mirror of
https://github.com/rust-mobile/android-activity.git
synced 2026-07-04 05:47:26 +00:00
Merge pull request #98 from rust-mobile/rib/pr/fix-game-activity-deadlock
GameActivity PATH: fix deadlocks in java callbacks after app destroyed
This commit is contained in:
@@ -1,6 +1,9 @@
|
||||
#![allow(dead_code)]
|
||||
|
||||
fn build_glue_for_game_activity() {
|
||||
for f in ["GameActivity.h", "GameActivity.cpp"] {
|
||||
println!("cargo:rerun-if-changed=game-activity-csrc/game-activity/{f}");
|
||||
}
|
||||
cc::Build::new()
|
||||
.cpp(true)
|
||||
.include("game-activity-csrc")
|
||||
@@ -8,12 +11,20 @@ fn build_glue_for_game_activity() {
|
||||
.extra_warnings(false)
|
||||
.cpp_link_stdlib("c++_static")
|
||||
.compile("libgame_activity.a");
|
||||
|
||||
for f in ["gamecommon.h", "gametextinput.h", "gametextinput.cpp"] {
|
||||
println!("cargo:rerun-if-changed=game-activity-csrc/game-text-input/{f}");
|
||||
}
|
||||
cc::Build::new()
|
||||
.cpp(true)
|
||||
.include("game-activity-csrc")
|
||||
.file("game-activity-csrc/game-text-input/gametextinput.cpp")
|
||||
.cpp_link_stdlib("c++_static")
|
||||
.compile("libgame_text_input.a");
|
||||
|
||||
for f in ["android_native_app_glue.h", "android_native_app_glue.c"] {
|
||||
println!("cargo:rerun-if-changed=game-activity-csrc/native_app_glue/{f}");
|
||||
}
|
||||
cc::Build::new()
|
||||
.include("game-activity-csrc")
|
||||
.include("game-activity-csrc/game-activity/native_app_glue")
|
||||
|
||||
+58
-5
@@ -308,6 +308,15 @@ static void android_app_set_window(struct android_app* android_app,
|
||||
ANativeWindow* window) {
|
||||
LOGV("android_app_set_window called");
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
|
||||
// NB: we have to consider that the native thread could have already
|
||||
// (gracefully) exit (setting android_app->destroyed) and so we need
|
||||
// to be careful to avoid a deadlock waiting for a thread that's
|
||||
// already exit.
|
||||
if (android_app->destroyed) {
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
return;
|
||||
}
|
||||
if (android_app->pendingWindow != NULL) {
|
||||
android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
|
||||
}
|
||||
@@ -324,15 +333,30 @@ static void android_app_set_window(struct android_app* android_app,
|
||||
static void android_app_set_activity_state(struct android_app* android_app,
|
||||
int8_t cmd) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app_write_cmd(android_app, cmd);
|
||||
while (android_app->activityState != cmd) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
|
||||
// NB: we have to consider that the native thread could have already
|
||||
// (gracefully) exit (setting android_app->destroyed) and so we need
|
||||
// to be careful to avoid a deadlock waiting for a thread that's
|
||||
// already exit.
|
||||
if (!android_app->destroyed) {
|
||||
android_app_write_cmd(android_app, cmd);
|
||||
while (android_app->activityState != cmd) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
}
|
||||
|
||||
static void android_app_free(struct android_app* android_app) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
|
||||
// It's possible that onDestroy is called after we have already 'destroyed'
|
||||
// the app (via `android_app_destroy` due to `android_main` returning.
|
||||
//
|
||||
// In this case `->destroyed` will already be set (so we won't deadlock in
|
||||
// the loop below) but we still need to close the messaging fds and finish
|
||||
// freeing the android_app
|
||||
|
||||
android_app_write_cmd(android_app, APP_CMD_DESTROY);
|
||||
while (!android_app->destroyed) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
@@ -372,6 +396,16 @@ static void onSaveInstanceState(GameActivity* activity,
|
||||
|
||||
struct android_app* android_app = ToApp(activity);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
|
||||
// NB: we have to consider that the native thread could have already
|
||||
// (gracefully) exit (setting android_app->destroyed) and so we need
|
||||
// to be careful to avoid a deadlock waiting for a thread that's
|
||||
// already exit.
|
||||
if (android_app->destroyed) {
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
return;
|
||||
}
|
||||
|
||||
android_app->stateSaved = 0;
|
||||
android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
|
||||
while (!android_app->stateSaved) {
|
||||
@@ -481,6 +515,15 @@ static bool onTouchEvent(GameActivity* activity,
|
||||
struct android_app* android_app = ToApp(activity);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
|
||||
// NB: we have to consider that the native thread could have already
|
||||
// (gracefully) exit (setting android_app->destroyed) and so we need
|
||||
// to be careful to avoid a deadlock waiting for a thread that's
|
||||
// already exit.
|
||||
if (android_app->destroyed) {
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (android_app->motionEventFilter != NULL &&
|
||||
!android_app->motionEventFilter(event)) {
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
@@ -563,6 +606,15 @@ static bool onKey(GameActivity* activity, const GameActivityKeyEvent* event) {
|
||||
struct android_app* android_app = ToApp(activity);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
|
||||
// NB: we have to consider that the native thread could have already
|
||||
// (gracefully) exit (setting android_app->destroyed) and so we need
|
||||
// to be careful to avoid a deadlock waiting for a thread that's
|
||||
// already exit.
|
||||
if (android_app->destroyed) {
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (android_app->keyEventFilter != NULL &&
|
||||
!android_app->keyEventFilter(event)) {
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
@@ -599,8 +651,9 @@ static void onTextInputEvent(GameActivity* activity,
|
||||
const GameTextInputState* state) {
|
||||
struct android_app* android_app = ToApp(activity);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
|
||||
android_app->textInputState = 1;
|
||||
if (!android_app->destroyed) {
|
||||
android_app->textInputState = 1;
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user