Files
nym/clients/native/src/websocket/handler.rs
T
Jon Häggblad 586d5f658b Move client-connections crate to nym-task (#3068)
* Move client-connections to nym-task

* rustfmt
2023-02-21 13:54:27 +01:00

465 lines
17 KiB
Rust

// Copyright 2021 - Nym Technologies SA <contact@nymtech.net>
// SPDX-License-Identifier: Apache-2.0
use client_core::client::replies::reply_controller::requests::ReplyControllerSender;
use client_core::client::{
inbound_messages::{InputMessage, InputMessageSender},
received_buffer::{
ReceivedBufferMessage, ReceivedBufferRequestSender, ReconstructedMessagesReceiver,
},
};
use futures::channel::mpsc;
use futures::{SinkExt, StreamExt};
use log::*;
use nym_sphinx::addressing::clients::Recipient;
use nym_sphinx::anonymous_replies::requests::AnonymousSenderTag;
use nym_sphinx::receiver::ReconstructedMessage;
use nym_task::connections::{
ConnectionCommand, ConnectionCommandSender, ConnectionId, LaneQueueLengths, TransmissionLane,
};
use std::time::Duration;
use tokio::net::TcpStream;
use tokio::time::Instant;
use tokio_tungstenite::{
accept_async,
tungstenite::{protocol::Message as WsMessage, Error as WsError},
WebSocketStream,
};
use websocket_requests::{requests::ClientRequest, responses::ServerResponse};
#[derive(Default)]
enum ReceivedResponseType {
#[default]
Binary,
Text,
}
pub(crate) struct HandlerBuilder {
msg_input: InputMessageSender,
client_connection_tx: ConnectionCommandSender,
buffer_requester: ReceivedBufferRequestSender,
self_full_address: Recipient,
lane_queue_lengths: LaneQueueLengths,
reply_controller_sender: ReplyControllerSender,
}
impl HandlerBuilder {
pub(crate) fn new(
msg_input: InputMessageSender,
client_connection_tx: ConnectionCommandSender,
buffer_requester: ReceivedBufferRequestSender,
self_full_address: &Recipient,
lane_queue_lengths: LaneQueueLengths,
reply_controller_sender: ReplyControllerSender,
) -> Self {
Self {
msg_input,
client_connection_tx,
buffer_requester,
self_full_address: *self_full_address,
lane_queue_lengths,
reply_controller_sender,
}
}
// TODO: make sure we only ever have one active handler
pub fn create_active_handler(&self) -> Handler {
Handler {
msg_input: self.msg_input.clone(),
client_connection_tx: self.client_connection_tx.clone(),
buffer_requester: self.buffer_requester.clone(),
self_full_address: self.self_full_address,
socket: None,
received_response_type: Default::default(),
lane_queue_lengths: self.lane_queue_lengths.clone(),
reply_controller_sender: self.reply_controller_sender.clone(),
}
}
}
pub(crate) struct Handler {
msg_input: InputMessageSender,
client_connection_tx: ConnectionCommandSender,
buffer_requester: ReceivedBufferRequestSender,
self_full_address: Recipient,
socket: Option<WebSocketStream<TcpStream>>,
received_response_type: ReceivedResponseType,
lane_queue_lengths: LaneQueueLengths,
reply_controller_sender: ReplyControllerSender,
}
impl Drop for Handler {
fn drop(&mut self) {
if self
.buffer_requester
.unbounded_send(ReceivedBufferMessage::ReceiverDisconnect)
.is_err()
{
error!("we failed to disconnect the receiver from the buffer! presumably the shutdown procedure has been initiated!")
}
}
}
impl Handler {
async fn get_lane_queue_length(&self, connection_id: ConnectionId) -> Option<ServerResponse> {
let req_start = Instant::now();
// get the base queue length
// Note that this does _NOT_ take into account the packets that have been received but not
// yet reach `OutQueueControl`, so it might be a tad low.
let conn_lane = TransmissionLane::ConnectionId(connection_id);
let Ok(base_length) = self
.lane_queue_lengths
.lock()
.map(|guard| guard.get(&conn_lane).unwrap_or_default()) else {
// I'd argue we should panic here as this error it not recoverable
error!("The lane queue length lock is poisoned!!");
return None
};
// get the number of pending replies waiting for reply surbs
let reply_queue_length = self
.reply_controller_sender
.get_lane_queue_length(connection_id)
.await;
let queue_length = base_length + reply_queue_length;
let time_taken = req_start.elapsed();
let msg =
format!("it took {time_taken:?} to get lane length for connection {connection_id}. The length is: {queue_length} = {base_length} (already queued up) + {reply_queue_length} (waiting for reply SURBs)");
if time_taken > Duration::from_millis(1) {
info!("{msg}");
} else if time_taken > Duration::from_millis(10) {
warn!("{msg}");
} else if time_taken > Duration::from_millis(50) {
error!("{msg}");
}
Some(ServerResponse::LaneQueueLength {
lane: connection_id,
queue_length,
})
}
async fn handle_send(
&mut self,
recipient: Recipient,
message: Vec<u8>,
connection_id: Option<u64>,
) -> Option<ServerResponse> {
info!(
"Attempting to send {:.2} kiB message to {recipient} on connection_id {connection_id:?}",
message.len() as f64 / 1024.0
);
// We map the absence of a connection id as going into the general lane.
