442ef3b255
* port across "simple_sync" changes from testnet1 branch Cleanup direct refs to peer map or peer store P2P server acts as a facade, handling the list of connected peers and the storage of their information. Everything else goes through the p2p server instead of having a peer map reference or going straight to the store. Fix p2p tests * fix "monitoring peers" log msg (use connected_peers)
200 lines
5.9 KiB
Rust
200 lines
5.9 KiB
Rust
// Copyright 2016 The Grin Developers
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use std::convert::From;
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use std::io;
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use std::net::{IpAddr, SocketAddr};
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use std::sync::Arc;
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use futures::Future;
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use tokio_core::net::TcpStream;
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use tokio_timer::TimerError;
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use core::core;
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use core::core::hash::Hash;
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use core::core::target::Difficulty;
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use core::ser;
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use grin_store;
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/// Maximum number of block headers a peer should ever send
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pub const MAX_BLOCK_HEADERS: u32 = 512;
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/// Maximum number of block bodies a peer should ever ask for and send
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#[allow(dead_code)]
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pub const MAX_BLOCK_BODIES: u32 = 16;
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/// Maximum number of peer addresses a peer should ever send
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pub const MAX_PEER_ADDRS: u32 = 256;
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#[derive(Debug)]
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pub enum Error {
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Serialization(ser::Error),
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Connection(io::Error),
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ConnectionClose,
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Timeout,
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Store(grin_store::Error),
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PeerWithSelf,
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ProtocolMismatch {
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us: u32,
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peer: u32,
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},
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GenesisMismatch {
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us: Hash,
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peer: Hash,
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},
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}
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impl From<ser::Error> for Error {
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fn from(e: ser::Error) -> Error {
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Error::Serialization(e)
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}
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}
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impl From<grin_store::Error> for Error {
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fn from(e: grin_store::Error) -> Error {
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Error::Store(e)
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}
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}
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impl From<io::Error> for Error {
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fn from(e: io::Error) -> Error {
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Error::Connection(e)
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}
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}
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impl From<TimerError> for Error {
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fn from(_: TimerError) -> Error {
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Error::Timeout
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}
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}
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/// Configuration for the peer-to-peer server.
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#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
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pub struct P2PConfig {
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pub host: IpAddr,
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pub port: u16,
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}
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/// Default address for peer-to-peer connections.
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impl Default for P2PConfig {
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fn default() -> P2PConfig {
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let ipaddr = "0.0.0.0".parse().unwrap();
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P2PConfig {
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host: ipaddr,
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port: 13414,
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}
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}
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}
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bitflags! {
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/// Options for what type of interaction a peer supports
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#[derive(Serialize, Deserialize)]
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pub flags Capabilities: u32 {
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/// We don't know (yet) what the peer can do.
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const UNKNOWN = 0b00000000,
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/// Full archival node, has the whole history without any pruning.
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const FULL_HIST = 0b00000001,
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/// Can provide block headers and the UTXO set for some recent-enough
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/// height.
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const UTXO_HIST = 0b00000010,
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/// Can provide a list of healthy peers
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const PEER_LIST = 0b00000100,
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const FULL_NODE = FULL_HIST.bits | UTXO_HIST.bits | PEER_LIST.bits,
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}
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}
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/// General information about a connected peer that's useful to other modules.
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#[derive(Clone, Debug, Serialize)]
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pub struct PeerInfo {
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pub capabilities: Capabilities,
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pub user_agent: String,
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pub version: u32,
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pub addr: SocketAddr,
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pub total_difficulty: Difficulty,
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}
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/// A given communication protocol agreed upon between 2 peers (usually
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/// ourselves and a remote) after handshake. This trait is necessary to allow
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/// protocol negotiation as it gets upgraded to multiple versions.
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pub trait Protocol {
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/// Starts handling protocol communication, the connection) is expected to
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/// be known already, usually passed during construction. Will typically
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/// block so needs to be called withing a coroutine. Should also be called
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/// only once.
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fn handle(&self, conn: TcpStream, na: Arc<NetAdapter>, addr: SocketAddr)
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-> Box<Future<Item = (), Error = Error>>;
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/// Sends a ping message to the remote peer.
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fn send_ping(&self, total_difficulty: Difficulty) -> Result<(), Error>;
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/// Relays a block to the remote peer.
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fn send_block(&self, b: &core::Block) -> Result<(), Error>;
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/// Relays a transaction to the remote peer.
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fn send_transaction(&self, tx: &core::Transaction) -> Result<(), Error>;
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/// Sends a request for block headers based on the provided block locator.
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fn send_header_request(&self, locator: Vec<Hash>) -> Result<(), Error>;
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/// Sends a request for a block from its hash.
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fn send_block_request(&self, h: Hash) -> Result<(), Error>;
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/// Sends a request for some peer addresses.
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fn send_peer_request(&self, capab: Capabilities) -> Result<(), Error>;
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/// How many bytes have been sent/received to/from the remote peer.
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fn transmitted_bytes(&self) -> (u64, u64);
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/// Close the connection to the remote peer.
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fn close(&self);
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}
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/// Bridge between the networking layer and the rest of the system. Handles the
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/// forwarding or querying of blocks and transactions from the network among
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/// other things.
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pub trait NetAdapter: Sync + Send {
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/// Current height of our chain.
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fn total_difficulty(&self) -> Difficulty;
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/// A valid transaction has been received from one of our peers
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fn transaction_received(&self, tx: core::Transaction);
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/// A block has been received from one of our peers
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fn block_received(&self, b: core::Block);
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/// A set of block header has been received, typically in response to a
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/// block
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/// header request.
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fn headers_received(&self, bh: Vec<core::BlockHeader>, addr: SocketAddr);
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/// Finds a list of block headers based on the provided locator. Tries to
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/// identify the common chain and gets the headers that follow it
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/// immediately.
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fn locate_headers(&self, locator: Vec<Hash>) -> Vec<core::BlockHeader>;
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/// Gets a full block by its hash.
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fn get_block(&self, h: Hash) -> Option<core::Block>;
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/// Find good peers we know with the provided capability and return their
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/// addresses.
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fn find_peer_addrs(&self, capab: Capabilities) -> Vec<SocketAddr>;
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/// A list of peers has been received from one of our peers.
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fn peer_addrs_received(&self, Vec<SocketAddr>);
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/// Network successfully connected to a peer.
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fn peer_connected(&self, &PeerInfo);
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/// Heard total_difficulty from a connected peer (via ping/pong).
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fn peer_difficulty(&self, SocketAddr, Difficulty);
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}
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