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forked from GRIN/grim

ui: window resize, update egui (waiting for window dragging/resizing patch), pull to refresh widget, colors optimization, min window size, root panels switch optimization

This commit is contained in:
ardocrat
2024-06-27 12:30:27 +03:00
parent 735e9ad94d
commit 2469d3f021
18 changed files with 755 additions and 389 deletions
+190 -161
View File
@@ -14,14 +14,14 @@
use std::sync::atomic::{AtomicBool, Ordering};
use lazy_static::lazy_static;
use egui::{Align, Context, CursorIcon, Layout, Margin, Modifiers, Rect, ResizeDirection, Rounding, Stroke, ViewportCommand};
use egui::epaint::{RectShape, Shadow};
use egui::{Align, Context, CursorIcon, Layout, Modifiers, Rect, ResizeDirection, Rounding, Stroke, ViewportCommand};
use egui::epaint::{RectShape};
use crate::{AppConfig, built_info};
use crate::gui::Colors;
use crate::gui::icons::{ARROWS_IN, ARROWS_OUT, CARET_DOWN, MOON, SUN, X};
use crate::gui::platform::PlatformCallbacks;
use crate::gui::views::{Root, View};
use crate::gui::views::{Root, TitlePanel, View};
lazy_static! {
/// State to check if platform Back button was pressed.
@@ -32,13 +32,17 @@ lazy_static! {
pub struct App<Platform> {
/// Platform specific callbacks handler.
pub(crate) platform: Platform,
/// Main ui content.
root: Root
root: Root,
/// Last window resize direction.
resize_direction: Option<ResizeDirection>
}
impl<Platform: PlatformCallbacks> App<Platform> {
pub fn new(platform: Platform) -> Self {
Self { platform, root: Root::default() }
Self { platform, root: Root::default(), resize_direction: None }
}
/// Draw application content.
@@ -72,180 +76,130 @@ impl<Platform: PlatformCallbacks> App<Platform> {
}
// Show main content with custom frame on desktop.
if View::is_desktop() {
self.window_frame_ui(ctx);
} else {
egui::CentralPanel::default()
.frame(egui::Frame {
fill: Colors::fill(),
stroke: Stroke::NONE,
..Default::default()
})
.show(ctx, |ui| {
egui::CentralPanel::default()
.frame(egui::Frame {
..Default::default()
})
.show(ctx, |ui| {
if View::is_desktop() {
self.desktop_window_ui(ui);
} else {
self.root.ui(ui, &self.platform);
});
}
}
});
}
/// Draw custom resizeable window frame for desktop.
fn window_frame_ui(&mut self, ctx: &Context) {
egui::CentralPanel::default().frame(egui::Frame {
inner_margin: Margin::same(Root::WINDOW_FRAME_MARGIN),
..Default::default()
}).show(ctx, |ui| {
// Draw resize areas.
Self::resize_area_ui(ui, ResizeDirection::North);
Self::resize_area_ui(ui, ResizeDirection::East);
Self::resize_area_ui(ui, ResizeDirection::South);
Self::resize_area_ui(ui, ResizeDirection::West);
Self::resize_area_ui(ui, ResizeDirection::NorthWest);
Self::resize_area_ui(ui, ResizeDirection::NorthEast);
Self::resize_area_ui(ui, ResizeDirection::SouthEast);
Self::resize_area_ui(ui, ResizeDirection::SouthWest);
// Draw window content.
self.custom_window_frame(ui);
/// Draw custom resizeable window content.
fn desktop_window_ui(&mut self, ui: &mut egui::Ui) {
let title_stroke_rect = {
let mut rect = ui.max_rect().shrink(Root::WINDOW_FRAME_MARGIN);
rect.max.y = Root::WINDOW_FRAME_MARGIN + Root::WINDOW_TITLE_HEIGHT +
TitlePanel::DEFAULT_HEIGHT + 0.5;
rect
};
let title_stroke = RectShape {
rect: title_stroke_rect,
rounding: Rounding {
nw: 8.0,
ne: 8.0,
sw: 0.0,
se: 0.0,
},
fill: Colors::TRANSPARENT,
stroke: Stroke {
width: 1.0,
color: egui::Color32::from_gray(200)
},
blur_width: 0.0,
fill_texture_id: Default::default(),
uv: Rect::ZERO
};
// Draw title stroke.
ui.painter().add(title_stroke);
let content_stroke_rect = {
let mut rect = ui.max_rect().shrink(Root::WINDOW_FRAME_MARGIN);
let top = Root::WINDOW_TITLE_HEIGHT + TitlePanel::DEFAULT_HEIGHT + 0.5;
rect.min += egui::vec2(0.0, top);
rect
};
let content_stroke = RectShape {
rect: content_stroke_rect,
rounding: Rounding::ZERO,
fill: Colors::TRANSPARENT,
stroke: Stroke {
width: 1.0,
color: Colors::stroke()
},
blur_width: 0.0,
fill_texture_id: Default::default(),
uv: Rect::ZERO
};
// Draw content stroke.
ui.painter().add(content_stroke);
// Draw window content.
let content_rect = ui.max_rect().shrink(Root::WINDOW_FRAME_MARGIN);
ui.allocate_ui_at_rect(content_rect, |ui| {
self.window_content(ui);
});
// Setup resize areas.
self.resize_area_ui(ui, ResizeDirection::North);
self.resize_area_ui(ui, ResizeDirection::East);
self.resize_area_ui(ui, ResizeDirection::South);
self.resize_area_ui(ui, ResizeDirection::West);
self.resize_area_ui(ui, ResizeDirection::NorthWest);
self.resize_area_ui(ui, ResizeDirection::NorthEast);
self.resize_area_ui(ui, ResizeDirection::SouthEast);
self.resize_area_ui(ui, ResizeDirection::SouthWest);
}
/// Draw window resize area.
