Update examples to use android_activity

This commit is contained in:
Robert Bragg
2022-07-03 14:46:27 +01:00
parent 12aa17ee42
commit 2264826535
12 changed files with 21 additions and 25 deletions
+2 -2
View File
@@ -17,7 +17,7 @@ egui-winit = { version = "0.18", default-features = false }
egui_demo_lib = "0.18"
[patch.crates-io]
winit = { git = "https://github.com/rib/winit", branch = "agdk-game-activity" }
winit = { git = "https://github.com/rib/winit", branch = "android-activity" }
#winit = { path="../../../winit" }
egui = { git = "https://github.com/emilk/egui" }
@@ -37,7 +37,7 @@ env_logger = "0.9"
[target.'cfg(target_os = "android")'.dependencies]
android_logger = "0.11.0"
game-activity = { path="../../game-activity" }
android-activity = { path="../../android-activity", features = [ "game-activity" ] }
[features]
default = []
+2 -2
View File
@@ -1,11 +1,11 @@
use log::Level;
use winit::event_loop::{EventLoopWindowTarget, EventLoopBuilder, EventLoop};
#[cfg(target_os="android")]
use android_activity::AndroidApp;
#[cfg(target_os="android")]
use winit::platform::android::EventLoopBuilderExtAndroid;
use game_activity::AndroidApp;
use winit::{
event_loop::{ControlFlow},
};
+1 -1
View File
@@ -8,7 +8,7 @@ edition = "2021"
[dependencies]
log = "0.4"
android_logger = "0.11.0"
game-activity = { path="../../game-activity" }
android-activity = { path="../../android-activity", features = "game-activity" }
[lib]
name="main"
+1 -1
View File
@@ -1,4 +1,4 @@
use game_activity::{AndroidApp, PollEvent, MainEvent};
use android_activity::{AndroidApp, PollEvent, MainEvent};
use log::info;
#[no_mangle]
+2 -2
View File
@@ -7,7 +7,7 @@ edition = "2021"
[dependencies]
log = "0.4"
winit = { git = "https://github.com/rib/winit", branch = "agdk-game-activity" }
winit = { git = "https://github.com/rib/winit", branch = "android-activity"}
#winit = { path="../../../winit" }
wgpu = "0.12.0"
pollster = "0.2"
@@ -17,7 +17,7 @@ env_logger = "0.9"
[target.'cfg(target_os = "android")'.dependencies]
android_logger = "0.11.0"
game-activity = { path="../../game-activity" }
android-activity = { path="../../android-activity", features = [ "game-activity" ] }
[features]
default = []
+3 -6
View File
@@ -6,8 +6,6 @@ use std::sync::{Arc, RwLock};
use log::Level;
use log::trace;
use game_activity::AndroidApp;
use wgpu::TextureFormat;
use wgpu::{Instance, Adapter, Device, ShaderModule, PipelineLayout, RenderPipeline, Queue};
@@ -16,6 +14,8 @@ use winit::{
event_loop::{ControlFlow, EventLoop, EventLoopBuilder, EventLoopWindowTarget},
};
#[cfg(target_os="android")]
use game_activity::AndroidApp;
#[cfg(target_os="android")]
use winit::platform::android::EventLoopBuilderExtAndroid;
@@ -314,7 +314,7 @@ fn _main(event_loop: EventLoop<()>) {
#[cfg(target_os="android")]
#[no_mangle]
extern "C" fn android_main(app: AndroidApp) {
fn android_main(app: AndroidApp) {
android_logger::init_once(
android_logger::Config::default().with_min_level(Level::Trace)
);
@@ -324,9 +324,6 @@ extern "C" fn android_main(app: AndroidApp) {
.build();
_main(event_loop);
}
// Stop rust-analyzer from complaining that this file doesn't have a main() function...
#[cfg(target_os="android")]
fn main() {}
#[cfg(not(target_os="android"))]
fn main() {
+1 -1
View File
@@ -8,7 +8,7 @@ edition = "2021"
[dependencies]
log = "0.4"
android_logger = "0.11.0"
native-activity = { path="../../native-activity" }
android-activity = { path="../../android-activity", features = [ "native-activity" ] }
[lib]
#name="na_mainloop"
+1 -1
View File
@@ -1,4 +1,4 @@
use native_activity::{PollEvent, MainEvent, AndroidApp};
use android_activity::{PollEvent, MainEvent, AndroidApp};
use log::info;
#[no_mangle]
+1 -1
View File
@@ -8,7 +8,7 @@ edition = "2021"
[dependencies]
log = "0.4"
android_logger = "0.11.0"
native-activity = { path="../../native-activity" }
android-activity = { path="../../android-activity", features = [ "native-activity" ] }
ndk-context = "0.1"
jni = "0.19"
+2 -4
View File
@@ -1,5 +1,5 @@
use native_activity::{PollEvent, MainEvent};
use android_activity::{PollEvent, MainEvent, AndroidApp};
use log::Level;
use log::{trace, info};
use std::time::Duration;
@@ -11,8 +11,7 @@ struct AppState {
}
#[no_mangle]
extern "C" fn android_main() {
fn android_main(app: AndroidApp) {
android_logger::init_once(
android_logger::Config::default().with_min_level(Level::Info)
);
@@ -21,7 +20,6 @@ extern "C" fn android_main() {
let mut redraw_pending = true;
let mut render_state: Option<()> = Default::default();
let app = native_activity::android_app();
while !quit {
app.poll_events(Some(Duration::from_millis(500)) /* timeout */, |event| {
match event {
+3 -2
View File
@@ -7,7 +7,8 @@ edition = "2021"
[dependencies]
log = "0.4"
winit = { version = "0.26", default-features = false, features = [ "native-activity" ] }
winit = { git = "https://github.com/rib/winit", branch = "android-activity" }
#winit = { path="../../../winit" }
wgpu = "0.12.0"
pollster = "0.2"
@@ -16,7 +17,7 @@ env_logger = "0.9"
[target.'cfg(target_os = "android")'.dependencies]
android_logger = "0.11.0"
native-activity = { path="../../native-activity" }
android-activity = { path="../../android-activity", features = [ "native-activity" ] }
[features]
default = []
+2 -2
View File
@@ -9,13 +9,13 @@ use log::trace;
use wgpu::TextureFormat;
use wgpu::{Instance, Adapter, Device, ShaderModule, PipelineLayout, RenderPipeline, Queue};
use native_activity::AndroidApp;
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget, EventLoopBuilder},
};
#[cfg(target_os="android")]
use android_activity::AndroidApp;
#[cfg(target_os="android")]
use winit::platform::android::EventLoopBuilderExtAndroid;