let lane = connection_id.map_or(TransmissionLane::General, |id| {
TransmissionLane::ConnectionId(id)
});
// the ack control is now responsible for chunking, etc.
let input_msg = InputMessage::new_regular(recipient, message, lane);
self.msg_input
.send(input_msg)
.await
.expect("InputMessageReceiver has stopped receiving!");
// Only reply back with a `LaneQueueLength` if the sender providided a connection id
let TransmissionLane::ConnectionId(connection_id) = lane else {
return None
};
self.get_lane_queue_length(connection_id).await
}
async fn handle_send_anonymous(
&mut self,
recipient: Recipient,
message: Vec<u8>,
reply_surbs: u32,
connection_id: Option<u64>,
) -> Option<ServerResponse> {
info!(
"Attempting to anonymously send {:.2} kiB message to {recipient} on connection_id {connection_id:?} while attaching {reply_surbs} replySURBs.",
message.len() as f64 / 1024.0
);
// We map the absence of a connection id as going into the general lane.
let lane = connection_id.map_or(TransmissionLane::General, |id| {
TransmissionLane::ConnectionId(id)
});
let input_msg = InputMessage::new_anonymous(recipient, message, reply_surbs, lane);
self.msg_input
.send(input_msg)
.await
.expect("InputMessageReceiver has stopped receiving!");
// Only reply back with a `LaneQueueLength` if the sender providided a connection id
let TransmissionLane::ConnectionId(connection_id) = lane else {
return None
};
self.get_lane_queue_length(connection_id).await
}
async fn handle_reply(
&mut self,
recipient_tag: AnonymousSenderTag,
message: Vec<u8>,
connection_id: Option<u64>,
) -> Option<ServerResponse> {
info!("Attempting to send {:.2} kiB reply message to {recipient_tag} on connection_id {connection_id:?}", message.len() as f64 / 1024.0);
// We map the absence of a connection id as going into the general lane.
let lane = connection_id.map_or(TransmissionLane::General, |id| {
TransmissionLane::ConnectionId(id)
});
let input_msg = InputMessage::new_reply(recipient_tag, message, lane);
self.msg_input
.send(input_msg)
.await
.expect("InputMessageReceiver has stopped receiving!");
// Only reply back with a `LaneQueueLength` if the sender providided a connection id
let TransmissionLane::ConnectionId(connection_id) = lane else {
return None
};
self.get_lane_queue_length(connection_id).await
}
fn handle_self_address(&self) -> ServerResponse {
ServerResponse::SelfAddress(Box::new(self.self_full_address))
}
fn handle_closed_connection(&self, connection_id: u64) -> Option<ServerResponse> {
self.client_connection_tx
.unbounded_send(ConnectionCommand::Close(connection_id))
.unwrap();
None
}
async fn handle_get_lane_queue_length(&self, connection_id: u64) -> Option<ServerResponse> {
self.get_lane_queue_length(connection_id).await
}
async fn handle_request(&mut self, request: ClientRequest) -> Option<ServerResponse> {
match request {
ClientRequest::Send {
recipient,
message,
connection_id,
} => self.handle_send(recipient, message, connection_id).await,
ClientRequest::SendAnonymous {
recipient,
message,
reply_surbs,
connection_id,
} => {
self.handle_send_anonymous(recipient, message, reply_surbs, connection_id)
.await
}
ClientRequest::Reply {
message,
sender_tag,
connection_id,
} => self.handle_reply(sender_tag, message, connection_id).await,
ClientRequest::SelfAddress => Some(self.handle_self_address()),
ClientRequest::ClosedConnection(id) => self.handle_closed_connection(id),
ClientRequest::GetLaneQueueLength(id) => self.handle_get_lane_queue_length(id).await,
}
}
async fn handle_text_message(&mut self, msg: String) -> Option<WsMessage> {
debug!("Handling text message request");
trace!("Content: {:?}", msg);
self.received_response_type = ReceivedResponseType::Text;
let client_request = ClientRequest::try_from_text(msg);
let response = match client_request {
Err(err) => Some(ServerResponse::Error(err)),
Ok(req) => self.handle_request(req).await,
};
response.map(|resp| WsMessage::text(resp.into_text()))
}
async fn handle_binary_message(&mut self, msg: &[u8]) -> Option<WsMessage> {
debug!("Handling binary message request");
self.received_response_type = ReceivedResponseType::Binary;
let client_request = ClientRequest::try_from_binary(msg);
let response = match client_request {
Err(err) => Some(ServerResponse::Error(err)),
Ok(req) => self.handle_request(req).await,
};
response.map(|resp| WsMessage::Binary(resp.into_binary()))
}
async fn handle_ws_request(&mut self, raw_request: WsMessage) -> Option<WsMessage> {
// apparently tungstenite auto-handles ping/pong/close messages so for now let's ignore
// them and let's test that claim. If that's not the case, just copy code from
// old version of this file.
