Files
grim/src/gui/views/modal.rs
T
2026-05-21 00:56:28 +03:00

390 lines
10 KiB
Rust
Executable File

// Copyright 2023 The Grim Developers
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use egui::epaint::{RectShape, Shadow};
use egui::os::OperatingSystem;
use egui::{Align2, Color32, CornerRadius, RichText, Stroke, StrokeKind, UiBuilder, Vec2};
use lazy_static::lazy_static;
use parking_lot::RwLock;
use std::sync::Arc;
use std::sync::atomic::{AtomicBool, Ordering};
use crate::gui::Colors;
use crate::gui::platform::PlatformCallbacks;
use crate::gui::views::types::{ModalPosition, ModalState};
use crate::gui::views::{Content, View};
lazy_static! {
/// Showing [`Modal`] state to be accessible from different ui parts.
static ref MODAL_STATE: Arc<RwLock<ModalState>> = Arc::new(RwLock::new(ModalState::default()));
}
/// Modal [`egui::Window`] container.
#[derive(Clone)]
pub struct Modal {
/// Identifier for modal.
pub(crate) id: &'static str,
/// Position on the screen.
pub position: ModalPosition,
/// Flag to check if modal can be closed by keys.
closeable: Arc<AtomicBool>,
/// Title text.
title: Option<String>,
/// Flag to check first content render.
first_draw: Arc<AtomicBool>,
/// Background color.
fill: Option<Color32>,
}
impl Modal {
/// Margin from [`Modal`] window at top/left/right.
const DEFAULT_MARGIN: f32 = 8.0;
/// Maximum width of the content.
const DEFAULT_WIDTH: f32 = Content::SIDE_PANEL_WIDTH - (2.0 * Self::DEFAULT_MARGIN);
/// Modal content [`egui::Window`] id.
pub const WINDOW_ID: &'static str = "modal_window";
/// Create closeable [`Modal`] with center position.
pub fn new(id: &'static str) -> Self {
Self {
id,
position: ModalPosition::Center,
closeable: Arc::new(AtomicBool::new(true)),
title: None,
first_draw: Arc::new(AtomicBool::new(true)),
fill: None,
}
}
/// Setup position of [`Modal`] on the screen.
pub fn position(mut self, position: ModalPosition) -> Self {
self.position = position;
self
}
/// Change [`Modal`] position on the screen.
pub fn change_position(position: ModalPosition) {
let mut w_state = MODAL_STATE.write();
w_state.modal.as_mut().unwrap().position = position;
}
/// Close [`Modal`] by clearing its state.
pub fn close() {
let mut w_nav = MODAL_STATE.write();
w_nav.modal = None;
}
/// Setup possibility to close [`Modal`].
pub fn closeable(self, closeable: bool) -> Self {
self.closeable.store(closeable, Ordering::Relaxed);
self
}
/// Disable possibility to close [`Modal`].
pub fn disable_closing(&self) {
self.closeable.store(false, Ordering::Relaxed);
}
/// Enable possibility to close [`Modal`].
pub fn enable_closing(&self) {
self.closeable.store(true, Ordering::Relaxed);
}
/// Check if [`Modal`] is closeable.
pub fn is_closeable(&self) -> bool {
self.closeable.load(Ordering::Relaxed)
}
/// Set title text on [`Modal`] creation.
pub fn title(mut self, title: impl Into<String>) -> Self {
self.title = Some(title.into().to_uppercase());
self
}
/// Set [`Modal`] instance into state to show at ui.
pub fn show(self) {
let mut w_nav = MODAL_STATE.write();
self.first_draw.store(true, Ordering::Relaxed);
w_nav.modal = Some(self);
}
/// Remove [`Modal`] from [`ModalState`] if it's showing and can be closed.
/// Return `false` if modal existed in state before call.
pub fn on_back() -> bool {
if Self::opened().is_some() {
if Self::opened_closeable() {
Self::close();
}
return false;
}
true
}
/// Return identifier of opened [`Modal`].
pub fn opened() -> Option<&'static str> {
// Check if modal is showing.
