ui + build: title panel refactoring, check node idle state for network title animation, optimize font sizes, run build on several devices for Android
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+33
-25
@@ -29,31 +29,31 @@ use crate::node::NodeConfig;
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use crate::node::stratum::{StratumStopState, StratumServer};
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lazy_static! {
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/// Static thread-aware state of [`Node`] to be updated from another thread.
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/// Static thread-aware state of [`Node`] to be updated from separate thread.
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static ref NODE_STATE: Arc<Node> = Arc::new(Node::default());
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}
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/// Provides [`Server`] control, holds current status and statistics.
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pub struct Node {
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/// The node [`Server`] statistics for UI.
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/// Node [`Server`] statistics for UI.
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stats: Arc<RwLock<Option<ServerStats>>>,
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/// Stratum server statistics.
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/// [`StratumServer`] statistics.
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stratum_stats: Arc<grin_util::RwLock<StratumStats>>,
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/// Stratum server statistics.
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/// State to stop [`StratumServer`] from outside.
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stratum_stop_state: Arc<StratumStopState>,
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/// Running API server address.
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/// Running API [`Server`] address.
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api_addr: Arc<RwLock<Option<String>>>,
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/// Running P2P server port.
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/// Running P2P [`grin_p2p::Server`] port.
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p2p_port: Arc<RwLock<Option<u16>>>,
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/// Indicator if server is starting.
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/// Indicator if node [`Server`] is starting.
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starting: AtomicBool,
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/// Thread flag to stop the server and start it again.
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/// Thread flag to stop the [`Server`] and start it again.
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restart_needed: AtomicBool,
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/// Thread flag to stop the server.
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/// Thread flag to stop the [`Server`].
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stop_needed: AtomicBool,
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/// Flag to check if app exit is needed after server stop.
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/// Flag to check if app exit is needed after [`Server`] stop.
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exit_after_stop: AtomicBool,
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/// Thread flag to start stratum server.
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/// Thread flag to start [`StratumServer`].
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start_stratum_needed: AtomicBool,
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/// Error on [`Server`] start.
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init_error: Option<Error>
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@@ -78,7 +78,7 @@ impl Default for Node {
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}
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impl Node {
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/// Delay for server thread to update the stats.
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/// Delay for thread to update the stats.
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pub const STATS_UPDATE_DELAY: Duration = Duration::from_millis(250);
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/// Stop the [`Server`] and setup exit flag after if needed.
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@@ -87,14 +87,14 @@ impl Node {
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NODE_STATE.exit_after_stop.store(exit_after_stop, Ordering::Relaxed);
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}
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/// Start the node.
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/// Request to start the [`Node`].
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pub fn start() {
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if !Self::is_running() {
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Self::start_server_thread();
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}
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}
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/// Restart the node.
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/// Request to restart the [`Node`].
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pub fn restart() {
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if Self::is_running() {
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NODE_STATE.restart_needed.store(true, Ordering::Relaxed);
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@@ -103,7 +103,7 @@ impl Node {
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}
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}
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/// Get API server address if node is running.
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/// Get API [`Server`] address if [`Node`] is running.
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pub fn get_api_addr() -> Option<String> {
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let r_api_addr = NODE_STATE.api_addr.read().unwrap();
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if r_api_addr.is_some() {
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@@ -113,7 +113,7 @@ impl Node {
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}
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}
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/// Get P2P server port if node is running.
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/// Get P2P [`grin_p2p::Server`] port if node is running.
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pub fn get_p2p_port() -> Option<u16> {
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let r_p2p_port = NODE_STATE.p2p_port.read().unwrap();
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if r_p2p_port.is_some() {
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@@ -123,47 +123,47 @@ impl Node {
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}
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}
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/// Request to start stratum server.
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/// Request to start [`StratumServer`].
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pub fn start_stratum() {
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NODE_STATE.start_stratum_needed.store(true, Ordering::Relaxed);
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}
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/// Check if stratum server is starting.
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/// Check if [`StratumServer`] is starting.
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pub fn is_stratum_starting() -> bool {
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NODE_STATE.start_stratum_needed.load(Ordering::Relaxed)
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}
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/// Get stratum server statistics.
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/// Get [`StratumServer`] statistics.
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pub fn get_stratum_stats() -> grin_util::RwLockReadGuard<'static, StratumStats> {
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NODE_STATE.stratum_stats.read()
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}
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/// Stop stratum server.
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/// Stop [`StratumServer`].
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pub fn stop_stratum() {
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NODE_STATE.stratum_stop_state.stop()
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}
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/// Check if stratum server is stopping.
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/// Check if [`StratumServer`] is stopping.
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pub fn is_stratum_stopping() -> bool {
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NODE_STATE.stratum_stop_state.is_stopped()
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}
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/// Check if node is starting.
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/// Check if [`Node`] is starting.
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pub fn is_starting() -> bool {
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NODE_STATE.starting.load(Ordering::Relaxed)
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}
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/// Check if node is running.
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/// Check if [`Node`] is running.
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pub fn is_running() -> bool {
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Self::get_sync_status().is_some()
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}
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/// Check if node is stopping.
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/// Check if [`Node`] is stopping.
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pub fn is_stopping() -> bool {
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NODE_STATE.stop_needed.load(Ordering::Relaxed)
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}
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/// Check if node is restarting.
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/// Check if [`Node`] is restarting.
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pub fn is_restarting() -> bool {
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NODE_STATE.restart_needed.load(Ordering::Relaxed)
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}
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@@ -173,6 +173,14 @@ impl Node {
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NODE_STATE.stats.read().unwrap()
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}
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/// Check if [`Server`] is not syncing (disabled or just running after synchronization).
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pub fn not_syncing() -> bool {
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return match Node::get_sync_status() {
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None => true,
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Some(ss) => ss == SyncStatus::NoSync
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};
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}
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/// Get synchronization status, empty when [`Server`] is not running.
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pub fn get_sync_status() -> Option<SyncStatus> {
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// Return Shutdown status when node is stopping.
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