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https://github.com/rust-mobile/android-activity.git
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Update README.md
Update example (copy from na-mainloop)
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@@ -176,75 +176,87 @@ automatically release the blocked Java thread once it has delivered the correspo
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For example:
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```rust
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use native_activity::{PollEvent, MainEvent};
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use android_activity::{AndroidApp, MainEvent, PollEvent, InputStatus};
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use log::info;
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#[no_mangle]
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extern "C" fn android_main() {
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android_logger::init_once(
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android_logger::Config::default().with_min_level(log::Level::Info)
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);
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fn android_main(app: AndroidApp) {
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android_logger::init_once(android_logger::Config::default().with_min_level(log::Level::Info));
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let mut quit = false;
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let mut redraw_pending = true;
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let mut render_state: Option<()> = Default::default();
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let app = native_activity::android_app();
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while !quit {
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app.poll_events(Some(std::time::Duration::from_millis(500)) /* timeout */, |event| {
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match event {
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PollEvent::Wake => { info!("Early wake up"); },
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PollEvent::Timeout => {
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info!("Timed out");
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// Real app would probably rely on vblank sync via graphics API...
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redraw_pending = true;
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},
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PollEvent::Main(main_event) => {
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info!("Main event: {:?}", main_event);
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match main_event {
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MainEvent::SaveState { saver, .. } => {
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saver.store("foo://bar".as_bytes());
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},
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MainEvent::Pause => {},
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MainEvent::Resume { loader, .. } => {
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if let Some(state) = loader.load() {
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if let Ok(uri) = String::from_utf8(state) {
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info!("Resumed with saved state = {uri:#?}");
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app.poll_events(
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Some(std::time::Duration::from_secs(1)), /* timeout */
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|event| {
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match event {
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PollEvent::Wake => {
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info!("Early wake up");
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}
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PollEvent::Timeout => {
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info!("Timed out");
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// Real app would probably rely on vblank sync via graphics API...
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redraw_pending = true;
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}
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PollEvent::Main(main_event) => {
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info!("Main event: {:?}", main_event);
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match main_event {
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MainEvent::SaveState { saver, .. } => {
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saver.store("foo://bar".as_bytes());
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}
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MainEvent::Pause => {}
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MainEvent::Resume { loader, .. } => {
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if let Some(state) = loader.load() {
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if let Ok(uri) = String::from_utf8(state) {
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info!("Resumed with saved state = {uri:#?}");
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}
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}
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}
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},
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MainEvent::InitWindow { .. } => {
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render_state = Some(());
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redraw_pending = true;
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},
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MainEvent::TerminateWindow { .. } => {
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render_state = None;
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MainEvent::InitWindow { .. } => {
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render_state = Some(());
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redraw_pending = true;
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}
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MainEvent::TerminateWindow { .. } => {
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render_state = None;
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}
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MainEvent::WindowResized { .. } => {
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redraw_pending = true;
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}
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MainEvent::RedrawNeeded { .. } => {
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redraw_pending = true;
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}
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MainEvent::InputAvailable { .. } => {
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redraw_pending = true;
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}
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MainEvent::ConfigChanged { .. } => {
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info!("Config Changed: {:#?}", app.config());
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}
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MainEvent::LowMemory => {}
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MainEvent::Destroy => quit = true,
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_ => { /* ... */ }
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}
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MainEvent::WindowResized { .. } => { redraw_pending = true; },
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MainEvent::RedrawNeeded { ..} => { redraw_pending = true; },
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MainEvent::LowMemory => {},
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MainEvent::Destroy => { quit = true },
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_ => { /* ... */}
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}
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},
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_ => {}
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}
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if redraw_pending {
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if let Some(_rs) = render_state {
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redraw_pending = false;
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// Handle input
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app.input_events(|event| {
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info!("Input Event: {event:?}");
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});
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info!("Render...");
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_ => {}
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}
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}
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});
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if redraw_pending {
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if let Some(_rs) = render_state {
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redraw_pending = false;
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// Handle input
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app.input_events(|event| {
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info!("Input Event: {event:?}");
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InputStatus::Unhandled
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});
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info!("Render...");
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}
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}
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},
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);
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}
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}
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```
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