fn resize_area_ui(ui: &egui::Ui, direction: ResizeDirection) {
let mut rect = ui.max_rect();
rect.min.y -= Root::WINDOW_FRAME_MARGIN;
rect.min.x -= Root::WINDOW_FRAME_MARGIN;
rect.max.y += Root::WINDOW_FRAME_MARGIN;
rect.max.x += Root::WINDOW_FRAME_MARGIN;
/// Draw window content for desktop.
fn window_content(&mut self, ui: &mut egui::Ui) {
let content_rect = ui.max_rect();
// Setup area id, cursor and area rect based on direction.
let (id, cursor, rect) = match direction {
ResizeDirection::North => ("n", CursorIcon::ResizeNorth, {
rect.min.x += Root::WINDOW_FRAME_MARGIN;
rect.max.y = rect.min.y + Root::WINDOW_FRAME_MARGIN;
rect.max.x -= Root::WINDOW_FRAME_MARGIN;
rect
}),
ResizeDirection::East => ("e", CursorIcon::ResizeEast, {
rect.min.y += Root::WINDOW_FRAME_MARGIN;
rect.min.x = rect.max.x - Root::WINDOW_FRAME_MARGIN;
rect.max.y -= Root::WINDOW_FRAME_MARGIN;
rect
}),
ResizeDirection::South => ("s", CursorIcon::ResizeSouth, {
rect.min.x += Root::WINDOW_FRAME_MARGIN;
rect.min.y = rect.max.y - Root::WINDOW_FRAME_MARGIN;
rect.max.x -= Root::WINDOW_FRAME_MARGIN;
rect
}),
ResizeDirection::West => ("w", CursorIcon::ResizeWest, {
rect.min.y += Root::WINDOW_FRAME_MARGIN;
rect.max.x = rect.min.x + Root::WINDOW_FRAME_MARGIN;
rect.max.y -= Root::WINDOW_FRAME_MARGIN;
rect
}),
ResizeDirection::NorthWest => ("nw", CursorIcon::ResizeNorthWest, {
rect.max.y = rect.min.y + Root::WINDOW_FRAME_MARGIN;
rect.max.x = rect.max.y + Root::WINDOW_FRAME_MARGIN;
rect
}),
ResizeDirection::NorthEast => ("ne", CursorIcon::ResizeNorthEast, {
rect.min.y += Root::WINDOW_FRAME_MARGIN;
rect.min.x = rect.max.x - Root::WINDOW_FRAME_MARGIN;
rect.max.y = rect.min.y;
rect
}),
ResizeDirection::SouthEast => ("se", CursorIcon::ResizeSouthEast, {
rect.min.y = rect.max.y - Root::WINDOW_FRAME_MARGIN;
rect.min.x = rect.max.x - Root::WINDOW_FRAME_MARGIN;
rect
}),
ResizeDirection::SouthWest => ("sw", CursorIcon::ResizeSouthWest, {
rect.min.y = rect.max.y - Root::WINDOW_FRAME_MARGIN;
rect.max.y = rect.min.y;
rect.max.x = rect.min.x + Root::WINDOW_FRAME_MARGIN;
rect
}),
let window_title_rect = {
let mut rect = content_rect;
rect.max.y = rect.min.y + Root::WINDOW_TITLE_HEIGHT;
rect
};
// Draw resize area.
let id = egui::Id::new("window_resize").with(id);
let sense = egui::Sense::drag();
let area_resp = ui.interact(rect, id, sense).on_hover_cursor(cursor);
if area_resp.dragged() {
let current_pos = area_resp.interact_pointer_pos();
if let Some(pos) = current_pos {
ui.ctx().send_viewport_cmd(ViewportCommand::BeginResize(direction));
ui.ctx().send_viewport_cmd(ViewportCommand::InnerSize(
pos.to_vec2()
));
}
}
}
/// Draw custom window frame for desktop.
fn custom_window_frame(&mut self, ui: &mut egui::Ui) {
let is_fullscreen = ui.ctx().input(|i| {
i.viewport().fullscreen.unwrap_or(false)
});
let panel_frame = if is_fullscreen {
egui::Frame::default()
} else {
egui::Frame {
fill: Colors::fill(),
stroke: Stroke { width: 1.0, color: egui::Color32::from_gray(210) },
shadow: Shadow {
offset: Default::default(),
blur: Root::WINDOW_FRAME_MARGIN,
spread: 0.5,
color: egui::Color32::from_black_alpha(35),
},
rounding: Rounding {
let window_title_bg = RectShape {
rect: window_title_rect,
rounding: if is_fullscreen {
Rounding::ZERO
} else {
Rounding {
nw: 8.0,
ne: 8.0,
sw: 0.0,
se: 0.0,
},
..Default::default()
}
}
},
fill: Colors::yellow_dark(),
stroke: Stroke::NONE,
blur_width: 0.0,
fill_texture_id: Default::default(),
uv: Rect::ZERO
};
egui::CentralPanel::default().frame(panel_frame).show_inside(ui, |ui| {
let app_rect = ui.max_rect();
ui.painter().add(window_title_bg);
let window_title_rect = {
let mut rect = app_rect;
rect.max.y = rect.min.y + Root::WINDOW_TITLE_HEIGHT;
rect
};
// Draw window title.
self.window_title_ui(ui, window_title_rect);
let window_title_bg = RectShape {
rect: window_title_rect,
rounding: if is_fullscreen {
Rounding::ZERO
} else {
Rounding {
nw: 8.0,
ne: 8.0,
sw: 0.0,
se: 0.0,
}
},
fill: Colors::yellow_dark(),
stroke: Stroke::NONE,
fill_texture_id: Default::default(),
uv: Rect::ZERO
};
ui.painter().add(window_title_bg);
// Draw window title.
self.window_title_ui(ui, window_title_rect);
let content_rect = {
let mut rect = app_rect;
rect.min.y = window_title_rect.max.y;
rect
};
// Draw main content.
let mut content_ui = ui.child_ui(content_rect, *ui.layout());
self.root.ui(&mut content_ui, &self.platform);
});
let content_rect = {
let mut rect = content_rect;
rect.min.y = window_title_rect.max.y;
rect
};
// Draw main content.
let mut content_ui = ui.child_ui(content_rect, *ui.layout(), None);
self.root.ui(&mut content_ui, &self.platform);
}
/// Draw custom window title content.
