use std::time::Duration; mod wheel; pub mod delay_queue; #[doc(inline)] pub use delay_queue::DelayQueue; // ===== Internal utils ===== enum Round { Up, Down, } /// Convert a `Duration` to milliseconds, rounding up and saturating at /// `u64::MAX`. /// /// The saturating is fine because `u64::MAX` milliseconds are still many /// million years. #[inline] fn ms(duration: Duration, round: Round) -> u64 { const NANOS_PER_MILLI: u32 = 1_000_000; const MILLIS_PER_SEC: u64 = 1_000; // Round up. let millis = match round { Round::Up => (duration.subsec_nanos() + NANOS_PER_MILLI - 1) / NANOS_PER_MILLI, Round::Down => duration.subsec_millis(), }; duration .as_secs() .saturating_mul(MILLIS_PER_SEC) .saturating_add(u64::from(millis)) } #[inline] fn sleep_until(deadline: wasm_timer::Instant) -> wasm_timer::Delay { wasm_timer::Delay::new_at(deadline) }