Remove unused src/shader.wgsl from agdk-mainloop example

This commit is contained in:
Robert Bragg
2022-05-10 03:08:56 +01:00
parent 915f7382e5
commit 74e8ff645a
-11
View File
@@ -1,11 +0,0 @@
@vertex
fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
let x = f32(i32(in_vertex_index) - 1);
let y = f32(i32(in_vertex_index & 1u) * 2 - 1);
return vec4<f32>(x, y, 0.0, 1.0);
}
@fragment
fn fs_main() -> @location(0) vec4<f32> {
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
}