@@ -289,7 +243,7 @@ impl<Platform: PlatformCallbacks> App<Platform> {
egui::Align2::CENTER_CENTER,
title_text,
egui::FontId::proportional(15.0),
egui::Color32::from_gray(60),
Colors::title(true),
);
// Interact with the window title (drag to move window):
@@ -341,6 +295,81 @@ impl<Platform: PlatformCallbacks> App<Platform> {
});
});
}
/// Setup window resize area.
fn resize_area_ui(&mut self, ui: &egui::Ui, direction: ResizeDirection) {
let mut rect = ui.max_rect();
// Setup area id, cursor and area rect based on direction.
let (id, cursor, rect) = match direction {
ResizeDirection::North => ("n", CursorIcon::ResizeNorth, {
rect.min.x += Root::WINDOW_FRAME_MARGIN * 2.0;
rect.max.y = rect.min.y + Root::WINDOW_FRAME_MARGIN;
rect.max.x -= Root::WINDOW_FRAME_MARGIN * 2.0;
rect
}),
ResizeDirection::East => ("e", CursorIcon::ResizeEast, {
rect.min.y += Root::WINDOW_FRAME_MARGIN * 2.0;
rect.min.x = rect.max.x - Root::WINDOW_FRAME_MARGIN;
rect.max.y -= Root::WINDOW_FRAME_MARGIN * 2.0;
rect
}),
ResizeDirection::South => ("s", CursorIcon::ResizeSouth, {
rect.min.x += Root::WINDOW_FRAME_MARGIN * 2.0;
rect.min.y = rect.max.y - Root::WINDOW_FRAME_MARGIN;
rect.max.x -= Root::WINDOW_FRAME_MARGIN * 2.0;
rect
}),
ResizeDirection::West => ("w", CursorIcon::ResizeWest, {
rect.min.y += Root::WINDOW_FRAME_MARGIN * 2.0;
rect.max.x = rect.min.x + Root::WINDOW_FRAME_MARGIN;
rect.max.y -= Root::WINDOW_FRAME_MARGIN * 2.0;
rect
}),
ResizeDirection::NorthWest => ("nw", CursorIcon::ResizeNorthWest, {
rect.max.y = rect.min.y + Root::WINDOW_FRAME_MARGIN * 2.0;
rect.max.x = rect.max.y + Root::WINDOW_FRAME_MARGIN * 2.0;
rect
}),
ResizeDirection::NorthEast => ("ne", CursorIcon::ResizeNorthEast, {
rect.min.y += Root::WINDOW_FRAME_MARGIN * 2.0;
rect.min.x = rect.max.x - Root::WINDOW_FRAME_MARGIN * 2.0;
rect.max.y = rect.min.y;
rect
}),
ResizeDirection::SouthEast => ("se", CursorIcon::ResizeSouthEast, {
rect.min.y = rect.max.y - Root::WINDOW_FRAME_MARGIN * 2.0;
rect.min.x = rect.max.x - Root::WINDOW_FRAME_MARGIN * 2.0;
rect
}),
ResizeDirection::SouthWest => ("sw", CursorIcon::ResizeSouthWest, {
rect.min.y = rect.max.y - Root::WINDOW_FRAME_MARGIN * 2.0;
rect.max.y = rect.min.y;
rect.max.x = rect.min.x + Root::WINDOW_FRAME_MARGIN * 2.0;
rect
}),
};
// Setup resize area.
let id = egui::Id::new("window_resize").with(id);
let sense = egui::Sense::drag();
let area_resp = ui.interact(rect, id, sense).on_hover_cursor(cursor);
if area_resp.dragged() {
let current_pos = area_resp.interact_pointer_pos();
if let Some(pos) = current_pos {
if self.resize_direction.is_none() {
self.resize_direction = Some(direction.clone());
ui.ctx().send_viewport_cmd(ViewportCommand::BeginResize(direction));
}
ui.ctx().send_viewport_cmd(ViewportCommand::InnerSize(
pos.to_vec2() + egui::vec2(Root::WINDOW_FRAME_MARGIN, Root::WINDOW_FRAME_MARGIN)
));
}
}
if area_resp.drag_stopped() {
self.resize_direction = None;
}
}
}
/// To draw with egui`s eframe (for wgpu, glow backends and wasm target).
+4 -4
View File
@@ -109,7 +109,7 @@ impl Colors {
pub fn gold() -> Color32 {
if use_dark() {
GOLD.linear_multiply(0.9)
GOLD.gamma_multiply(0.9)
} else {
GOLD
}
@@ -125,7 +125,7 @@ impl Colors {
pub fn green() -> Color32 {
if use_dark() {
GREEN.linear_multiply(1.3)
GREEN.gamma_multiply(1.3)
} else {
GREEN
}
@@ -133,7 +133,7 @@ impl Colors {
pub fn red() -> Color32 {
if use_dark() {
RED.linear_multiply(1.3)
RED.gamma_multiply(1.3)
} else {
RED
}
@@ -141,7 +141,7 @@ impl Colors {
pub fn blue() -> Color32 {
if use_dark() {
BLUE.linear_multiply(1.3)
BLUE.gamma_multiply(1.3)
} else {
BLUE
}
+4 -1
View File
@@ -39,4 +39,7 @@ mod qr;
pub use qr::*;
mod file;
pub use file::*;
pub use file::*;
mod pull_to_refresh;
pub use pull_to_refresh::*;
+3 -1
View File
@@ -162,7 +162,7 @@ impl Modal {
fn window_ui(&self, ctx: &egui::Context, add_content: impl FnOnce(&mut egui::Ui, &Modal)) {
let mut rect = ctx.screen_rect();
if View::is_desktop() {
rect = rect.shrink(7.5);
rect = rect.shrink(Root::WINDOW_FRAME_MARGIN - 0.5);
rect.min += egui::vec2(0.0, Root::WINDOW_TITLE_HEIGHT + 0.5);
}
egui::Window::new("modal_bg_window")
@@ -256,6 +256,7 @@ impl Modal {
rounding,
fill: Colors::fill(),
stroke: Stroke::NONE,
blur_width: 0.0,
fill_texture_id: Default::default(),
uv: Rect::ZERO
};
@@ -288,6 +289,7 @@ impl Modal {
},
fill: Colors::yellow(),
stroke: Stroke::NONE,
blur_width: 0.0,
fill_texture_id: Default::default(),
uv: Rect::ZERO
};
+37 -20
View File
@@ -12,6 +12,7 @@
// See the License for the specific language governing permissions and
// limitations under the License.
