown menu 2026-04-01 11:36:30 -05:00
Alex Gleason 7794cd5dbd Disable stat decay for egg stage and reset all stats to 100 on hatch 2026-04-01 11:31:58 -05:00
Alex Gleason c0cb6454ac Only show Health, Hygiene, and Happy gauges when value is below 70% 2026-04-01 11:27:33 -05:00
Alex Gleason 2f45a9bbf5 Replace Users icon with Egg icon for Blobbies button and dialog 2026-04-01 11:22:54 -05:00
Alex Gleason 11a61322e8 Remove unused isFetching prop from BlobbiDashboard 2026-04-01 11:17:44 -05:00
Alex Gleason cb1bc1a865 Add tap-to-wiggle interaction on Blobbi eggs
Clicking any egg triggers a playful rock-and-hop animation (0.6s)
that wobbles side to side with a small upward jump, then settles.
Uses CSS animation with onAnimationEnd to auto-reset state.
Respects prefers-reduced-motion and doesn't interrupt cracking.
2026-04-01 11:14:30 -05:00
Alex Gleason 622cb14813 Make bottom bar flow inline below stats, remove stage badge, update loading skeleton 2026-04-01 11:03:35 -05:00
Alex Gleason 4afea98e77 Align bottom bar max-width with content container after card removal 2026-04-01 10:58:46 -05:00
Alex Gleason 79f3cc85dd Merge branch 'implement-reactions-clean' into 'main'
Implement Blobbi XP Progression, Interaction Features, and Refactors

See merge request soapbox-pub/ditto!147
2026-04-01 15:46:44 +00:00
Alex Gleason 4052f865c9 Address MR review: sanitize instanceId in eye-animation, add blobbi-xp tests
- Sanitize instanceId in eye-animation.ts with the same regex pattern
  used in svg/ids.ts for defense-in-depth consistency
- Add comprehensive unit tests for blobbi-xp.ts covering all pure
  functions: calculateActionXP, calculateInventoryActionXP, applyXPGain,
  getXPGainSummary, formatXPGain, getXPGainMessage, and XP constants
2026-04-01 10:44:23 -05:00
Chad Curtis 5887f790c6 Style expanded thread siblings with distinct connector line
Add threadedLineClassName prop to NoteCard to allow customizing the
connector line color. Revealed hidden siblings use bg-primary/30
to visually distinguish them from the main thread chain. Remove
bottom border from the expand thread button for seamless flow.
2026-04-01 03:46:04 -05:00
Chad Curtis 6fc5d3ed97 Add 'Show X more replies' for branching threads
When a reply has multiple children, only the first child renders
inline in the thread chain. Remaining siblings are hidden behind
a 'Show N more replies' button placed between the parent and
its inline child. Clicking reveals them as threaded items with
the connector line. Removes bottom border from the expand button
so it flows seamlessly in the thread.
2026-04-01 03:42:13 -05:00
Chad Curtis 0eaf30cd8b Fix threaded replies: only show first child inline, hide siblings
The linear threading UI (connector lines) only works for single chains.
When a reply had multiple children, siblings after the first rendered
without any visual connection to their parent, making them look like
top-level replies. Fix by only including the first child in each node's
thread chain — additional siblings are hidden since there is no UI to
display branching threads.
2026-04-01 03:36:26 -05:00
Chad Curtis f1d5e8d4ca Move broadcast button from overflow menu to Event JSON dialog 2026-04-01 02:47:24 -05:00
Chad Curtis 7763aa2e0a Add broadcast event option to overflow menu 2026-04-01 02:45:00 -05:00
Chad Curtis 500f06b538 DRY up drag-and-drop: refactor profile field reorder to use shared SortableList/SortableItem
- Refactor ProfileSettings SortableFieldRow to use SortableItem instead
  of manual useSortable/GripVertical/CSS.Transform boilerplate
- Replace inline DndContext/SortableContext with SortableList wrapper
- Add gripClassName prop to SortableItem for width customization
  (w-6 h-9 for profile fields, default w-8 for badges/sidebar)
- Add space-y-3 to SortableList in profile fields for row padding
- Remove all direct @dnd-kit imports from ProfileSettings
- Remove unused onOpenCreate prop chain from MyBadgesTab
2026-04-01 02:37:27 -05:00
Chad Curtis 85227c2175 Polish My Badges tab: fix scroll areas, overflow menus, clean up chrome
- Fix ScrollArea to use fixed h-[24rem] with content inside (loading,
  empty, list) matching the lief sticker management pattern
- Remove background boxes from all badge rows and scroll containers
- Remove glowing border from pending badge area
- Extract shared BadgeOverflowMenu with View link for all badges,
  Award/Edit/Delete only shown for badges you created
- Replace inline action buttons on created badges with overflow menu
- Add rounded-full hover on pending nav arrows, strokeWidth 4
- Remove redundant New Badge button from Created section (FAB exists)
2026-04-01 02:29:56 -05:00
Chad Curtis a570b318d7 Revamp My Badges tab: draggable badge order, scroll areas, and pending carousel
- Extract reusable SortableList/SortableItem components sharing the same
  @dnd-kit pattern used by the sidebar edit view (DRY)
- Replace ChevronUp/ChevronDown reorder buttons with drag-and-drop on
  accepted badges list
- Wrap accepted and created badge sections in ScrollArea (max-h 420px)
- Redesign pending badges as a carousel showing one badge at a time in
  the notification-style BadgeContent presentation (rotating rays, 3D
  tilt), with left/right arrows to navigate the pending queue
2026-04-01 02:16:14 -05:00
Chad Curtis 99e32d9491 Fix followers/following modal staying open after navigating to a profile 2026-04-01 02:01:28 -05:00
Chad Curtis 74022e8181 Render full reply threads on post detail page
Replace the flat reply list (showing one sub-reply hint per reply) with
a recursive threaded tree on the post detail page. Threads deeper than
3 levels collapse behind a 'Show N more replies' button that expands
the subtree in-place.

