Files
grim/src/gui/views/input/keyboard.rs
T
2026-05-21 00:56:28 +03:00

550 lines
15 KiB
Rust

// Copyright 2025 The Grim Developers
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use egui::{
Align, Align2, Button, Color32, CursorIcon, Layout, Margin, Rect, Response, RichText, Sense,
Shadow, Vec2, Widget,
};
use lazy_static::lazy_static;
use parking_lot::RwLock;
use std::string::ToString;
use std::sync::Arc;
use std::sync::atomic::Ordering;
use crate::AppConfig;
use crate::gui::Colors;
use crate::gui::icons::{ARROW_FAT_UP, BACKSPACE, GLOBE_SIMPLE, KEY_RETURN};
use crate::gui::views::{KeyboardEvent, KeyboardLayout, KeyboardState, View};
lazy_static! {
/// Keyboard window state.
static ref WINDOW_STATE: Arc<RwLock<KeyboardState >> = Arc::new(
RwLock::new(KeyboardState::default())
);
}
/// Software keyboard content.
pub struct KeyboardContent {
/// Keyboard content state.
state: KeyboardState,
}
impl Default for KeyboardContent {
fn default() -> Self {
Self {
state: KeyboardState::default(),
}
}
}
impl KeyboardContent {
/// Maximum keyboard content width.
const MAX_WIDTH: f32 = 600.0;
/// Maximum numbers layout width.
const MAX_WIDTH_NUMBERS: f32 = 400.0;
/// Keyboard window id.
pub const WINDOW_ID: &'static str = "soft_keyboard_window";
/// Draw keyboard content as separate [`Window`].
pub fn window_ui(&mut self, numeric: bool, ctx: &egui::Context) {
let width = ctx.content_rect().width();
let layer_id = egui::Window::new(Self::WINDOW_ID)
.title_bar(false)
.resizable(false)
.collapsible(false)
.min_width(width)
.default_width(width)
.anchor(Align2::CENTER_BOTTOM, Vec2::new(0.0, 0.0))
.frame(egui::Frame {
shadow: Shadow {
offset: Default::default(),
blur: 30.0 as u8,
spread: 3.0 as u8,
color: Color32::from_black_alpha(32),
},
inner_margin: Margin {
left: View::get_left_inset() as i8,
right: View::get_right_inset() as i8,
top: 1.0 as i8,
bottom: View::get_bottom_inset() as i8,
},
fill: Colors::fill(),
..Default::default()
})
.show(ctx, |ui| {
ui.set_min_width(width);
// Setup state.
{
let r_state = WINDOW_STATE.read();
self.state = (*r_state).clone();
}
// Calculate content width.
let side_insets = View::get_left_inset() + View::get_right_inset();
let available_width = width - side_insets;
let w = f32::min(
available_width,
if numeric {
Self::MAX_WIDTH_NUMBERS
} else {
Self::MAX_WIDTH
},
);
// Draw content.
View::max_width_ui(ui, w, |ui| {
self.ui(numeric, ui);
});
// Save state.
let mut w_state = WINDOW_STATE.write();
*w_state = self.state.clone();
})
.unwrap()
.response
.layer_id;
// Always show keyboard above others windows.
ctx.move_to_top(layer_id);
}
/// Draw keyboard content.
pub fn ui(&mut self, numeric: bool, ui: &mut egui::Ui) {
// Setup layout.
if numeric {
self.state.layout = Arc::new(KeyboardLayout::NUMBERS);
} else if *self.state.layout == KeyboardLayout::NUMBERS {
self.state.layout = Arc::new(KeyboardLayout::TEXT);
}
// Setup spacing between buttons.
ui.style_mut().spacing.item_spacing = egui::vec2(0.0, 0.0);
// Setup vertical padding inside buttons.
ui.style_mut().spacing.button_padding = egui::vec2(0.0, if numeric { 12.0 } else { 10.0 });
// Draw input buttons.
let button_rect = match *self.state.layout {
KeyboardLayout::TEXT => self.text_ui(ui),
KeyboardLayout::SYMBOLS => self.symbols_ui(ui),
KeyboardLayout::NUMBERS => self.numbers_ui(ui),
};
// Draw bottom keyboard buttons.