use std::time::Duration;
use egui::{Margin, RichText, ScrollArea};
use egui::scroll_area::ScrollBarVisibility;
@@ -30,7 +31,7 @@ pub struct NetworkContent {
/// Current integrated node tab content.
node_tab_content: Box<dyn NetworkTab>,
/// Connections content.
connections: ConnectionsContent
connections: ConnectionsContent,
}
impl Default for NetworkContent {
@@ -48,34 +49,20 @@ impl NetworkContent {
let dual_panel = Root::is_dual_panel_mode(ui);
// Show title panel.
self.title_ui(ui, dual_panel || Root::is_network_panel_open(), show_connections);
self.title_ui(ui, show_connections);
// Show integrated node tabs content.
if !show_connections {
egui::TopBottomPanel::bottom("node_tabs_panel")
.resizable(false)
.frame(egui::Frame {
fill: Colors::fill(),
inner_margin: Margin {
left: View::get_left_inset() + View::TAB_ITEMS_PADDING,
right: View::far_right_inset_margin(ui) + View::TAB_ITEMS_PADDING,
top: View::TAB_ITEMS_PADDING,
bottom: View::get_bottom_inset() + View::TAB_ITEMS_PADDING,
},
outer_margin: if View::is_desktop() {
Margin {
left: -0.5,
right: if dual_panel {
0.0
} else {
-0.5
},
top: 0.0,
bottom: -0.5,
}
} else {
Margin::ZERO
},
fill: Colors::fill(),
..Default::default()
})
.show_inside(ui, |ui| {
@@ -92,6 +79,20 @@ impl NetworkContent {
.resizable(false)
.exact_width(ui.available_width())
.frame(egui::Frame {
outer_margin: if !show_connections {
Margin {
left: -0.5,
right: if !dual_panel {
-0.5
} else {
0.0
},
top: 0.0,
bottom: 0.0,
}
} else {
Margin::ZERO
},
..Default::default()
})
.show_animated_inside(ui, !show_connections, |ui| {
@@ -116,6 +117,20 @@ impl NetworkContent {
egui::CentralPanel::default()
.frame(egui::Frame {
stroke: View::item_stroke(),
outer_margin: if show_connections {
Margin {
left: -0.5,
right: if !dual_panel {
-0.5
} else {
0.0
},
top: 0.0,
bottom: -0.5,
}
} else {
Margin::ZERO
},
inner_margin: Margin {
left: if show_connections {
View::get_left_inset() + 4.0
@@ -157,9 +172,11 @@ impl NetworkContent {
});
});
// Redraw after delay if node is syncing to update stats.
// Redraw after delay.
if Node::is_running() {
ui.ctx().request_repaint_after(Node::STATS_UPDATE_DELAY);
} else if show_connections {
ui.ctx().request_repaint_after(Duration::from_millis(1000));
}
}
@@ -199,7 +216,7 @@ impl NetworkContent {
}
/// Draw title content.
fn title_ui(&mut self, ui: &mut egui::Ui, show_panel: bool, show_connections: bool) {
fn title_ui(&mut self, ui: &mut egui::Ui, show_connections: bool) {
// Setup values for title panel.
let title_text = self.node_tab_content.get_type().title().to_uppercase();
let subtitle_text = Node::get_sync_status_text();
@@ -211,7 +228,7 @@ impl NetworkContent {
};
// Draw title panel.
TitlePanel::ui(TitleType::Single(title_content), show_panel, |ui| {
TitlePanel::ui(TitleType::Single(title_content), |ui| {
if !show_connections {
View::title_button_big(ui, DOTS_THREE_OUTLINE_VERTICAL, |_| {
AppConfig::toggle_show_connections_network_panel();
+370
View File
@@ -0,0 +1,370 @@
// Copyright 2024 The Grim Developers
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use egui::scroll_area::ScrollAreaOutput;
use egui::{Sense, Align2, Area, Color32, Id, Rect, Response, Widget, Vec2};
use egui::epaint::{emath::lerp, vec2, Pos2, Shape, Stroke};
/// A spinner widget used to indicate loading.
/// This was taken from egui and modified slightly to allow passing a progress value
#[must_use = "You should put this widget in an ui with `ui.add(widget);`"]
#[derive(Default)]
pub struct ProgressSpinner {
/// Uses the style's `interact_size` if `None`.
size: Option<f32>,
color: Option<Color32>,
progress: Option<f64>,
}
impl ProgressSpinner {
/// Create a new spinner that uses the style's `interact_size` unless changed.
pub fn new() -> Self {
Self::default()
}
/// Sets the spinner's size. The size sets both the height and width, as the spinner is always
/// square. If the size isn't set explicitly, the active style's `interact_size` is used.
