mirror of
https://github.com/rust-mobile/android-activity.git
synced 2026-07-10 08:44:11 +00:00
Merge pull request #88 from lexi-the-cute/main
Updated To Games-Activity 2.0.2
This commit is contained in:
@@ -5,11 +5,12 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Changed
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- GameActivity updated to 2.0.2 (requires the corresponding 2.0.2 `.aar` release from Google) ([#88](https://github.com/rust-mobile/android-activity/pull/88))
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## [0.4.3] - 2022-07-30
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### Fixed
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- Fixed a deadlock in the `native-activity` backend while waiting for the native thread after getting an `onDestroy` callback from Java ([#94](https://github.com/rust-mobile/android-activity/pull/94))
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- Fixed numerous deadlocks in the `game-activity` backend with how it would wait for the native thread in various Java callbacks, after the app has returned from `android_main` ([#98](https://github.com/rust-mobile/android-activity/pull/98))
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## [0.4.2] - 2022-06-17
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@@ -26,7 +27,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Changed
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- Removed some overly-verbose logging in the `native-activity` backend ([#49](https://github.com/rust-mobile/android-activity/pull/49))
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### Removed
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- Most of the examples were moved to https://github.com/rust-mobile/rust-android-examples ([#50](https://github.com/rust-mobile/android-activity/pull/50))
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- Most of the examples were moved to <https://github.com/rust-mobile/rust-android-examples> ([#50](https://github.com/rust-mobile/android-activity/pull/50))
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## [0.4] - 2022-11-10
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### Changed
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@@ -61,4 +62,4 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [0.1] - 2022-07-04
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### Added
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- Initial release
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- Initial release
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@@ -1,13 +1,20 @@
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#![allow(dead_code)]
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fn build_glue_for_game_activity() {
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for f in ["GameActivity.h", "GameActivity.cpp"] {
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for f in [
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"GameActivity.h",
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"GameActivity.cpp",
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"GameActivityEvents.h",
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"GameActivityEvents.cpp",
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"GameActivityLog.h",
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] {
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println!("cargo:rerun-if-changed=game-activity-csrc/game-activity/{f}");
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}
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cc::Build::new()
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.cpp(true)
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.include("game-activity-csrc")
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.file("game-activity-csrc/game-activity/GameActivity.cpp")
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.file("game-activity-csrc/game-activity/GameActivityEvents.cpp")
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.extra_warnings(false)
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.cpp_link_stdlib("c++_static")
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.compile("libgame_activity.a");
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@@ -0,0 +1,41 @@
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/*
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* Copyright 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
|
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* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
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* See the License for the specific language governing permissions and
|
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* limitations under the License.
|
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*/
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/*
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* This is the main interface to the Android Performance Tuner library, also
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* known as Tuning Fork.
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*
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* It is part of the Android Games SDK and produces best results when integrated
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* with the Swappy Frame Pacing Library.
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*
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* See the documentation at
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* https://developer.android.com/games/sdk/performance-tuner/custom-engine for
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* more information on using this library in a native Android game.