let bottom_size = {
let mut r = button_rect.clone();
r.set_width(ui.available_width());
r.size()
};
let button_width = ui.available_width()
/ match *self.state.layout {
KeyboardLayout::TEXT => 11.0,
KeyboardLayout::SYMBOLS => 10.0,
KeyboardLayout::NUMBERS => 4.0,
};
ui.allocate_ui_with_layout(bottom_size, Layout::right_to_left(Align::Center), |ui| {
match *self.state.layout {
KeyboardLayout::TEXT => {
// Enter key input.
ui.horizontal_centered(|ui| {
ui.set_max_width(button_width * 2.0);
self.custom_button_ui(
KEY_RETURN.to_string(),
Colors::white_or_black(false),
Some(Colors::green()),
ui,
|_, c| {
c.state.last_event = Arc::new(Some(KeyboardEvent::ENTER));
},
);
});
// Custom input key.
ui.horizontal_centered(|ui| {
ui.set_max_width(button_width);
self.input_button_ui("m3", true, ui);
});
// Space key input.
ui.horizontal_centered(|ui| {
ui.set_max_width(button_width * 5.0);
self.custom_button_ui(
" ".to_string(),
Colors::inactive_text(),
None,
ui,
|l, c| {
c.state.last_event = Arc::new(Some(KeyboardEvent::TEXT(l)));
},
);
});
// Switch to english and back.
ui.horizontal_centered(|ui| {
ui.set_max_width(button_width);
self.custom_button_ui(
GLOBE_SIMPLE.to_string(),
Colors::text_button(),
Some(Colors::fill_lite()),
ui,
|_, _| AppConfig::toggle_english_keyboard(),
);
});
// Switch to symbols layout.
self.custom_button_ui(
"!@ツ".to_string(),
Colors::text_button(),
Some(Colors::fill_lite()),
ui,
|_, c| {
c.state.layout = Arc::new(KeyboardLayout::SYMBOLS);
},
);
}
KeyboardLayout::SYMBOLS => {
// Enter key input.
ui.horizontal_centered(|ui| {
ui.set_max_width(button_width * 2.0);
self.custom_button_ui(
KEY_RETURN.to_string(),
Colors::white_or_black(false),
Some(Colors::green()),
ui,
|_, c| {
c.state.last_event = Arc::new(Some(KeyboardEvent::ENTER));
},
);
});
// Custom input key.
ui.horizontal_centered(|ui| {
ui.set_max_width(button_width);
self.input_button_ui("ツ", false, ui);
});
// Space key input.
ui.horizontal_centered(|ui| {
ui.set_max_width(button_width * 4.0);
self.custom_button_ui(
" ".to_string(),
Colors::inactive_text(),
None,
ui,
|l, c| {
c.state.last_event = Arc::new(Some(KeyboardEvent::TEXT(l)));
},
);
});
// Switch to text layout.
let label = {
let q = t!("keyboard.q", locale = Self::input_locale().as_str());
let w = t!("keyboard.w", locale = Self::input_locale().as_str());
let e = t!("keyboard.e", locale = Self::input_locale().as_str());
format!("{}{}{}", q, w, e).to_uppercase()
};
self.custom_button_ui(
label,
Colors::text_button(),
Some(Colors::fill_lite()),
ui,
|_, c| {
c.state.layout = Arc::new(KeyboardLayout::TEXT);
},
);
}
KeyboardLayout::NUMBERS => {
ui.horizontal_centered(|ui| {
ui.set_max_width(button_width * 2.0);
self.custom_button_ui(
KEY_RETURN.to_string(),
Colors::white_or_black(false),
Some(Colors::green()),
ui,
|_, c| {
c.state.last_event = Arc::new(Some(KeyboardEvent::ENTER));
},
);
});
ui.horizontal_centered(|ui| {
ui.set_max_width(button_width);
self.input_button_ui("0", true, ui);
});
ui.horizontal_centered(|ui| {
ui.set_max_width(button_width);
self.input_button_ui(".", false, ui);
});
}
}
});
}
/// Draw numbers content returning button [`Rect`].
