Files
eranos/src
filemon 3f11465a7e Fix shadow to be a floor shadow that only appears near ground
Ground Proximity Detection:
- BlobbiCompanion now calculates distanceFromGround from actual Y position
- isOnGround = not entering, not dragging, and within 5px of ground position
- Both values passed to BlobbiCompanionVisual as new props

Shadow Visibility Rules:
- Shadow only shows when isOnGround is true
- Shadow hidden during: dragging, entry animations (fall/rise), falling
- Shadow fades smoothly over SHADOW_FADE_DISTANCE (30px)
- Additional subtle fade during float animation for breathing effect

Shadow Visual Changes:
- Position: bottom -12px → -20px (farther from body, feels like floor)
- Width: 55% → 50% of size (slightly narrower)
- Height: 10% → 8% of size (thinner, more subtle)
- Blur: 3px → 4px (softer edge)
- Max opacity: 0.4 → 0.35 (more subtle)
- Added CSS opacity transition for smooth fade in/out

States Where Shadow Is Hidden:
- Being dragged (isDragging)
- Fall entry animation (isEntering, entryType='fall')
- Rise entry animation (isEntering, entryType='rise')
- Any state where distanceFromGround >= 30px
- Any off-ground position (y < groundPosition.y - 5)

States Where Shadow Is Visible:
- Idle on ground
- Walking on ground
- Floating (with subtle fade based on float offset)
2026-03-24 20:47:03 -03:00
..
2026-03-24 12:20:40 -03:00
2026-03-24 12:20:40 -03:00