* initial ui for test my node
use svg for node path
add stories for test my node
* add initial rewards calculation
* update validation for rewards playground
* init playground with default values
* get node uptime
* get mixnode reward estimation
* calculate saturation
calculate stake saturation
* Make ComputeRewardEstParam derive Debug
* set active set to be always true
Co-authored-by: Jon Häggblad <jon.haggblad@gmail.com>
* Add dkg epoch
* Make epoch state advancement dependent only on time
* Nym api tries advancing the dkg epoch state
* Update the time table a bit
It still needs to be changed before production, as the sign-up timeframe
needs to be something like a few days.
* Update changelog
* Fix tests
* Fix clippy after rustc update
* socks5: send network-requester error in status channel
* Minor tidy
* task-manager: send status msg to indicate ready
* changelog: add note
* coconut/tests: fix clippy for rustc 1.66
* Renaming validator-api to nym-api
* nym-api: simplified crate name
* Added nym-api rename to changelog
* Changed some output messages
* Renamed validator-api-requests to nym-api requests
* Removing more references to validator-api-requests
* Additional lockfile name changes after full build
* Removing mistakenly added merge files
* ibid
* ibid
* Getting rid of ref to validator_api deep inside validator-client
* Fixing file storage paths
* Renaming struct function names referring to validator_api
* Simplifying struct init
* Fixed up all other instances of nym_api.
* Renaming validatorApi to nymApi in TypeScript client for consistency
v
* Found a few more Rust instances
* Changed examples in TypeScript SDK
* Found one more instance of the use of validator instead of nym apis
* Aliasing config key name for deserialization to preserve compatibility with old configs