mirror of
https://github.com/rust-mobile/android-activity.git
synced 2026-07-04 05:47:26 +00:00
Switch doctests back to native cross-compilation, supported since Rust 1.89
https://blog.rust-lang.org/2025/08/07/Rust-1.89.0/#cross-compiled-doctests
This commit is contained in:
committed by
Marijn Suijten
parent
87cda3c560
commit
019ad634a2
@@ -96,10 +96,15 @@ jobs:
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run: >
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cargo ndk -t arm64-v8a doc --no-deps
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- name: Tests (host build-testing)
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- name: Build doctests
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# All doctests are set to no_run, because they require running in the
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# context of an Android app.
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# Only run on stable because cross-compiling doctests is only supported
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# since Rust 1.89.
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if: ${{ matrix.rust-version == 'stable' }}
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run: |
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cargo test -F native-activity -F test
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cargo test -F game-activity -F test
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cargo test --doc -F native-activity --target aarch64-linux-android
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cargo ndk -t arm64-v8a -- test --doc -F game-activity
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format:
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runs-on: ubuntu-latest
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@@ -28,10 +28,6 @@ native-activity = []
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api-level-30 = ["ndk/api-level-30"]
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api-level-33 = ["api-level-30", "ndk/api-level-33"]
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# "Internal" feature to allow build-testing this crate for the host
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# architecture, needed to make doctests actually compile sample code.
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test = ["ndk/test", "ndk-sys/test"]
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[dependencies]
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log = "0.4"
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jni-sys = "0.3"
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+21
-15
@@ -19,7 +19,7 @@
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//! ```
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//!
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//! and implement a `#[no_mangle]` `android_main` entry point like this:
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//! ```
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//! ```no_run
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//! #[no_mangle]
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//! fn android_main(app: android_activity::AndroidApp) {
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//!
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@@ -132,7 +132,7 @@ use ndk::native_window::NativeWindow;
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pub use ndk;
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pub use ndk_sys;
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#[cfg(all(not(target_os = "android"), not(feature = "test")))]
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#[cfg(not(target_os = "android"))]
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compile_error!("android-activity only supports compiling for Android");
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#[cfg(all(feature = "game-activity", feature = "native-activity"))]
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@@ -560,7 +560,7 @@ impl AndroidApp {
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/// ```no_run
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/// # use jni::JavaVM;
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/// # let app: android_activity::AndroidApp = todo!();
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/// let vm = unsafe { JavaVM::from_raw(app.vm_as_ptr().ast()) };
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/// let vm = unsafe { JavaVM::from_raw(app.vm_as_ptr().cast()) };
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/// ```
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///
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/// [`jni`]: https://crates.io/crates/jni
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@@ -732,7 +732,9 @@ impl AndroidApp {
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/// # Example
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/// Code to iterate all pending input events would look something like this:
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///
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/// ```
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/// ```no_run
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/// # use android_activity::{AndroidApp, InputStatus, input::InputEvent};
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/// # let app: AndroidApp = todo!();
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/// match app.input_events_iter() {
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/// Ok(mut iter) => {
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/// loop {
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@@ -740,12 +742,13 @@ impl AndroidApp {
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/// let handled = match event {
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/// InputEvent::KeyEvent(key_event) => {
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/// // Snip
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/// InputStatus::Handled
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/// }
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/// InputEvent::MotionEvent(motion_event) => {
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/// // Snip
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/// InputStatus::Unhandled
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/// }
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/// event => {
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/// // Snip
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/// InputStatus::Unhandled
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/// }
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/// };
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///
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@@ -767,7 +770,7 @@ impl AndroidApp {
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///
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/// This must only be called from your `android_main()` thread and it may panic if called
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/// from another thread.
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pub fn input_events_iter(&self) -> Result<input::InputIterator> {
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pub fn input_events_iter(&self) -> Result<input::InputIterator<'_>> {
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let receiver = {
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let guard = self.inner.read().unwrap();
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guard.input_events_receiver()?
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@@ -787,44 +790,47 @@ impl AndroidApp {
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///
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/// Code to handle unicode character mapping as well as combining dead keys could look some thing like:
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///
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/// ```
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/// ```no_run
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/// # use android_activity::{AndroidApp, input::{InputEvent, KeyEvent, KeyMapChar}};
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/// # let app: AndroidApp = todo!();
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/// # let key_event: KeyEvent = todo!();
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/// let mut combining_accent = None;
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/// // Snip
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///
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/// let combined_key_char = if let Ok(map) = app.device_key_character_map(device_id) {
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/// let combined_key_char = if let Ok(map) = app.device_key_character_map(key_event.device_id()) {
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/// match map.get(key_event.key_code(), key_event.meta_state()) {
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/// Ok(KeyMapChar::Unicode(unicode)) => {
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/// let combined_unicode = if let Some(accent) = combining_accent {
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/// match map.get_dead_char(accent, unicode) {
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/// Ok(Some(key)) => {
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/// info!("KeyEvent: Combined '{unicode}' with accent '{accent}' to give '{key}'");
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/// println!("KeyEvent: Combined '{unicode}' with accent '{accent}' to give '{key}'");
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/// Some(key)
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/// }
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/// Ok(None) => None,
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/// Err(err) => {
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/// log::error!("KeyEvent: Failed to combine 'dead key' accent '{accent}' with '{unicode}': {err:?}");
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/// eprintln!("KeyEvent: Failed to combine 'dead key' accent '{accent}' with '{unicode}': {err:?}");
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/// None
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/// }
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/// }
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/// } else {
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/// info!("KeyEvent: Pressed '{unicode}'");
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/// println!("KeyEvent: Pressed '{unicode}'");
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/// Some(unicode)
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/// };
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/// combining_accent = None;
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/// combined_unicode.map(|unicode| KeyMapChar::Unicode(unicode))
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/// }
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/// Ok(KeyMapChar::CombiningAccent(accent)) => {
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/// info!("KeyEvent: Pressed 'dead key' combining accent '{accent}'");
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/// println!("KeyEvent: Pressed 'dead key' combining accent '{accent}'");
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/// combining_accent = Some(accent);
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/// Some(KeyMapChar::CombiningAccent(accent))
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/// }
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/// Ok(KeyMapChar::None) => {
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/// info!("KeyEvent: Pressed non-unicode key");
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/// println!("KeyEvent: Pressed non-unicode key");
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/// combining_accent = None;
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/// None
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/// }
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/// Err(err) => {
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/// log::error!("KeyEvent: Failed to get key map character: {err:?}");
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/// eprintln!("KeyEvent: Failed to get key map character: {err:?}");
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/// combining_accent = None;
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/// None
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/// }
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