Also fix useReplies to fetch iteratively — some clients only tag the
immediate parent in e-tags, not the thread root, so a single query
misses deeper replies. The hook now discovers the full tree by querying
for replies to each new batch of event IDs (up to 5 rounds).

Other pages (profile wall, external content, badges) keep the existing
flat preview via FlatThreadedReplyList.
2026-04-01 01:55:01 -05:00
filemon a9844b3a4f fix(lint): remove unused gaze state variable in useBlobbiCompanionGaze 2026-03-31 22:12:25 -03:00
filemon 4c34aba66d fix(blobbi-page): restore page-specific sleep toggle and sleeping recipe overlay
Part A — Restore BlobbiPage handleRest:
- Revert handleRest to the original blobbi-specific implementation that
  operates on the page-selected companion (via selectedD/companionsByD),
  not profile.currentCompanion. This ensures the BlobbiActionsModal
  sleep/wake button targets the correct Blobbi.
- The companion floating button continues to use useBlobbiSleepToggle
  independently (targets profile.currentCompanion). These are separate
  and correct targets for their respective contexts.
- Restore imports: KIND_BLOBBI_STATE, updateBlobbiTags, applyBlobbiDecay,
  trackDailyMissionProgress, getStreakTagUpdates.

Part B — Apply sleeping recipe overlay on BlobbiPage:
- Keep useStatusReaction enabled during sleep (was disabled with
  enabled: !isSleeping). Body effects (dirty, stink) and extras (food
  icon) still resolve while sleeping.
- Apply buildSleepingRecipe(rawStatusRecipe) when isSleeping is true,
  same pattern as BlobbiCompanionLayer. This overlays closed eyes,
  sleeping mouth, and Zzz while preserving compatible status effects.
- Suppress actionOverride during sleep (no happy/excited flash).
- Remove opacity-80 dim on sleeping Blobbi container (sleeping visuals
  are now expressed through the recipe, not opacity).

Part D — Sleepy vs sleeping verified:
- sleepyBlink (drowsy cycling animation) and sleepingClosed (permanent
  eye closure) are separate EyeRecipe fields that never overlap.
- buildSleepingRecipe never sets sleepyBlink; status reactions never
  set sleepingClosed. The guard in applyVisualRecipe (line 894) skips
  sleepingClosed when sleepyBlink is present, but this case never
  occurs in practice.
2026-03-31 21:58:23 -03:00
filemon 2bf4ed2af8 Merge branch 'main' into implement-reactions-clean 2026-03-31 21:45:48 -03:00
filemon 5afeac3c14 refactor(sleeping): recipe overlay instead of SVG swap, unify sleep paths
Part A — Remove sleeping SVG asset swap:
- Both renderers now always use the base (awake) SVG and run the full
  visual pipeline (eye animation, recipe, body effects). The isSleeping
  gate and sleeping SVG variant selection are removed.
- Sleeping visuals are achieved through the recipe system: permanently
  closed eyes via clip-path closure, closed-eye line overlays, sleeping
  mouth, and animated Zzz — all injected by applySleepingClosedEyes()
  in applyVisualRecipe() when recipe.eyes.sleepingClosed is set.
- Delete sleeping-animation.ts (dead code from previous approach).
- Remove opacity-70 dim on sleeping containers.

