2d2bf326b3
Floonet scoped Nym exit on the money-path relay (dial a relay operator's co-located exit over a MixnetStream, TLS end to end, no public DNS; anchor + fallback, never pin-only), NIP-44 v3 gift wraps (G4), mix-DNS, localization, GUI polish. Verified end to end: two wallets complete a real gift-wrapped Grin payment over relay.goblin.st, finalized + posted on mainnet.
58 lines
2.7 KiB
Bash
Executable File
58 lines
2.7 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Regenerate EVERY platform's app icon from two canonical sources:
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# img/goblin-icon.png the gradient app icon (yellow gradient + black mascot)
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# img/goblin-mark-black.svg the black mascot mark, vector, transparent bg
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# (mirror of site/assets/goblin-mark-black.svg)
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#
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# Square icons (desktop window, Linux AppImage, Android launcher, Windows .ico,
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# macOS .icns) come from the gradient PNG. The Android *adaptive* foreground is
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# the black mascot on transparency, composited by the OS over the yellow
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# background color (res/values/ic_launcher_background.xml = #FFD60A) — which
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# reproduces the gradient icon's look.
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#
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# Requires ImageMagick (magick) and python3 (for the .icns container).
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set -euo pipefail
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cd "$(dirname "$0")/.."
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ICON=img/goblin-icon.png
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MARK=img/goblin-mark-black.svg
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RES=android/app/src/main/res
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# --- Desktop window icon (egui, src/main.rs) + Linux AppImage AppDir icon ---
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magick "$ICON" -resize 256x256 PNG32:img/icon.png
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cp img/icon.png linux/Goblin.AppDir/goblin.png
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# --- Android launcher icons (gradient square) + adaptive foreground (mascot) ---
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declare -A SIZES=( [mdpi]=48 [hdpi]=72 [xhdpi]=96 [xxhdpi]=144 [xxxhdpi]=192 )
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declare -A FG_SIZES=( [mdpi]=108 [hdpi]=162 [xhdpi]=216 [xxhdpi]=324 [xxxhdpi]=432 )
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for d in mdpi hdpi xhdpi xxhdpi xxxhdpi; do
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s=${SIZES[$d]}; fg=${FG_SIZES[$d]}
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# Mascot fills ~60% of the adaptive canvas — inside the ~61% safe zone, so no
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# launcher mask (circle/squircle) ever clips it.
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art=$(( fg * 60 / 100 ))
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magick "$ICON" -resize "${s}x${s}" PNG32:"$RES/mipmap-$d/ic_launcher.png"
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magick "$ICON" -resize "${s}x${s}" PNG32:"$RES/mipmap-$d/ic_launcher_round.png"
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magick -background none "$MARK" -resize "${art}x${art}" \
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-gravity center -extent "${fg}x${fg}" PNG32:"$RES/mipmap-$d/ic_launcher_foreground.png"
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done
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# --- Android notification (status-bar) icon: white-on-transparent mascot ---
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# Android renders ic_stat_name as an alpha-only silhouette, so the RGB channels
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# are forced to pure white; ~90% of the canvas matches the old asset's padding.
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declare -A STAT_SIZES=( [mdpi]=24 [hdpi]=36 [xhdpi]=48 [xxhdpi]=72 [xxxhdpi]=96 )
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for d in mdpi hdpi xhdpi xxhdpi xxxhdpi; do
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s=${STAT_SIZES[$d]}
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art=$(( s * 9 / 10 ))
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magick -background none img/goblin-logo2.svg -resize "${art}x${art}" \
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-gravity center -extent "${s}x${s}" \
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-channel RGB -evaluate set 100% +channel PNG32:"$RES/drawable-$d/ic_stat_name.png"
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done
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# --- Windows installer + file-type icon (WiX wix/Product.ico) ---
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magick "$ICON" -define icon:auto-resize=256,128,64,48,32,24,16 wix/Product.ico
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# --- macOS app bundle icon (Goblin.app) ---
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python3 scripts/make-icns.py "$ICON" macos/Goblin.app/Contents/Resources/AppIcon.icns
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echo "icons generated from $ICON + $MARK"
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