fn numbers_ui(&mut self, ui: &mut egui::Ui) -> Rect {
let mut button_rect = ui.available_rect_before_wrap();
let tl_0: Vec<&str> = vec!["1", "2", "3", "+"];
ui.columns(tl_0.len(), |columns| {
for (index, s) in tl_0.iter().enumerate() {
let last = index == tl_0.len() - 1;
button_rect = self.input_button_ui(s, !last, &mut columns[index]);
}
});
let tl_1: Vec<&str> = vec!["4", "5", "6", ","];
ui.columns(tl_1.len(), |columns| {
for (index, s) in tl_1.iter().enumerate() {
let last = index == tl_1.len() - 1;
self.input_button_ui(s, !last, &mut columns[index]);
}
});
let tl_2: Vec<&str> = vec!["7", "8", "9", BACKSPACE];
ui.columns(tl_2.len(), |columns| {
for (index, s) in tl_2.iter().enumerate() {
if index == tl_2.len() - 1 {
self.custom_button_ui(
BACKSPACE.to_string(),
Colors::red(),
Some(Colors::fill_lite()),
&mut columns[index],
|_, c| {
c.state.last_event = Arc::new(Some(KeyboardEvent::CLEAR));
},
);
} else {
self.input_button_ui(s, true, &mut columns[index]);
}
}
});
button_rect
}
/// Draw text content returning button [`Rect`].
fn text_ui(&mut self, ui: &mut egui::Ui) -> Rect {
let mut button_rect = ui.available_rect_before_wrap();
let tl_0: Vec<&str> = vec!["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "01"];
ui.columns(tl_0.len(), |columns| {
for (index, s) in tl_0.iter().enumerate() {
button_rect = self.input_button_ui(s, true, &mut columns[index]);
}
});
let tl_1: Vec<&str> = vec!["q", "w", "e", "r", "t", "y", "u", "i", "o", "p", "p1"];
ui.columns(tl_1.len(), |columns| {
for (index, s) in tl_1.iter().enumerate() {
self.input_button_ui(s, true, &mut columns[index]);
}
});
let tl_2: Vec<&str> = vec!["a", "s", "d", "f", "g", "h", "j", "k", "l", "l1", "l2"];
ui.columns(tl_2.len(), |columns| {
for (index, s) in tl_2.iter().enumerate() {
self.input_button_ui(s, true, &mut columns[index]);
}
});
let tl_3: Vec<&str> = vec![
ARROW_FAT_UP,
"z",
"x",
"c",
"v",
"b",
"n",
"m",
"m1",
"m2",
BACKSPACE,
];
ui.columns(tl_3.len(), |columns| {
for (index, s) in tl_3.iter().enumerate() {
if index == 0 {
let shift = self.state.shift.load(Ordering::Relaxed);
let color = if shift {
Colors::yellow_dark()
} else {
Colors::inactive_text()
};
self.custom_button_ui(
ARROW_FAT_UP.to_string(),
color,
Some(Colors::fill_lite()),
&mut columns[index],
|_, c| {
c.state.shift.store(!shift, Ordering::Relaxed);
},
);
} else if index == tl_3.len() - 1 {
self.custom_button_ui(
BACKSPACE.to_string(),
Colors::red(),
Some(Colors::fill_lite()),
&mut columns[index],
|_, c| {
c.state.last_event = Arc::new(Some(KeyboardEvent::CLEAR));
},
);
} else {
self.input_button_ui(s, true, &mut columns[index]);
}
}
});
button_rect
}
/// Draw symbols content returning button [`Rect`].
