Mirror the existing Android publishing flow for iOS. The pipeline
gains two jobs: build-ipa runs on a self-hosted Mac runner and
produces a signed App Store IPA; publish-app-store runs on a shared
Linux runner and submits the prebuilt IPA to App Store Connect.
Build pipeline (.gitlab-ci.yml):
- build-ipa (Mac, stage build, parallel with build-apk): decodes the
ASC API key, runs match (with api_key, so cert validity is verified
against Apple before xcodebuild starts), builds web assets, syncs
Capacitor, stamps MARKETING_VERSION. Uploads Ditto-${CI_COMMIT_TAG}
.ipa to GitLab's Generic Packages registry.
- publish-app-store (Linux ruby:3.3, needs: [build-ipa]): gem
install fastlane, decode the ASC API key, extract the changelog
section into release_notes.txt, fastlane submit_release with
IPA_PATH pointing at the inherited artifact. No Xcode, no signing,
no keychain \u2014 pure Apple API call.
- release job now needs both build-apk and build-ipa, and links three
assets (APK / AAB / IPA).
fastlane (ios/fastlane/Fastfile, Matchfile, Appfile, metadata/):
- Four lanes: build_ipa (CI build), submit_release (CI publish, reads
IPA_PATH from env), release (single-step convenience for local
dev), submit_only (debug lane to re-submit an already-uploaded
build).
- Match config points at the private gitlab.com/soapbox-pub
/certificates repo. App Store Connect API key is built inline in
the Fastfile to avoid a collision with match's APP_STORE_CONNECT
_API_KEY_PATH env var (match wants a JSON descriptor, the action
writes a raw .p8). CI overrides CODE_SIGN_STYLE=Manual via xcargs
so the Xcode project can stay on Automatic for local development.
Vite config (vite.config.ts):
- Renames the build-time config override env var from CONFIG_FILE to
DITTO_CONFIG_FILE. GitLab Runner sets CONFIG_FILE to its own TOML
config in job env, which broke vite's loader.
App-side changes:
- ios/App/App.xcodeproj/project.pbxproj: team GZLTTH5DLM stamped in;
MARKETING_VERSION gets stamped from the tag at build time.
- public/CHANGELOG.md, package.json: v2.14.3.
Skills + AGENTS.md updated to reflect the six-job pipeline (test /
deploy unchanged, build now has two jobs, release / publish updated)
and to document Mac-runner operations, fastlane match cert rotation,
and local debugging workflows.
Ignore .agents skill bundles from eslint (template files not part of
the build), enable eslint --cache and tsc --incremental so warm re-runs
skip unchanged files.
When a user tapped "Open Signer App", the dialog previously stayed
frozen on the same screen — same button, same copy-URI fallback, no
feedback — until the login either succeeded (and the dialog dismissed)
or timed out after two minutes. With slow or flaky signers (Amber's
current listening-REQ bug being the immediate trigger, but any NIP-46
signer that takes more than a second or two to respond hits the same
hole) this looked indistinguishable from a hang. Users retapped the
button, closed the dialog, gave up.
Now the dialog swaps the QR / Open Signer App area for a centered
spinner with a live status line as the handshake advances:
- "Waiting for signer connection…" while the signer app has the user
and we're listening on kind 24133 for the connect-ack.
- "Getting public key…" once the connect-ack arrives and we're
issuing the NIP-46 get_public_key RPC.
On mobile the swap happens synchronously when the user taps "Open
Signer App" so they see the progress state the moment they return
from the signer — this is the most important window, since that's
exactly when the original UI left them staring at a button they
were worried they needed to re-tap. On desktop the QR stays visible
through the awaiting-connect phase (they may still be scanning with
a different device) and only swaps in once the signer has
acknowledged.
The progress view includes a Cancel link (primary color, matches the
"Create account" affordance) that aborts the in-flight subscription
and regenerates fresh connect params — equivalent to the existing
Retry path, but reachable while the handshake is live instead of
only after a failure.
The handshake phases are surfaced via the new `onStatus` callback
on `NLogin.fromNostrConnect` in @nostrify/react 0.6.0. Bumps
@nostrify/react to ^0.6.0 and @nostrify/nostrify / @nostrify/types
to their matching versions (^0.52.0 / ^0.37.0) to avoid duplicate
nested package copies that would otherwise split type identity.
Incidental cleanup while editing the dialog: the Copy URI button and
the "Tap to open your signer app" / "Scan with your signer app"
status lines are removed. The primary Open Signer App button is
self-explanatory on mobile, and the QR on desktop doesn't need a
caption.
Adds feed support for kind 2473 (bird-by-ear detections) and kind 30621
(user-drawn star figures) from Birdstar. Detections render as species
cards using the existing Wikidata + Wikipedia summary hooks; constellations
render as gnomonically-projected SVG star-maps backed by the Hipparcos
catalog from d3-celestial. The 1.1 MB catalog is code-split via lazy() so
it only loads when a constellation event is actually viewed.
Install @capacitor/haptics and add a centralized haptics utility
(src/lib/haptics.ts) that uses the native taptic engine on iOS/Android
and falls back to navigator.vibrate() on web.
Haptics added to:
- Switch component (covers 36+ toggle switches app-wide)
- PullToRefresh threshold (covers 15+ pages)
- MobileBottomNav tab taps
- ReactionButton (like/unlike, double-click heart)
- RepostMenu (repost/undo repost)
- ZapDialog button press + payment success (NWC and WebLN)
- FollowButton and ProfilePage follow toggle
- ComposeBox (post, voice message, and poll publish success)
- NoteMoreMenu (bookmark, pin, mute)
- VinesFeedPage reaction and repost buttons
- ProfileReactionButton and ExternalReactionButton
- NoteCard share button
- BlobbiRoomShell swipe navigation
Replaces raw navigator.vibrate() calls in GameControls and
SendAnimation with the new cross-platform haptics utility, fixing
haptic feedback on iOS where the Vibration API is not available.
Remove resizeOnFullScreen config which caused possiblyResizeChildOfContent()
to corrupt CoordinatorLayout height on Android 16 (API 36). Upgrade plugin
from 8.0.2 to 8.0.3 which adds a SystemBars guard as additional safety.
Platform-gate setAccessoryBarVisible to iOS only (unimplemented on Android).
Android 16 (API 36) enforces edge-to-edge rendering unconditionally,
breaking @capacitor/status-bar's setOverlaysWebView and setBackgroundColor.
Additionally, a Chromium bug (<140) causes env(safe-area-inset-*) to report
0 in some Android WebViews.
- Replace @capacitor/status-bar with SystemBars from @capacitor/core 8+
- Enable insetsHandling: 'css' in capacitor.config.ts so the SystemBars
plugin injects --safe-area-inset-* CSS variables on Android
- Update all safe area CSS utilities and inline styles to use
var(--safe-area-inset-*, env(safe-area-inset-*, 0px)) fallback pattern
- Remove @capacitor/status-bar dependency (no longer needed)
- Use SecAddSharedWebCredential to prompt 'Save Password?' on signup
- Use ASAuthorizationPasswordProvider to restore credentials on login
- Add webcredentials:ditto.pub Associated Domains entitlement
- Deploy apple-app-site-association for domain validation
- Keep existing Chromium PasswordCredential flow as web fallback
- Add saveNsec() helper: native credential manager on iOS/Android,
file download + bonus PasswordCredential on web
- Single 'Continue' button triggers the appropriate save method per platform