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*
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*/
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#pragma once
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// There are separate versions for each GameSDK component that use this format:
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#define ANDROID_GAMESDK_PACKED_VERSION(MAJOR, MINOR, BUGFIX) \
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((MAJOR << 16) | (MINOR << 8) | (BUGFIX))
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// Accessors
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#define ANDROID_GAMESDK_MAJOR_VERSION(PACKED) ((PACKED) >> 16)
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#define ANDROID_GAMESDK_MINOR_VERSION(PACKED) (((PACKED) >> 8) & 0xff)
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#define ANDROID_GAMESDK_BUGFIX_VERSION(PACKED) ((PACKED) & 0xff)
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#define AGDK_STRING_VERSION(MAJOR, MINOR, BUGFIX, GIT) \
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#MAJOR "." #MINOR "." #BUGFIX "." #GIT
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File diff suppressed because it is too large
Load Diff
@@ -36,12 +36,22 @@
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#include <stdint.h>
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#include <sys/types.h>
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#include "common/gamesdk_common.h"
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#include "game-activity/GameActivityEvents.h"
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#include "game-text-input/gametextinput.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define GAMEACTIVITY_MAJOR_VERSION 2
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#define GAMEACTIVITY_MINOR_VERSION 0
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#define GAMEACTIVITY_BUGFIX_VERSION 2
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#define GAMEACTIVITY_PACKED_VERSION \
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ANDROID_GAMESDK_PACKED_VERSION(GAMEACTIVITY_MAJOR_VERSION, \
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GAMEACTIVITY_MINOR_VERSION, \
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GAMEACTIVITY_BUGFIX_VERSION)
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/**
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* {@link GameActivityCallbacks}
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*/
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@@ -115,199 +125,6 @@ typedef struct GameActivity {
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const char* obbPath;
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} GameActivity;
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/**
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* The maximum number of axes supported in an Android MotionEvent.
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* See https://developer.android.com/ndk/reference/group/input.
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*/
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#define GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT 48
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/**
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* \brief Describe information about a pointer, found in a
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* GameActivityMotionEvent.
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*
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* You can read values directly from this structure, or use helper functions
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* (`GameActivityPointerAxes_getX`, `GameActivityPointerAxes_getY` and
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* `GameActivityPointerAxes_getAxisValue`).
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*
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* The X axis and Y axis are enabled by default but any other axis that you want
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* to read **must** be enabled first, using
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* `GameActivityPointerAxes_enableAxis`.
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*
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* \see GameActivityMotionEvent
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*/
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typedef struct GameActivityPointerAxes {
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int32_t id;
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int32_t toolType;
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float axisValues[GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT];
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float rawX;
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float rawY;
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} GameActivityPointerAxes;
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typedef struct GameActivityHistoricalPointerAxes {
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int64_t eventTime;
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float axisValues[GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT];
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} GameActivityHistoricalPointerAxes;
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/** \brief Get the current X coordinate of the pointer. */
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inline float GameActivityPointerAxes_getX(
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const GameActivityPointerAxes* pointerInfo) {
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return pointerInfo->axisValues[AMOTION_EVENT_AXIS_X];
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}
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/** \brief Get the current Y coordinate of the pointer. */
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inline float GameActivityPointerAxes_getY(
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const GameActivityPointerAxes* pointerInfo) {
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return pointerInfo->axisValues[AMOTION_EVENT_AXIS_Y];
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}
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/**
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* \brief Enable the specified axis, so that its value is reported in the
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* GameActivityPointerAxes structures stored in a motion event.
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*
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* You must enable any axis that you want to read, apart from
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* `AMOTION_EVENT_AXIS_X` and `AMOTION_EVENT_AXIS_Y` that are enabled by
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* default.
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*
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* If the axis index is out of range, nothing is done.
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*/
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void GameActivityPointerAxes_enableAxis(int32_t axis);
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/**
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* \brief Disable the specified axis. Its value won't be reported in the
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* GameActivityPointerAxes structures stored in a motion event anymore.
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*
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* Apart from X and Y, any axis that you want to read **must** be enabled first,
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||||
* using `GameActivityPointerAxes_enableAxis`.
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*
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* If the axis index is out of range, nothing is done.
|
||||
*/
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||||
void GameActivityPointerAxes_disableAxis(int32_t axis);
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||||
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/**
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* \brief Enable the specified axis, so that its value is reported in the
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* GameActivityHistoricalPointerAxes structures associated with a motion event.
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*
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* You must enable any axis that you want to read (no axes are enabled by
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* default).
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*
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* If the axis index is out of range, nothing is done.
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||||
*/
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void GameActivityHistoricalPointerAxes_enableAxis(int32_t axis);
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/**
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* \brief Disable the specified axis. Its value won't be reported in the
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* GameActivityHistoricalPointerAxes structures associated with motion events
|
||||
* anymore.