#[allow(unused)]
pub fn size(mut self, size: f32) -> Self {
self.size = Some(size);
self
}
/// Sets the spinner's color.
pub fn color(mut self, color: impl Into<Color32>) -> Self {
self.color = Some(color.into());
self
}
/// Sets the spinner's progress.
/// Should be in the range `[0.0, 1.0]`.
pub fn progress(mut self, progress: impl Into<Option<f64>>) -> Self {
self.progress = progress.into();
self
}
/// Paint the spinner in the given rectangle.
pub fn paint_at(&self, ui: &egui::Ui, rect: Rect) {
if ui.is_rect_visible(rect) {
ui.ctx().request_repaint(); // because it is animated
let color = self
.color
.unwrap_or_else(|| ui.visuals().strong_text_color());
let radius = (rect.height() / 2.0) - 2.0;
let n_points = 20;
let (start_angle, end_angle) = if let Some(progress) = self.progress {
let start_angle = 0f64.to_radians();
let end_angle = start_angle + 360f64.to_radians() * progress;
(start_angle, end_angle)
} else {
let time = ui.input(|i| i.time);
let start_angle = time * std::f64::consts::TAU;
let end_angle = start_angle + 240f64.to_radians() * time.sin();
(start_angle, end_angle)
};
let points: Vec<Pos2> = (0..=n_points)
.map(|i| {
let angle = lerp(start_angle..=end_angle, i as f64 / n_points as f64);
let (sin, cos) = angle.sin_cos();
rect.center() + radius * vec2(cos as f32, sin as f32)
})
.collect();
ui.painter()
.add(Shape::line(points, Stroke::new(3.0, color)));
}
}
}
impl Widget for ProgressSpinner {
fn ui(self, ui: &mut egui::Ui) -> Response {
let size = self
.size
.unwrap_or_else(|| ui.style().spacing.interact_size.y);
let (rect, response) = ui.allocate_exact_size(vec2(size, size), Sense::hover());
self.paint_at(ui, rect);
response
}
}
/// The current state of the pull to refresh widget.
#[derive(Debug, Clone)]
pub enum PullToRefreshState {
/// The widget is idle, no refresh is happening.
Idle,
/// The user is dragging.
Dragging {
/// `distance` is the distance the user dragged.
distance: f32,
/// `far_enough` is true if the user dragged far enough to trigger a refresh.
far_enough: bool,
},
/// The user dragged far enough to trigger a refresh and released the pointer.
DoRefresh,
/// The refresh is currently happening.
Refreshing,
}
impl PullToRefreshState {
fn progress(&self, min_distance: f32) -> Option<f64> {
match self {
PullToRefreshState::Idle => Some(0.0),
PullToRefreshState::Dragging { distance, .. } => {
Some((distance / min_distance).min(1.0).max(0.0) as f64)
}
PullToRefreshState::DoRefresh => Some(1.0),
PullToRefreshState::Refreshing => None,
}
}
}
/// The response of the pull to refresh widget.
#[derive(Debug, Clone)]
pub struct PullToRefreshResponse<T> {
/// Current state of the pull to refresh widget.
pub state: PullToRefreshState,
/// The inner response of the widget you wrapped in [`PullToRefresh::ui`] or [`PullToRefresh::scroll_area_ui`].
pub inner: T,
}
impl<T> PullToRefreshResponse<T> {
/// Returns true if the user dragged far enough to trigger a refresh.
pub fn should_refresh(&self) -> bool {
matches!(self.state, PullToRefreshState::DoRefresh)
}
}
/// A widget that allows the user to pull to refresh.
pub struct PullToRefresh {
id: Id,
loading: bool,
min_refresh_distance: f32,
can_refresh: bool,
}
impl PullToRefresh {
/// Creates a new pull to refresh widget.
/// If `loading` is true, the widget will show the loading indicator.
pub fn new(loading: bool) -> Self {
Self {
id: Id::new("pull_to_refresh"),
loading,
min_refresh_distance: 100.0,
can_refresh: true,
}
}
/// Sets the minimum distance the user needs to drag to trigger a refresh.
pub fn min_refresh_distance(mut self, min_refresh_distance: f32) -> Self {
self.min_refresh_distance = min_refresh_distance;
self
}
/// You need to provide a id if you use multiple pull to refresh widgets at once.
pub fn id(mut self, id: Id) -> Self {
self.id = id;
self
}
/// If `can_refresh` is false, pulling will not trigger a refresh.
pub fn can_refresh(mut self, can_refresh: bool) -> Self {
self.can_refresh = can_refresh;
self
}
/// Shows the pull to refresh widget.
/// Note: If you want to use the pull to refresh widget in a scroll area, use [`Self::scroll_area_ui`].
/// You might want to disable text selection via [`egui::style::Interaction`]
/// to avoid conflicts with the drag gesture.
pub fn ui<T>(
self,
ui: &mut egui::Ui,
content: impl FnOnce(&mut egui::Ui) -> T,
) -> PullToRefreshResponse<T> {
let mut child = ui.child_ui(ui.available_rect_before_wrap(), *ui.layout(), None);
let output = content(&mut child);
let can_refresh = self.can_refresh;
let state = self.internal_ui(ui, can_refresh, None, child.min_rect());
PullToRefreshResponse {
state,
inner: output,
}
}
/// Shows the pull to refresh widget, wrapping a [egui::ScrollArea].
