4d3d60b78e
* tweak format * auto commit generated command files * auto commit generated command files * push components * edit migration page (#5303) --------- Co-authored-by: import this <97586125+serinko@users.noreply.github.com>
32 lines
1.6 KiB
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32 lines
1.6 KiB
Plaintext
# Message-based Paradigm
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## Message Format
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For the moment, Mixnet clients work assuming they will be piped atomic messages looking something like this:
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```
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MixnetMessage {
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Message: Message_Bytes,
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To: Nym_Address,
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Attached_SURBS: Number_Of_Surbs
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}
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```
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That the client will then encrypt as Sphinx packets and send through the Mixnet.
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Likewise, they assume that once they have received and decrypted a Sphinx packet, they will kick back a reconstructed message to the rest of your app logic that look something like:
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```
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ReconstructedMessage {
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Message: Message_Bytes,
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From: SURB_Sender_Tag
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}
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```
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This is obviously quite different to e.g. simply being able to read/write from a stream returned from a function call to create a TCP connection, but there are several approaches that developers can take to dealing with this right now.
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## Message Abstractions
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- Rust/Go (and soon C++) developers can use the `TcpProxy` [stream abstraction](../rust/tcpproxy).
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- Developers who are using Typescript/Javascript can also avoid having to deal directly with messages via using [MixFetch](../typescript/examples/mix-fetch).
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- As can developers who are bundling and running the standalone [socks5 client](../clients/socks5) using some form of init script.
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- There is a seperate pair of binaries which other developers can use to run as a persistent secondary proxy process built using the `TcpProxy` abstraction. These simply expose a `localhost` socket port to pipe traffic to and from in the same way as you would a TCP connection and can be found [here](https://github.com/nymtech/standalone-tcp-proxies).
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