{
if MODAL_STATE.read().modal.is_none() {
return None;
}
}
// Get identifier of opened modal.
let r_state = MODAL_STATE.read();
let modal = r_state.modal.as_ref().unwrap();
Some(modal.id)
}
/// Check if [`Modal`] is opened and can be closed.
pub fn opened_closeable() -> bool {
// Check if modal is showing.
{
if MODAL_STATE.read().modal.is_none() {
return false;
}
}
let r_state = MODAL_STATE.read();
let modal = r_state.modal.as_ref().unwrap();
modal.closeable.load(Ordering::Relaxed)
}
/// Set title text for current opened [`Modal`].
pub fn set_title(title: impl Into<String>) {
let mut w_state = MODAL_STATE.write();
if w_state.modal.is_some() {
let mut modal = w_state.modal.clone().unwrap();
modal.title = Some(title.into().to_uppercase());
w_state.modal = Some(modal);
}
}
/// Check for first [`Modal`] content rendering.
pub fn first_draw() -> bool {
if Self::opened().is_none() {
return false;
}
let r_state = MODAL_STATE.read();
let modal = r_state.modal.as_ref().unwrap();
modal.first_draw.load(Ordering::Relaxed)
}
pub fn ui(
ctx: &egui::Context,
cb: &dyn PlatformCallbacks,
add_content: impl FnOnce(&mut egui::Ui, &Modal, &dyn PlatformCallbacks),
) {
let has_modal = { MODAL_STATE.read().modal.is_some() };
if has_modal {
let modal = {
let r_state = MODAL_STATE.read();
r_state.modal.clone().unwrap()
};
modal.window_ui(ctx, cb, add_content);
}
}
/// Draw [`egui::Window`] with provided content.
fn window_ui(
&self,
ctx: &egui::Context,
cb: &dyn PlatformCallbacks,
add_content: impl FnOnce(&mut egui::Ui, &Modal, &dyn PlatformCallbacks),
) {
let is_fullscreen = ctx.input(|i| i.viewport().fullscreen.unwrap_or(false));
// Setup background rect.
let is_win = OperatingSystem::Windows == OperatingSystem::from_target_os();
let bg_rect = if View::is_desktop() && !is_win {
let mut r = ctx.content_rect();
let is_mac = OperatingSystem::Mac == OperatingSystem::from_target_os();
if !is_mac && !is_fullscreen {
r = r.shrink(Content::WINDOW_FRAME_MARGIN - 1.0);
}
r.min.y += Content::WINDOW_TITLE_HEIGHT;
r
} else {
ctx.content_rect()
};
// Draw modal background.
egui::Window::new("modal_bg_window")
.title_bar(false)
.resizable(false)
.collapsible(false)
.fixed_rect(bg_rect)
.frame(egui::Frame {
fill: Colors::semi_transparent(),
..Default::default()
})
.show(ctx, |ui| {
ui.set_min_size(bg_rect.size());
});
// Setup width of modal content.
let side_insets = View::get_left_inset() + View::get_right_inset();
let available_width = ctx.content_rect().width() - (side_insets + Self::DEFAULT_MARGIN);
let width = f32::min(available_width, Self::DEFAULT_WIDTH);
// Show main content window at given position.
let (content_align, content_offset) = self.modal_position();
egui::Window::new(Self::WINDOW_ID)
.title_bar(false)
.resizable(false)
.collapsible(false)
.min_width(width)
.default_width(width)
.anchor(content_align, content_offset)
.frame(egui::Frame {
shadow: Shadow {
offset: Default::default(),
blur: 30.0 as u8,
spread: 3.0 as u8,
color: egui::Color32::from_black_alpha(32),
},
corner_radius: CornerRadius::same(8.0 as u8),
..Default::default()
})
.show(ctx, |ui| {
if let Some(title) = &self.title {
title_ui(title, ui);
}
self.content_ui(ui, cb, add_content);
});
// Setup first draw flag.