/// Pass the output of the scroll area to the content function.
pub fn scroll_area_ui<T>(
self,
ui: &mut egui::Ui,
content: impl FnOnce(&mut egui::Ui) -> ScrollAreaOutput<T>,
) -> PullToRefreshResponse<ScrollAreaOutput<T>> {
let scroll_output = content(ui);
let content_rect = scroll_output.inner_rect;
let can_refresh = scroll_output.state.offset.y == 0.0 && self.can_refresh;
// This is the id used in the Sense of the scroll area
// I hope this id is stable across egui patches...
let allow_dragged_id = scroll_output.id.with("area");
let state = self.internal_ui(ui, can_refresh, Some(allow_dragged_id), content_rect);
PullToRefreshResponse {
state,
inner: scroll_output,
}
}
fn internal_ui(
self,
ui: &mut egui::Ui,
can_refresh: bool,
allow_dragged_id: Option<Id>,
content_rect: Rect,
) -> PullToRefreshState {
let last_state = ui.data_mut(|data| {
data.get_temp_mut_or(self.id, PullToRefreshState::Idle)
.clone()
});
let mut state = last_state;
if self.loading {
state = PullToRefreshState::Refreshing;
}
if !self.loading && matches!(state, PullToRefreshState::Refreshing) {
state = PullToRefreshState::Idle;
}
if can_refresh && !self.loading {
let sense = ui.interact(content_rect, self.id, Sense::hover());
let is_something_blocking_drag = ui.ctx().dragged_id().is_some()
&& !allow_dragged_id.map_or(false, |id| ui.ctx().is_being_dragged(id));
if sense.contains_pointer() && !is_something_blocking_drag {
let (delta, any_released) = ui.input(|input| {
(
if input.pointer.is_decidedly_dragging() {
Some(input.pointer.delta())
} else {
None
},
input.pointer.any_released(),
)
});
if let Some(delta) = delta {
if matches!(state, PullToRefreshState::Idle) {
state = PullToRefreshState::Dragging {
distance: 0.0,
far_enough: false,
};
}
if let PullToRefreshState::Dragging { distance: drag, .. } = state.clone() {
let dist = drag + delta.y;
state = PullToRefreshState::Dragging {
distance: dist,
far_enough: dist > self.min_refresh_distance,
};
}
} else {
state = PullToRefreshState::Idle;
}
if any_released {
if let PullToRefreshState::Dragging {
far_enough: enough, ..
} = state.clone()
{
if enough {
state = PullToRefreshState::DoRefresh;
} else {
state = PullToRefreshState::Idle;
}
} else {
state = PullToRefreshState::Idle;
}
}
} else {
state = PullToRefreshState::Idle;
}
} else {
state = PullToRefreshState::Idle;
}
if self.loading {
state = PullToRefreshState::Refreshing;
}
let spinner_size = Vec2::splat(24.0);
let progress_for_offset = match &state {
PullToRefreshState::Idle => 0.0,
PullToRefreshState::Dragging { .. } => {
state.progress(self.min_refresh_distance).unwrap_or(1.0)
}
PullToRefreshState::DoRefresh => 1.0,
PullToRefreshState::Refreshing => 1.0,
} as f32;
let anim_progress = ui.ctx().animate_value_with_time(
self.id.with("offset_top"),
progress_for_offset,
ui.style().animation_time,
);
let offset_top = -spinner_size.y + spinner_size.y * anim_progress * 2.0;
if anim_progress > 0.0 {
Area::new(Id::new("Pull to refresh indicator"))
.fixed_pos(content_rect.center_top())
.pivot(Align2::CENTER_TOP)
.show(ui.ctx(), |ui| {
let (rect, _) = ui.allocate_exact_size(spinner_size, Sense::hover());
ui.set_clip_rect(Rect::everything_below(rect.min.y));
let rect = rect.translate(Vec2::new(0.0, offset_top));
ui.painter().circle(
rect.center(),
spinner_size.x / 1.5,
ui.style().visuals.widgets.inactive.bg_fill,
ui.visuals().widgets.inactive.bg_stroke,
);
let mut spinner_color = ui.style().visuals.widgets.inactive.fg_stroke.color;
if anim_progress < 1.0 {
spinner_color = Color32::from_rgba_unmultiplied(
spinner_color.r(),
spinner_color.g(),
spinner_color.b(),
(spinner_color.a() as f32 * 0.7).round() as u8,
);
}
ProgressSpinner::new()
.color(spinner_color)
.progress(state.progress(self.min_refresh_distance))
.paint_at(ui, rect);
});
}
ui.data_mut(|data| {
data.insert_temp(self.id, state.clone());
});
state
}
}
+3 -1
View File
@@ -17,6 +17,7 @@ use std::sync::Arc;
use parking_lot::RwLock;
use std::thread;
use egui::{SizeHint, TextureHandle, TextureOptions};
use egui::epaint::RectShape;
use egui::load::SizedTexture;
use egui_extras::image::load_svg_bytes_with_size;
use image::{ExtendedColorType, ImageEncoder};
@@ -235,11 +236,12 @@ impl QrCodeContent {
rect.max -= egui::emath::vec2(10.0, 0.0);
// Create background shape.
let mut bg_shape = egui::epaint::RectShape {
let mut bg_shape = RectShape {
rect,
rounding: egui::Rounding::default(),
fill: egui::Color32::WHITE,
stroke: egui::Stroke::NONE,
blur_width: 0.0,
fill_texture_id: Default::default(),
uv: egui::Rect::ZERO
};
+14 -10
View File
@@ -111,19 +111,23 @@ impl Root {
let (is_panel_open, panel_width) = Self::network_panel_state_width(ui, dual_panel);
// Show network content.
egui::SidePanel::left("network_panel")
.resizable(false)
.exact_width(panel_width)
.frame(egui::Frame {
..Default::default()
})
.show_animated_inside(ui, is_panel_open, |ui| {
self.network.ui(ui, cb);
});
if is_panel_open {
egui::SidePanel::left("network_panel")
.resizable(false)
.exact_width(panel_width)
.frame(egui::Frame {
fill: Colors::fill(),
..Default::default()
})
.show_inside(ui, |ui| {
self.network.ui(ui, cb);
});
}
// Show wallets content.