match raw_request {
WsMessage::Text(text_message) => self.handle_text_message(text_message).await,
WsMessage::Binary(binary_message) => self.handle_binary_message(&binary_message).await,
_ => None,
}
}
async fn push_websocket_received_plaintexts(
&mut self,
reconstructed_messages: Vec<ReconstructedMessage>,
) -> Result<(), WsError> {
// TODO: later there might be a flag on the reconstructed message itself to tell us
// if it's text or binary, but for time being we use the naive assumption that if
// client is sending Message::Text it expects text back. Same for Message::Binary
let response_messages = match self.received_response_type {
ReceivedResponseType::Binary => prepare_reconstructed_binary(reconstructed_messages),
ReceivedResponseType::Text => prepare_reconstructed_text(reconstructed_messages),
};
let mut send_stream = futures::stream::iter(response_messages);
self.socket
.as_mut()
.unwrap()
.send_all(&mut send_stream)
.await
}
async fn send_websocket_response(&mut self, msg: WsMessage) -> Result<(), WsError> {
match self.socket {
// TODO: more closely investigate difference between `Sink::send` and `Sink::send_all`
// it got something to do with batching and flushing - it might be important if it
// turns out somehow we've got a bottleneck here
Some(ref mut ws_stream) => ws_stream.send(msg).await,
_ => panic!("impossible state - websocket handshake was somehow reverted"),
}
}
async fn next_websocket_request(&mut self) -> Option<Result<WsMessage, WsError>> {
match self.socket {
Some(ref mut ws_stream) => ws_stream.next().await,
None => None,
}
}
async fn listen_for_requests(
&mut self,
mut msg_receiver: ReconstructedMessagesReceiver,
mut task_client: nym_task::TaskClient,
) {
while !task_client.is_shutdown() {
tokio::select! {
// we can either get a client request from the websocket
socket_msg = self.next_websocket_request() => {
if socket_msg.is_none() {
break;
}
let socket_msg = match socket_msg.unwrap() {
Ok(socket_msg) => socket_msg,
Err(err) => {
warn!("failed to obtain message from websocket stream! stopping connection handler: {err}");
break;
}
};
if socket_msg.is_close() {
break;
}
if let Some(response) = self.handle_ws_request(socket_msg).await {
if let Err(err) = self.send_websocket_response(response).await {
warn!(
"Failed to send message over websocket: {err}. Assuming the connection is dead.",
);
break;
}
}
}
// or a reconstructed mix message that we need to push back to the client
mix_messages = msg_receiver.next() => {
let Some(mix_messages) = mix_messages else {
error!("mix messages sender was unexpectedly closed! this shouldn't have ever happened! (unless we're shutting down - TODO: implement proper graceful shutdown handler)");
return
};
if let Err(err) = self.push_websocket_received_plaintexts(mix_messages).await {
warn!("failed to send sphinx packets back to the client - {err}, assuming the connection is dead");
break;
}
}
_ = task_client.recv() => {
log::trace!("Websocket handler: Received shutdown");
}
}
}
log::debug!("Websocket handler: Exiting");
}
// consume self to make sure `drop` is called after this is done
pub(crate) async fn handle_connection(
mut self,
socket: TcpStream,
mut task_client: nym_task::TaskClient,
) {
// We don't want a crash in the connection handler to trigger a shutdown of the whole
// process.
task_client.mark_as_success();
let ws_stream = match accept_async(socket).await {
Ok(ws_stream) => ws_stream,
Err(err) => {
warn!("error while performing the websocket handshake - {err}");
return;
}
};
self.socket = Some(ws_stream);
let (reconstructed_sender, reconstructed_receiver) = mpsc::unbounded();
// tell the buffer to start sending stuff to us
self.buffer_requester
.unbounded_send(ReceivedBufferMessage::ReceiverAnnounce(
reconstructed_sender,
))
.expect("the buffer request failed!");
self.listen_for_requests(reconstructed_receiver, task_client)
.await;
}
}
// I'm still not entirely sure why `send_all` requires `TryStream` rather than `Stream`, but
// let's just play along for now
fn prepare_reconstructed_binary(
reconstructed_messages: Vec<ReconstructedMessage>,
) -> Vec<Result<WsMessage, WsError>> {
reconstructed_messages
.into_iter()
.map(ServerResponse::Received)
.map(|resp| Ok(WsMessage::Binary(resp.into_binary())))
.collect()
}
// I'm still not entirely sure why `send_all` requires `TryStream` rather than `Stream`, but
// let's just play along for now
fn prepare_reconstructed_text(
reconstructed_messages: Vec<ReconstructedMessage>,
) -> Vec<Result<WsMessage, WsError>> {
reconstructed_messages
.into_iter()
.map(ServerResponse::Received)
.map(|resp| Ok(WsMessage::Text(resp.into_text())))
.collect()
}