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agdk-winit-wgpu: fix use of android_activity
Fixes issue raised in #6 by @tschrpl
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@@ -15,7 +15,7 @@ use winit::{
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};
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#[cfg(target_os="android")]
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use game_activity::AndroidApp;
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use android_activity::AndroidApp;
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#[cfg(target_os="android")]
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use winit::platform::android::EventLoopBuilderExtAndroid;
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