Call Activity.finish() when android_main returns

Calling Activity.finish() is what ensures the Activity will get
gracefully destroyed, including calling the Activity's onDestroy
method.

Fixes: #67
This commit is contained in:
Robert Bragg
2023-04-27 22:00:43 +01:00
parent 924e5405c2
commit 3843a7cfaa
4 changed files with 96 additions and 58 deletions
+2
View File
@@ -3,6 +3,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
### Changed
- The `Activity.finish()` method is now called when `android_main` returns so the `Activity` will be destroyed ([#67](https://github.com/rust-mobile/android-activity/issues/67))
## [0.4.1] - 2022-02-16
### Added
+47 -28
View File
@@ -6,6 +6,7 @@ use std::io::{BufRead, BufReader};
use std::marker::PhantomData;
use std::ops::Deref;
use std::os::unix::prelude::*;
use std::panic::catch_unwind;
use std::ptr::NonNull;
use std::sync::{Arc, RwLock};
use std::time::Duration;
@@ -23,7 +24,7 @@ use ndk::asset::AssetManager;
use ndk::configuration::Configuration;
use ndk::native_window::NativeWindow;
use crate::util::{abort_on_panic, android_log};
use crate::util::{abort_on_panic, android_log, log_panic};
use crate::{
util, AndroidApp, ConfigurationRef, InputStatus, MainEvent, PollEvent, Rect, WindowManagerFlags,
};
@@ -603,7 +604,8 @@ extern "Rust" {
// `app_main` function. This is run on a dedicated thread spawned
// by android_native_app_glue.
#[no_mangle]
pub unsafe extern "C" fn _rust_glue_entry(app: *mut ffi::android_app) {
#[allow(unused_unsafe)] // Otherwise rust 1.64 moans about using unsafe{} in unsafe functions
pub unsafe extern "C" fn _rust_glue_entry(native_app: *mut ffi::android_app) {
abort_on_panic(|| {
// Maybe make this stdout/stderr redirection an optional / opt-in feature?...
let mut logpipe: [RawFd; 2] = Default::default();
@@ -627,34 +629,51 @@ pub unsafe extern "C" fn _rust_glue_entry(app: *mut ffi::android_app) {
}
});
let jvm: *mut JavaVM = (*(*app).activity).vm;
let activity: jobject = (*(*app).activity).javaGameActivity;
ndk_context::initialize_android_context(jvm.cast(), activity.cast());
let jvm = unsafe {
let jvm = (*(*native_app).activity).vm;
let activity: jobject = (*(*native_app).activity).javaGameActivity;
ndk_context::initialize_android_context(jvm.cast(), activity.cast());
let app = AndroidApp::from_ptr(NonNull::new(app).unwrap());
// Since this is a newly spawned thread then the JVM hasn't been attached
// to the thread yet. Attach before calling the applications main function
// so they can safely make JNI calls
let mut jenv_out: *mut core::ffi::c_void = std::ptr::null_mut();
if let Some(attach_current_thread) = (*(*jvm)).AttachCurrentThread {
attach_current_thread(jvm, &mut jenv_out, std::ptr::null_mut());
}
// Since this is a newly spawned thread then the JVM hasn't been attached
// to the thread yet. Attach before calling the applications main function
// so they can safely make JNI calls
let mut jenv_out: *mut core::ffi::c_void = std::ptr::null_mut();
if let Some(attach_current_thread) = (*(*jvm)).AttachCurrentThread {
attach_current_thread(jvm, &mut jenv_out, std::ptr::null_mut());
jvm
};
unsafe {
let app = AndroidApp::from_ptr(NonNull::new(native_app).unwrap());
// We want to specifically catch any panic from the application's android_main
// so we can finish + destroy the Activity gracefully via the JVM
catch_unwind(|| {
// XXX: If we were in control of the Java Activity subclass then
// we could potentially run the android_main function via a Java native method
// springboard (e.g. call an Activity subclass method that calls a jni native
// method that then just calls android_main()) that would make sure there was
// a Java frame at the base of our call stack which would then be recognised
// when calling FindClass to lookup a suitable classLoader, instead of
// defaulting to the system loader. Without this then it's difficult for native
// code to look up non-standard Java classes.
android_main(app);
})
.unwrap_or_else(|panic| log_panic(panic));
// Let JVM know that our Activity can be destroyed before detaching from the JVM
//
// "Note that this method can be called from any thread; it will send a message
// to the main thread of the process where the Java finish call will take place"
ffi::GameActivity_finish((*native_app).activity);
if let Some(detach_current_thread) = (*(*jvm)).DetachCurrentThread {
detach_current_thread(jvm);
}
ndk_context::release_android_context();
}
// XXX: If we were in control of the Java Activity subclass then
// we could potentially run the android_main function via a Java native method
// springboard (e.g. call an Activity subclass method that calls a jni native
// method that then just calls android_main()) that would make sure there was
// a Java frame at the base of our call stack which would then be recognised
// when calling FindClass to lookup a suitable classLoader, instead of
// defaulting to the system loader. Without this then it's difficult for native
// code to look up non-standard Java classes.