egui::CentralPanel::default()
.frame(egui::Frame {
fill: Colors::fill(),
..Default::default()
})
.show_inside(ui, |ui| {
@@ -151,7 +155,7 @@ impl Root {
Self::SIDE_PANEL_WIDTH + View::get_left_inset()
} else {
View::window_size(ui).0 - if View::is_desktop() {
Root::WINDOW_FRAME_MARGIN * 2.0
Self::WINDOW_FRAME_MARGIN * 2.0
} else {
0.0
}
+8 -14
View File
@@ -27,7 +27,6 @@ impl TitlePanel {
pub const DEFAULT_HEIGHT: f32 = 54.0;
pub fn ui(title: TitleType,
show: bool,
mut left_content: impl FnMut(&mut egui::Ui),
mut right_content: impl FnMut(&mut egui::Ui),
ui: &mut egui::Ui) {
@@ -52,13 +51,18 @@ impl TitlePanel {
// Draw title panel.
egui::TopBottomPanel::top(id)
.resizable(false)
.exact_height(Self::DEFAULT_HEIGHT)
.exact_height(Self::DEFAULT_HEIGHT + View::get_top_inset())
.frame(egui::Frame {
inner_margin: Self::inner_margin(ui),
inner_margin: Margin {
left: View::far_left_inset_margin(ui),
right: View::far_right_inset_margin(ui),
top: View::get_top_inset(),
bottom: 0.0,
},
fill: Colors::yellow(),
..Default::default()
})
.show_animated_inside(ui, show, |ui| {
.show_inside(ui, |ui| {
StripBuilder::new(ui)
.size(Size::exact(Self::DEFAULT_HEIGHT))
.size(if dual_title {
@@ -126,16 +130,6 @@ impl TitlePanel {
}
}
/// Calculate inner margin based on display insets (cutouts).
fn inner_margin(ui: &mut egui::Ui) -> Margin {
Margin {
left: View::far_left_inset_margin(ui),
right: View::far_right_inset_margin(ui),
top: View::get_top_inset(),
bottom: 0.0,
}
}
/// Draw content for [`TitleType::WithSubTitle`] type.
fn with_sub_title(builder: StripBuilder, title: String, subtitle: String, animate_sub: bool) {
builder
+1
View File
@@ -532,6 +532,7 @@ impl View {
},
fill: Colors::TRANSPARENT,
stroke: Self::item_stroke(),
blur_width: 0.0,
fill_texture_id: Default::default(),
uv: Rect::ZERO
};
+24 -26
View File
@@ -103,16 +103,19 @@ impl WalletsContent {
let wallet_panel_width = self.wallet_panel_width(ui, empty_list, dual_panel, show_wallet);
let content_width = ui.available_width();
let root_dual_panel = Root::is_dual_panel_mode(ui);
// Flag to check if wallet list is hidden on the screen.
let list_hidden = content_width == 0.0 || empty_list || create_wallet
|| (dual_panel && show_wallet && !self.show_wallets_at_dual_panel)
|| (!dual_panel && show_wallet) ||
(!Root::is_dual_panel_mode(ui) && Root::is_network_panel_open());
(!root_dual_panel && Root::is_network_panel_open());
// Show title panel.
self.title_ui(ui, dual_panel, create_wallet, show_wallet);
// Show wallet panel content.
let wallet_panel_opened = self.wallet_panel_opened();
egui::SidePanel::right("wallet_panel")
.resizable(false)
.exact_width(wallet_panel_width)
@@ -129,11 +132,11 @@ impl WalletsContent {
},
..Default::default()
})
.show_animated_inside(ui, self.wallet_panel_opened(), |ui| {
// Do not draw content on zero width.
if content_width == 0.0 {
return;
}
.show_animated_inside(ui, wallet_panel_opened, |ui| {
// // Do not draw content on zero width.
// if content_width == 0.0 {
// return;
// }
if create_wallet || !show_wallet {
// Show wallet creation content.
self.creation_content.ui(ui, cb, |wallet| {
@@ -180,24 +183,6 @@ impl WalletsContent {
top: View::TAB_ITEMS_PADDING,
bottom: View::get_bottom_inset() + View::TAB_ITEMS_PADDING,
},
outer_margin: if View::is_desktop() {
Margin {
left: if !dual_panel {
-0.5
} else {
0.0
},
right: if !self.wallet_panel_opened() {
-0.5
} else {
0.0
},
top: 0.0,
bottom: -0.5,
}
} else {
Margin::ZERO
},
..Default::default()
})
.show_inside(ui, |ui| {
@@ -221,6 +206,20 @@ impl WalletsContent {
egui::Frame::default()
} else {
egui::Frame {
outer_margin: Margin {
left: if !root_dual_panel {
-0.5
} else {
0.0
},
right: if !wallet_panel_opened {
-0.5
} else {
0.0
},
top: 0.0,
bottom: 0.0,
},
stroke: View::item_stroke(),
fill: Colors::fill_deep(),
inner_margin: Margin {
@@ -301,8 +300,7 @@ impl WalletsContent {
};
// Draw title panel.
let show_title = Root::is_dual_panel_mode(ui) || !Root::is_network_panel_open();
TitlePanel::ui(title_content, show_title, |ui| {
TitlePanel::ui(title_content, |ui| {
if show_wallet && !dual_panel {
View::title_button_big(ui, ARROW_LEFT, |_| {
self.wallets.select(None);
+25 -21
View File
@@ -87,8 +87,11 @@ impl WalletContent {
// Show wallet balance panel not on Settings tab with selected non-repairing
// wallet, when there is no error and data is not empty.
let show_balance = self.current_tab.get_type() != WalletTabType::Settings && !data_empty
let mut show_balance = self.current_tab.get_type() != WalletTabType::Settings && !data_empty
&& !wallet.sync_error() && !wallet.is_repairing() && !wallet.is_closing();
if wallet.get_current_ext_conn().is_none() && !Node::is_running() {
show_balance = false;
}
egui::TopBottomPanel::top(Id::from("wallet_balance").with(wallet.identifier()))
.frame(egui::Frame {
fill: Colors::fill(),
@@ -100,13 +103,17 @@ impl WalletContent {
bottom: 0.0,
},
outer_margin: Margin {
left: 0.0,
right: 0.0,
top: 0.0,
bottom: if !dual_panel {
0.0
left: if !dual_panel {
-0.5
} else {
0.0
},
right: -0.5,
top: 0.0,
bottom: if dual_panel {
-1.0
} else {
-0.5
},
},
..Default::default()
@@ -124,6 +131,7 @@ impl WalletContent {
});
// Show wallet tabs panel.