fn symbols_ui(&mut self, ui: &mut egui::Ui) -> Rect {
let mut button_rect = ui.available_rect_before_wrap();
let tl_0: Vec<&str> = vec!["[", "]", "{", "}", "#", "%", "^", "*", "+", "="];
ui.columns(tl_0.len(), |columns| {
for (index, s) in tl_0.iter().enumerate() {
button_rect = self.input_button_ui(s, false, &mut columns[index]);
}
});
let tl_1: Vec<&str> = vec!["_", "\\", "|", "~", "<", ">", "№", "√", "π", "•"];
ui.columns(tl_1.len(), |columns| {
for (index, s) in tl_1.iter().enumerate() {
self.input_button_ui(s, false, &mut columns[index]);
}
});
let tl_2: Vec<&str> = vec!["-", "/", ":", ";", "(", ")", "`", "&", "@", "\""];
ui.columns(tl_2.len(), |columns| {
for (index, s) in tl_2.iter().enumerate() {
self.input_button_ui(s, false, &mut columns[index]);
}
});
let tl_3: Vec<&str> = vec![".", ",", "?", "!", "€", "£", "¥", "$", "¢", BACKSPACE];
ui.columns(tl_3.len(), |columns| {
for (index, s) in tl_3.iter().enumerate() {
if index == tl_3.len() - 1 {
self.custom_button_ui(
BACKSPACE.to_string(),
Colors::red(),
Some(Colors::fill_lite()),
&mut columns[index],
|_, c| {
c.state.last_event = Arc::new(Some(KeyboardEvent::CLEAR));
},
);
} else {
self.input_button_ui(s, false, &mut columns[index]);
}
}
});
button_rect
}
/// Draw custom keyboard button.
fn custom_button_ui(
&mut self,
s: String,
color: Color32,
bg: Option<Color32>,
ui: &mut egui::Ui,
cb: impl FnOnce(String, &mut KeyboardContent),
) -> Response {
ui.vertical_centered_justified(|ui| {
// Disable expansion on click/hover.
ui.style_mut().visuals.widgets.hovered.expansion = 0.0;
ui.style_mut().visuals.widgets.active.expansion = 0.0;
// Setup fill colors.
ui.visuals_mut().widgets.inactive.weak_bg_fill = Colors::white_or_black(false);
ui.visuals_mut().widgets.hovered.weak_bg_fill = Colors::fill_lite();
ui.visuals_mut().widgets.active.weak_bg_fill = Colors::fill();
// Setup stroke colors.
ui.visuals_mut().widgets.inactive.bg_stroke = View::item_stroke();
ui.visuals_mut().widgets.hovered.bg_stroke = View::item_stroke();
ui.visuals_mut().widgets.active.bg_stroke = View::hover_stroke();
let shift = self.state.shift.load(Ordering::Relaxed);
let label = if shift {
s.to_uppercase()
} else {
s.to_string()
};
let mut button = Button::new(RichText::new(label.clone()).size(18.0).color(color))
.corner_radius(egui::CornerRadius::ZERO);
if let Some(bg) = bg {
button = button.fill(bg);
}
// Setup long press/touch.
let long_press = s == BACKSPACE;
if long_press {
button = button.sense(Sense::click_and_drag());
}
// Draw button.
let resp = button.ui(ui).on_hover_cursor(CursorIcon::PointingHand);
if resp.clicked() || resp.long_touched() || resp.dragged() {
cb(label, self);
}
})
.response
}
/// Draw input button.
fn input_button_ui(&mut self, s: &str, translate: bool, ui: &mut egui::Ui) -> Rect {
let value = if translate {
t!(
format!("keyboard.{}", s),
locale = Self::input_locale().as_str()
)
.into()
} else {
s.to_string()
};
let rect = self
.custom_button_ui(value, Colors::text_button(), None, ui, |l, c| {
c.state.last_event = Arc::new(Some(KeyboardEvent::TEXT(l)));
c.state.shift.store(false, Ordering::Relaxed);
})
.rect;
rect
}
/// Get input locale.
fn input_locale() -> String {
let english = AppConfig::english_keyboard();
if english {
"en".to_string()
} else {
AppConfig::locale().unwrap_or("en".to_string())
}
}
/// Check last keyboard input event.
pub fn consume_event() -> Option<KeyboardEvent> {
let empty = {
let r_state = WINDOW_STATE.read();
r_state.last_event.is_none()
};
if !empty {
let mut w_state = WINDOW_STATE.write();
let event = w_state.last_event.as_ref().clone().unwrap();
w_state.last_event = Arc::new(None);
return Some(event);
}
None
}
/// Emulate stop of Shift key press.
pub fn unshift() {
let r_state = WINDOW_STATE.read();
r_state.shift.store(false, Ordering::Relaxed);
}
/// Reset keyboard window state.
pub fn reset_window_state() {
let mut w_state = WINDOW_STATE.write();
w_state.layout = Arc::new(KeyboardLayout::TEXT);
// *w_state = KeyboardState::default();
}
}