android_main(app);
if let Some(detach_current_thread) = (*(*jvm)).DetachCurrentThread {
detach_current_thread(jvm);
}
ndk_context::release_android_context();
})
}
+27 -10
View File
@@ -8,6 +8,7 @@ use std::{
io::{BufRead, BufReader},
ops::Deref,
os::unix::prelude::{FromRawFd, RawFd},
panic::catch_unwind,
ptr::{self, NonNull},
sync::{Arc, Condvar, Mutex, Weak},
};
@@ -15,7 +16,11 @@ use std::{
use log::Level;
use ndk::{configuration::Configuration, input_queue::InputQueue, native_window::NativeWindow};
use crate::{util::abort_on_panic, util::android_log, ConfigurationRef};
use crate::{
util::android_log,
util::{abort_on_panic, log_panic},
ConfigurationRef,
};
use super::{AndroidApp, Rect};
@@ -803,6 +808,7 @@ unsafe extern "C" fn on_content_rect_changed(
/// This is the native entrypoint for our cdylib library that `ANativeActivity` will look for via `dlsym`
#[no_mangle]
#[allow(unused_unsafe)] // Otherwise rust 1.64 moans about using unsafe{} in unsafe functions
extern "C" fn ANativeActivity_onCreate(
activity: *mut ndk_sys::ANativeActivity,
saved_state: *const libc::c_void,
@@ -874,15 +880,26 @@ extern "C" fn ANativeActivity_onCreate(
rust_glue.notify_main_thread_running();
unsafe {
// XXX: If we were in control of the Java Activity subclass then
// we could potentially run the android_main function via a Java native method
// springboard (e.g. call an Activity subclass method that calls a jni native
// method that then just calls android_main()) that would make sure there was
// a Java frame at the base of our call stack which would then be recognised
// when calling FindClass to lookup a suitable classLoader, instead of
// defaulting to the system loader. Without this then it's difficult for native
// code to look up non-standard Java classes.
android_main(app);
// We want to specifically catch any panic from the application's android_main
// so we can finish + destroy the Activity gracefully via the JVM
catch_unwind(|| {
// XXX: If we were in control of the Java Activity subclass then
// we could potentially run the android_main function via a Java native method
// springboard (e.g. call an Activity subclass method that calls a jni native
// method that then just calls android_main()) that would make sure there was
// a Java frame at the base of our call stack which would then be recognised
// when calling FindClass to lookup a suitable classLoader, instead of
// defaulting to the system loader. Without this then it's difficult for native
// code to look up non-standard Java classes.
android_main(app);
})
.unwrap_or_else(|panic| log_panic(panic));
// Let JVM know that our Activity can be destroyed before detaching from the JVM
//
// "Note that this method can be called from any thread; it will send a message
// to the main thread of the process where the Java finish call will take place"
ndk_sys::ANativeActivity_finish(activity);
if let Some(detach_current_thread) = (*(*jvm)).DetachCurrentThread {
detach_current_thread(jvm);
+20 -20
View File
@@ -31,6 +31,25 @@ pub(crate) fn android_log(level: Level, tag: &CStr, msg: &CStr) {
}
}
pub(crate) fn log_panic(panic: Box<dyn std::any::Any + Send>) {
let rust_panic = unsafe { CStr::from_bytes_with_nul_unchecked(b"RustPanic\0") };
if let Some(panic) = panic.downcast_ref::<String>() {
if let Ok(msg) = CString::new(panic.clone()) {
android_log(Level::Error, rust_panic, &msg);
}
} else if let Ok(panic) = panic.downcast::<&str>() {
if let Ok(msg) = CString::new(*panic) {
android_log(Level::Error, rust_panic, &msg);
}
} else {
let unknown_panic = unsafe { CStr::from_bytes_with_nul_unchecked(b"UnknownPanic\0") };
android_log(Level::Error, unknown_panic, unsafe {
CStr::from_bytes_with_nul_unchecked(b"\0")
});
}
}
/// Run a closure and abort the program if it panics.
///
/// This is generally used to ensure Rust callbacks won't unwind past the JNI boundary, which leads
@@ -45,26 +64,7 @@ pub(crate) fn abort_on_panic<R>(f: impl FnOnce() -> R) -> R {
//
// Just in case our attempt to log a panic could itself cause a panic we use a
// second catch_unwind here.
let _ = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
// Try logging the panic, but abort if that fails.
let rust_panic = unsafe { CStr::from_bytes_with_nul_unchecked(b"RustPanic\0") };
if let Some(panic) = panic.downcast_ref::<String>() {
if let Ok(msg) = CString::new(panic.clone()) {
android_log(Level::Error, rust_panic, &msg);
}
} else if let Ok(panic) = panic.downcast::<&str>() {
if let Ok(msg) = CString::new(*panic) {
android_log(Level::Error, rust_panic, &msg);
}
} else {
let unknown_panic =
unsafe { CStr::from_bytes_with_nul_unchecked(b"UnknownPanic\0") };
android_log(Level::Error, unknown_panic, unsafe {
CStr::from_bytes_with_nul_unchecked(b"\0")
});
}
}));
let _ = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| log_panic(panic)));
std::process::abort();
})
}