Bump MSRV to 1.68

- Lets us build with cargo ndk 3+
- Lets us remove suppression for false-negative clippy warning about unsafe
  blocks in unsafe functions

- 1.68.0 notably also builds the standard library with a newer r25 NDK
  toolchain which avoid the need for awkward libgcc workarounds, so it's
  anyway a desirable baseline for Android projects.
This commit is contained in:
Robert Bragg
2023-08-03 17:01:27 +01:00
parent 865cc6a780
commit 942053d88e
4 changed files with 8 additions and 20 deletions
+3 -7
View File
@@ -16,9 +16,8 @@ jobs:
strategy:
fail-fast: false
matrix:
# XXX: We are currently constrained by Winit's MSRV policy + CI system
# See Cargo.toml for details
rust_version: [1.64.0, stable]
# See top README for MSRV policy
rust_version: [1.68.0, stable]
steps:
- uses: actions/checkout@v3
@@ -35,10 +34,7 @@ jobs:
i686-linux-android
- name: Install cargo-ndk
# XXX: We have to use an old version of cargo-ndk that supports the
# libgcc linker workaround for rust < 1.68 because Winit's CI system
# currently requires this crate to be buildable with 1.64
run: cargo install cargo-ndk --version "^2"
run: cargo install cargo-ndk
- name: Build game-activity
working-directory: android-activity
+5 -11
View File
@@ -10,18 +10,12 @@ documentation = "https://docs.rs/android-activity"
description = "Glue for building Rust applications on Android with NativeActivity or GameActivity"
license = "MIT OR Apache-2.0"
# XXX: Even though we have our own MSRV policy that says we only promise to
# support stable releases over the last three months we actually end up
# constrained by the MSRV policy of Winit, which is currently based on
# supporting Alacritty on Debian Sid, and requires a > 10 month old Rust version
# 1.68 was when Rust last updated the Android NDK version used to build the
# standard library which avoids needing the -lunwind workaround in build tools.
#
# This Winit policiy is unfortunately in conflict with what makes sense for
# Android because versions below 1.68 for Android requires awkward toolchain
# linker workarounds, and can't even be compiled with newer versions of
# `cargo ndk` that removed these linker workarounds.
#
# TODO: Open a PR for Winit's CI to test Android builds using a newer toolchain.
rust-version = "1.64"
# We depend on cargo-ndk for building which has dropped support for the above
# linker workaround.
rust-version = "1.68.0"
[features]
# Note: we don't enable any backend by default since features
@@ -909,7 +909,6 @@ extern "Rust" {
// `app_main` function. This is run on a dedicated thread spawned
// by android_native_app_glue.
#[no_mangle]
#[allow(unused_unsafe)] // Otherwise rust 1.64 moans about using unsafe{} in unsafe functions
pub unsafe extern "C" fn _rust_glue_entry(native_app: *mut ffi::android_app) {
abort_on_panic(|| {
// Maybe make this stdout/stderr redirection an optional / opt-in feature?...
@@ -828,7 +828,6 @@ unsafe extern "C" fn on_content_rect_changed(
/// This is the native entrypoint for our cdylib library that `ANativeActivity` will look for via `dlsym`
#[no_mangle]
#[allow(unused_unsafe)] // Otherwise rust 1.64 moans about using unsafe{} in unsafe functions
extern "C" fn ANativeActivity_onCreate(
activity: *mut ndk_sys::ANativeActivity,
saved_state: *const libc::c_void,