Files
nym/gateway/src/node/mixnet_handling/receiver/connection_handler.rs
T

224 lines
8.5 KiB
Rust

// Copyright 2020 - Nym Technologies SA <contact@nymtech.net>
// SPDX-License-Identifier: Apache-2.0
use crate::node::client_handling::active_clients::ActiveClientsStore;
use crate::node::client_handling::websocket::message_receiver::MixMessageSender;
use crate::node::mixnet_handling::receiver::packet_processing::PacketProcessor;
use crate::node::storage::error::StorageError;
use crate::node::storage::Storage;
use futures::StreamExt;
use log::*;
use nym_mixnet_client::forwarder::MixForwardingSender;
use nym_mixnode_common::packet_processor::processor::ProcessedFinalHop;
use nym_sphinx::forwarding::packet::MixPacket;
use nym_sphinx::framing::codec::NymCodec;
use nym_sphinx::framing::packet::FramedNymPacket;
use nym_sphinx::DestinationAddressBytes;
use nym_task::TaskClient;
use std::collections::HashMap;
use std::net::SocketAddr;
use tokio::net::TcpStream;
use tokio_util::codec::Framed;
pub(crate) struct ConnectionHandler<St: Storage> {
packet_processor: PacketProcessor,
// TODO: investigate performance trade-offs for whether this cache even makes sense
// at this point.
// keep the following in mind: each action on ActiveClientsStore requires going through RwLock
// and each `get` internally copies the channel, however, is it really that expensive?
clients_store_cache: HashMap<DestinationAddressBytes, MixMessageSender>,
active_clients_store: ActiveClientsStore,
storage: St,
ack_sender: MixForwardingSender,
}
impl<St: Storage + Clone> Clone for ConnectionHandler<St> {
fn clone(&self) -> Self {
// remove stale entries from the cache while cloning
let mut clients_store_cache = HashMap::with_capacity(self.clients_store_cache.capacity());
for (k, v) in self.clients_store_cache.iter() {
if !v.is_closed() {
clients_store_cache.insert(*k, v.clone());
}
}
ConnectionHandler {
packet_processor: self.packet_processor.clone(),
clients_store_cache,
active_clients_store: self.active_clients_store.clone(),
storage: self.storage.clone(),
ack_sender: self.ack_sender.clone(),
}
}
}
impl<St: Storage> ConnectionHandler<St> {
pub(crate) fn new(
packet_processor: PacketProcessor,
storage: St,
ack_sender: MixForwardingSender,
active_clients_store: ActiveClientsStore,
) -> Self {
ConnectionHandler {
packet_processor,
clients_store_cache: HashMap::new(),
storage,
active_clients_store,
ack_sender,
}
}
fn update_clients_store_cache_entry(&mut self, client_address: DestinationAddressBytes) {
if let Some(client_sender) = self.active_clients_store.get(client_address) {
self.clients_store_cache
.insert(client_address, client_sender);
}
}
fn check_cache(&mut self, client_address: DestinationAddressBytes) {
match self.clients_store_cache.get(&client_address) {
None => self.update_clients_store_cache_entry(client_address),
Some(entry) => {
if entry.is_closed() {
self.update_clients_store_cache_entry(client_address)
}
}
}
}
fn try_push_message_to_client(
&mut self,
client_address: DestinationAddressBytes,
message: Vec<u8>,
) -> Result<(), Vec<u8>> {
self.check_cache(client_address);
match self.clients_store_cache.get(&client_address) {
None => Err(message),
Some(sender_channel) => {
sender_channel
.unbounded_send(vec![message])
// right now it's a "simpler" case here as we're only ever sending 1 message
// at the time, but the channel itself could accept arbitrary many messages at once
.map_err(|try_send_err| try_send_err.into_inner().pop().unwrap())
}
}
}
pub(crate) async fn store_processed_packet_payload(
&self,
client_address: DestinationAddressBytes,
message: Vec<u8>,
) -> Result<(), StorageError> {
debug!(
"Storing received message for {} on the disk...",
client_address
);
self.storage.store_message(client_address, message).await
}
fn forward_ack(&self, forward_ack: Option<MixPacket>, client_address: DestinationAddressBytes) {
if let Some(forward_ack) = forward_ack {
debug!(
"Sending ack from packet for {} to {}",
client_address,
forward_ack.next_hop()
);
self.ack_sender.unbounded_send(forward_ack).unwrap();
}
}
async fn handle_processed_packet(&mut self, processed_final_hop: ProcessedFinalHop) {
let client_address = processed_final_hop.destination;
let message = processed_final_hop.message;
let forward_ack = processed_final_hop.forward_ack;
// we failed to push message directly to the client - it's probably offline.
// we should store it on the disk instead.
match self.try_push_message_to_client(client_address, message) {
Err(unsent_plaintext) => match self
.store_processed_packet_payload(client_address, unsent_plaintext)
.await
{
Err(err) => error!("Failed to store client data - {err}"),
Ok(_) => trace!("Stored packet for {}", client_address),
},
Ok(_) => trace!("Pushed received packet to {}", client_address),
}
// if we managed to either push message directly to the [online] client or store it at
// its inbox, it means that it must exist at this gateway, hence we can send the
// received ack back into the network
self.forward_ack(forward_ack, client_address);
}
async fn handle_received_packet(&mut self, framed_sphinx_packet: FramedNymPacket) {
//
// TODO: here be replay attack detection - it will require similar key cache to the one in
// packet processor for vpn packets,
// question: can it also be per connection vs global?
//
let processed_final_hop = match self.packet_processor.process_received(framed_sphinx_packet)
{
Err(err) => {
debug!("We failed to process received sphinx packet - {err}");
return;
}
Ok(processed_final_hop) => processed_final_hop,
};
self.handle_processed_packet(processed_final_hop).await
}
pub(crate) async fn handle_connection(
mut self,
conn: TcpStream,
remote: SocketAddr,
mut shutdown: TaskClient,
) {
debug!("Starting connection handler for {:?}", remote);
shutdown.mark_as_success();
let mut framed_conn = Framed::new(conn, NymCodec);
while !shutdown.is_shutdown() {
tokio::select! {
biased;
_ = shutdown.recv() => {
log::trace!("ConnectionHandler: received shutdown");
}
framed_sphinx_packet = framed_conn.next() => {
match framed_sphinx_packet {
Some(Ok(framed_sphinx_packet)) => {
// TODO: benchmark spawning tokio task with full processing vs just processing it
// synchronously under higher load in single and multi-threaded situation.
// in theory we could process multiple sphinx packet from the same connection in parallel,
// but we already handle multiple concurrent connections so if anything, making
// that change would only slow things down
self.handle_received_packet(framed_sphinx_packet).await;
}
Some(Err(err)) => {
error!(
"The socket connection got corrupted with error: {err}. Closing the socket",
);
return;
}
None => {
info!("Stream go closed by remote");
break
}, // stream got closed by remote
}
}
}
}
info!(
"Closing connection from {:?}",
framed_conn.into_inner().peer_addr()
);
}
}