Part B — Sleeping as recipe overlay with selective coexistence:
- Add sleepingClosed field to EyeRecipe for permanently closed eyes
- Add buildSleepingRecipe() that takes a status recipe and produces a
  sleeping variant: overrides eyes/mouth/eyebrows, preserves body
  effects (dirty smudges, stink clouds) and food icon, strips drool/
  tears/watery eyes/dizzy spirals
- BlobbiCompanionLayer keeps useStatusReaction enabled during sleep
  (was previously disabled), applies buildSleepingRecipe overlay on
  top so body effects still render while the face shows sleeping state
- Action overrides are suppressed during sleep

Part C — Unify sleep action paths:
- BlobbiPage.handleRest now delegates to useBlobbiSleepToggle (same
  hook used by the companion radial menu), ensuring identical event
  publish, cache update, and companion state propagation regardless
  of which UI triggers sleep
- Fix useBlobbiSleepToggle cache update: use getQueriesData with
  partial key matching to find all blobbi-collection cache entries
  for the user, then setQueryData on each with exact keys. This
  ensures the optimistic update reaches the correct cache entry
  that useBlobbiCompanionData reads from
- Remove unused imports from BlobbiPage (KIND_BLOBBI_STATE,
  updateBlobbiTags, applyBlobbiDecay, trackDailyMissionProgress,
  getStreakTagUpdates) that were only used by the old handleRest
2026-03-31 21:32:18 -03:00
filemon 39e3c0b30f fix(companion): implement sleeping visuals, standalone sleep action, fix state types
Part A — Sleeping visuals:
- Add sleeping-animation.ts with CSS keyframe animations for the
  pre-baked sleeping SVG assets: Zzz text floats with staggered delays,
  body gently breathes via scaleY pulse
- Both BlobbiBabySvgRenderer and BlobbiAdultSvgRenderer now call
  applySleepingAnimation() in the isSleeping path instead of returning
  the raw static colorizedSvg

Part B — State propagation:
- Tighten CompanionData.state from 'string | undefined' to
  'BlobbiState | undefined' so the sleeping state is type-safe through
  the full chain: parseBlobbiEvent -> useBlobbisCollection ->
  useBlobbiCompanionData -> companionDataToBlobbi -> SVG renderers
- Remove the unnecessary 'as BlobbiState' cast in the adapter now that
  CompanionData.state is properly typed