let show_tabs = !Self::block_navigation_on_sync(wallet);
egui::TopBottomPanel::bottom("wallet_tabs")
.frame(egui::Frame {
fill: Colors::fill(),
@@ -133,23 +141,9 @@ impl WalletContent {
top: View::TAB_ITEMS_PADDING,
bottom: View::get_bottom_inset() + View::TAB_ITEMS_PADDING,
},
outer_margin: if View::is_desktop() {
Margin {
left: if dual_panel {
0.0
} else {
-0.5
},
right: -0.5,
top: 0.0,
bottom: -0.5,
}
} else {
Margin::ZERO
},
..Default::default()
})
.show_animated_inside(ui, !Self::block_navigation_on_sync(wallet), |ui| {
.show_animated_inside(ui, show_tabs, |ui| {
ui.vertical_centered(|ui| {
// Draw wallet tabs.
View::max_width_ui(ui, Root::SIDE_PANEL_WIDTH * 1.3, |ui| {
@@ -161,6 +155,16 @@ impl WalletContent {
// Show tab content panel.
egui::CentralPanel::default()
.frame(egui::Frame {
outer_margin: Margin {
left: if !dual_panel {
-0.5
} else {
0.0
},
right: -0.5,
top: 0.0,
bottom: 0.0,
},
stroke: View::item_stroke(),
fill: Colors::white_or_black(false),
..Default::default()
+1 -2
View File
@@ -17,7 +17,6 @@ use std::thread;
use std::time::{SystemTime, UNIX_EPOCH};
use egui::{Align, Id, Layout, Margin, RichText, Rounding, ScrollArea};
use egui::scroll_area::ScrollBarVisibility;
use egui_pull_to_refresh::PullToRefresh;
use grin_core::core::amount_to_hr_string;
use grin_util::ToHex;
use grin_wallet_libwallet::{Error, Slate, SlateState, TxLogEntryType};
@@ -26,7 +25,7 @@ use parking_lot::RwLock;
use crate::gui::Colors;
use crate::gui::icons::{ARROW_CIRCLE_DOWN, ARROW_CIRCLE_UP, ARROW_CLOCKWISE, BRIDGE, BROOM, CALENDAR_CHECK, CHAT_CIRCLE_TEXT, CHECK, CHECK_CIRCLE, CLIPBOARD_TEXT, COPY, DOTS_THREE_CIRCLE, FILE_ARCHIVE, FILE_TEXT, GEAR_FINE, HASH_STRAIGHT, PROHIBIT, QR_CODE, SCAN, X_CIRCLE};
use crate::gui::platform::PlatformCallbacks;
use crate::gui::views::{CameraContent, FilePickButton, Modal, QrCodeContent, Root, View};
use crate::gui::views::{CameraContent, FilePickButton, Modal, PullToRefresh, QrCodeContent, Root, View};
use crate::gui::views::types::ModalPosition;
use crate::gui::views::wallets::types::WalletTab;
use crate::gui::views::wallets::wallet::types::{GRIN, SLATEPACK_MESSAGE_HINT, WalletTabType};
+1 -1
View File
@@ -112,7 +112,7 @@ pub fn app_creator<T: 'static>(app: App<T>) -> eframe::AppCreator
// Setup fonts.
setup_fonts(&cc.egui_ctx);
// Return app instance.
Box::new(app)
Ok(Box::new(app))
})
}
+3 -1
View File
@@ -51,7 +51,9 @@ fn real_main() {
// Setup window size.
let (width, height) = AppConfig::window_size();
let mut viewport = egui::ViewportBuilder::default().with_inner_size([width, height]);
let mut viewport = egui::ViewportBuilder::default()
.with_min_inner_size([AppConfig::MIN_WIDTH, AppConfig::MIN_HEIGHT])
.with_inner_size([width, height]);
// Setup an icon.
if let Ok(icon) = from_png_bytes(include_bytes!("../img/icon.png")) {
+11 -4
View File
@@ -14,6 +14,7 @@
use grin_core::global::ChainTypes;
use serde_derive::{Deserialize, Serialize};
use crate::gui::views::Root;
use crate::node::{NodeConfig, PeersConfig};
use crate::Settings;
@@ -69,10 +70,16 @@ impl Default for AppConfig {
}
impl AppConfig {
/// Default window width.
pub const DEFAULT_WIDTH: f32 = 1269.0;
/// Default window height.
pub const DEFAULT_HEIGHT: f32 = 789.0;
/// Desktop window frame margin sum, horizontal or vertical.
const FRAME_MARGIN: f32 = Root::WINDOW_FRAME_MARGIN * 2.0;
/// Default desktop window width.
pub const DEFAULT_WIDTH: f32 = Root::SIDE_PANEL_WIDTH * 3.0 + Self::FRAME_MARGIN;
/// Default desktop window height.
pub const DEFAULT_HEIGHT: f32 = 698.0 + Root::WINDOW_TITLE_HEIGHT + Self::FRAME_MARGIN;
/// Minimal desktop window width.
pub const MIN_WIDTH: f32 = Root::SIDE_PANEL_WIDTH + Self::FRAME_MARGIN;
/// Minimal desktop window height.
pub const MIN_HEIGHT: f32 = 630.0 + Root::WINDOW_TITLE_HEIGHT + Self::FRAME_MARGIN;
/// Application configuration file name.
pub const FILE_NAME: &'static str = "app.toml";