if Self::first_draw() {
let r_state = MODAL_STATE.read();
let modal = r_state.modal.as_ref().unwrap();
modal.first_draw.store(false, Ordering::Relaxed);
}
}
/// Get [`egui::Window`] position based on [`ModalPosition`].
fn modal_position(&self) -> (Align2, Vec2) {
let align = match self.position {
ModalPosition::CenterTop => Align2::CENTER_TOP,
ModalPosition::Center => Align2::CENTER_CENTER,
};
let x_align = View::get_left_inset() - View::get_right_inset();
let is_mac = OperatingSystem::Mac == OperatingSystem::from_target_os();
let is_win = OperatingSystem::Windows == OperatingSystem::from_target_os();
let extra_y = if View::is_desktop() && !is_win {
Content::WINDOW_TITLE_HEIGHT
+ if !is_mac {
Content::WINDOW_FRAME_MARGIN
} else {
0.0
}
} else {
0.0
};
let y_align = View::get_top_inset() + Self::DEFAULT_MARGIN / 2.0 + extra_y;
let offset = match self.position {
ModalPosition::CenterTop => Vec2::new(x_align, y_align),
ModalPosition::Center => Vec2::new(x_align, 0.0),
};
(align, offset)
}
/// Set custom background color.
pub fn set_background_color(&self, color: Color32) {
let mut w_state = MODAL_STATE.write();
w_state.modal.as_mut().unwrap().fill = Some(color);
}
/// Draw provided content.
fn content_ui(
&self,
ui: &mut egui::Ui,
cb: &dyn PlatformCallbacks,
add_content: impl FnOnce(&mut egui::Ui, &Modal, &dyn PlatformCallbacks),
) {
let mut rect = ui.available_rect_before_wrap();
// Create background shape.
let mut bg_shape = RectShape::new(
rect,
if self.title.is_none() {
CornerRadius::same(8.0 as u8)
} else {
CornerRadius {
nw: 0.0 as u8,
ne: 0.0 as u8,
sw: 8.0 as u8,
se: 8.0 as u8,
}
},
self.fill.unwrap_or(Colors::fill_lite()),
Stroke::NONE,
StrokeKind::Outside,
);
let bg_idx = ui.painter().add(bg_shape.clone());
rect.min += egui::emath::vec2(6.0, 0.0);
rect.max -= egui::emath::vec2(6.0, 0.0);
let resp = ui
.scope_builder(UiBuilder::new().max_rect(rect), |ui| {
(add_content)(ui, self, cb);
})
.response;
// Setup background size.
let bg_rect = {
let mut r = resp.rect.clone();
r.min -= egui::emath::vec2(6.0, 0.0);
r.max += egui::emath::vec2(6.0, 0.0);
r
};
bg_shape.rect = bg_rect;
ui.painter().set(bg_idx, bg_shape);
}
}
/// Draw title content.
fn title_ui(title: &String, ui: &mut egui::Ui) {
let rect = ui.available_rect_before_wrap();
// Create background shape.
let mut bg_shape = RectShape::new(
rect,
CornerRadius {
nw: 8.0 as u8,
ne: 8.0 as u8,
sw: 0.0 as u8,
se: 0.0 as u8,
},
Colors::yellow(),
Stroke::NONE,
StrokeKind::Outside,
);
let bg_idx = ui.painter().add(bg_shape.clone());
// Draw title content.
let resp = ui
.vertical_centered(|ui| {
ui.add_space(Modal::DEFAULT_MARGIN + 2.0);
ui.label(RichText::new(title).size(19.0).color(Colors::title(true)));
ui.add_space(Modal::DEFAULT_MARGIN + 1.0);
// Draw line below title.
View::horizontal_line(ui, Colors::item_stroke());
})
.response;
// Setup background size.
bg_shape.rect = resp.rect;
ui.painter().set(bg_idx, bg_shape);
}