Part C — Standalone companion sleep action:
- Add useBlobbiSleepToggle hook that independently fetches fresh event
  data from relays, applies decay, publishes the state change, and
  optimistically updates the TanStack cache. Works on any page without
  BlobbiPage being mounted
- Remove the toggleSleep registration plumbing from BlobbiActionsProvider
  and BlobbiActionsContext (ToggleSleepFunction type, toggleSleepRef,
  third parameter on useBlobbiActionsRegistration)
- BlobbiCompanionLayer now uses useBlobbiSleepToggle directly instead
  of reading toggleSleep from useBlobbiActions context
2026-03-31 20:47:00 -03:00
Alex Gleason 922a66835a Fix Nushu script not rendering on Android by bundling Noto Sans Nushu font
Android system fonts don't include glyphs for the Nushu Unicode block
(U+1B170-U+1B2FF), causing the encrypted letter ciphertext to render as
empty boxes. Bundle @fontsource/noto-sans-nushu as a web font so the
glyphs render correctly on all platforms.
2026-03-31 17:44:30 -05:00
Alex Gleason 49c482f2ba Allow scrolling Nushu text when container is too small
Switch from overflow-hidden to overflow-y-auto so the ciphertext can
be scrolled on small screens. The fade gradient becomes sticky so it
stays at the bottom of the visible area as a scroll hint.
2026-03-31 16:48:35 -05:00
Alex Gleason 0ad7a7892b Fix encryption notice overflow on mobile by truncating Nushu text
Make the inner letter sheet a flex column so the decorative rule and
'This message is encrypted' notice are always visible (shrink-0). The
Nushu text area takes the remaining space (flex-1 min-h-0 overflow-hidden)
with a bottom fade-out gradient mask when it overflows.
2026-03-31 16:46:46 -05:00
Alex Gleason 989b423714 Map base64 ciphertext 1:1 to first 64 Nushu characters
Each base64 symbol maps directly to a Nushu codepoint (U+1B170-1B1AF),
preserving the same information density as the original encoding rather
than reducing through an arbitrary modulo.
2026-03-31 16:44:30 -05:00
Alex Gleason 13f703a3ec Remove mail icon from envelope front face for cleaner sealed state 2026-03-31 16:41:08 -05:00
Alex Gleason aa7c8e038b Refine encrypted letter envelope: 3D tilt, curated Nushu, sizing
- Add useCardTilt hook for badge-style 3D hover/touch tilt effect
- Constrain envelope with max-w-md, centered with horizontal padding
- Replace dense Nushu encoding with curated set of simpler characters
  spaced with thin spaces for an elegant, sparse look
- Remove all hint text (flip/open/close) to invite curiosity instead
- Add 'This message is encrypted' with lock icon on the open state
- Use Lock icon import for the encryption notice
2026-03-31 16:38:56 -05:00
Alex Gleason 0469b6cec9 Display encrypted letters as interactive 3D envelopes with Nushu ciphertext
Register kind 8211 across the event rendering pipeline so encrypted
letters render as 3D interactive envelopes instead of raw ciphertext.
Back shows a sealed envelope with sender/recipient names in script font
and a wax seal avatar. Click flips the envelope (CSS 3D transform),
click again opens it to reveal the ciphertext rendered as Nushu
characters -- a real historical secret women's script from China.
2026-03-31 16:32:27 -05:00
filemon ef88ca4235 feat(companion): implement proper sleep/wake state, fix mobile tap interaction
- Fix sleep visuals on floating companion: companionDataToBlobbi adapter
  now passes through actual state and isSleeping instead of hardcoding
  'active'/false, so sleeping Blobbi renders closed eyes and Zzz

- Refactor companion sleep button as direct action: sleep/wake toggle
  is routed through BlobbiActionsProvider (toggleSleep registration)
  instead of the item-flow system. Companion menu button shows Wake up
  (sun emoji) when sleeping, Sleep (moon emoji) when awake

- Freeze companion movement during sleep: state machine respects
  isSleeping flag, clears all timers/targets, forces idle state.
  Float animation and sway CSS animation also disabled while sleeping.
  Blobbi stays parked exactly where sleep was triggered

- Fix mobile tap on companion: remove duplicate touch event handlers
  (touchstart/touchmove/touchend) that conflicted with pointer events.
  Pointer events handle mouse+touch+pen natively. Use containerRef for
  setPointerCapture instead of e.target for reliable cross-platform
  tracking. Remove preventDefault from pointerdown to avoid blocking
  browser touch-to-pointer synthesis
2026-03-31 12:32:48 -03:00
Chad Curtis 1adbe1c98a fix: add /remoteloginsuccess route for remote signer callback 2026-03-31 08:33:11 -05:00
Chad Curtis b97299ce0a fix: remove unused user and useCurrentUser left over from PostActionBar extraction 2026-03-31 08:25:58 -05:00
Chad Curtis 93eeffb1ad fix: remove dead ZapDialog and canZapAuthor imports left over from PostActionBar extraction 2026-03-31 08:22:14 -05:00
Chad Curtis 081ad9240f fix: move zap comment inside right column instead of pl-[52px] offset 2026-03-31 08:19:47 -05:00
Chad Curtis 7d3b92048b fix: load letter fonts so font picker options render in correct typeface 2026-03-31 07:50:38 -05:00
Chad Curtis 3c425a4e68 fix: badge detail and my badges UX improvements
- Move Award to… button inline with awarded count, right-aligned, styled as pill
- Accept Badge action moved to its own row below stats
- Always show organize buttons (move up/down, remove) on mobile in My Badges list
- Use Trash2 icon instead of X for remove badge button
2026-03-31 07:45:29 -05:00