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*
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||||
* If the axis index is out of range, nothing is done.
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*/
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void GameActivityHistoricalPointerAxes_disableAxis(int32_t axis);
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||||
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||||
/**
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* \brief Get the value of the requested axis.
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*
|
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* Apart from X and Y, any axis that you want to read **must** be enabled first,
|
||||
* using `GameActivityPointerAxes_enableAxis`.
|
||||
*
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* Find the valid enums for the axis (`AMOTION_EVENT_AXIS_X`,
|
||||
* `AMOTION_EVENT_AXIS_Y`, `AMOTION_EVENT_AXIS_PRESSURE`...)
|
||||
* in https://developer.android.com/ndk/reference/group/input.
|
||||
*
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||||
* @param pointerInfo The structure containing information about the pointer,
|
||||
* obtained from GameActivityMotionEvent.
|
||||
* @param axis The axis to get the value from
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||||
* @return The value of the axis, or 0 if the axis is invalid or was not
|
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* enabled.
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||||
*/
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||||
inline float GameActivityPointerAxes_getAxisValue(
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GameActivityPointerAxes* pointerInfo, int32_t axis) {
|
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if (axis < 0 || axis >= GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return pointerInfo->axisValues[axis];
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||||
}
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||||
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||||
/**
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* The maximum number of pointers returned inside a motion event.
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*/
|
||||
#if (defined GAMEACTIVITY_MAX_NUM_POINTERS_IN_MOTION_EVENT_OVERRIDE)
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#define GAMEACTIVITY_MAX_NUM_POINTERS_IN_MOTION_EVENT \
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||||
GAMEACTIVITY_MAX_NUM_POINTERS_IN_MOTION_EVENT_OVERRIDE
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#else
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#define GAMEACTIVITY_MAX_NUM_POINTERS_IN_MOTION_EVENT 8
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#endif
|
||||
|
||||
/**
|
||||
* The maximum number of historic samples associated with a single motion event.
|
||||
*/
|
||||
#if (defined GAMEACTIVITY_MAX_NUM_HISTORICAL_IN_MOTION_EVENT_OVERRIDE)
|
||||
#define GAMEACTIVITY_MAX_NUM_HISTORICAL_IN_MOTION_EVENT \
|
||||
GAMEACTIVITY_MAX_NUM_HISTORICAL_IN_MOTION_EVENT_OVERRIDE
|
||||
#else
|
||||
#define GAMEACTIVITY_MAX_NUM_HISTORICAL_IN_MOTION_EVENT 8
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Describe a motion event that happened on the GameActivity SurfaceView.
|
||||
*
|
||||
* This is 1:1 mapping to the information contained in a Java `MotionEvent`
|
||||
* (see https://developer.android.com/reference/android/view/MotionEvent).
|
||||
*/
|
||||
typedef struct GameActivityMotionEvent {
|
||||
int32_t deviceId;
|
||||
int32_t source;
|
||||
int32_t action;
|
||||
|
||||
int64_t eventTime;
|
||||
int64_t downTime;
|
||||
|
||||
int32_t flags;
|
||||
int32_t metaState;
|
||||
|
||||
int32_t actionButton;
|
||||
int32_t buttonState;
|
||||
int32_t classification;
|
||||
int32_t edgeFlags;
|
||||
|
||||
uint32_t pointerCount;
|
||||
GameActivityPointerAxes
|
||||
pointers[GAMEACTIVITY_MAX_NUM_POINTERS_IN_MOTION_EVENT];
|
||||
|
||||
float precisionX;
|
||||
float precisionY;
|
||||
|
||||
int16_t historicalStart;
|
||||
|
||||
// Note the actual buffer of historical data has a length of
|
||||
// pointerCount * historicalCount, since the historical axis
|
||||
// data is per-pointer.
|
||||
int16_t historicalCount;
|
||||
} GameActivityMotionEvent;
|
||||
|
||||
/**
|
||||
* \brief Describe a key event that happened on the GameActivity SurfaceView.
|
||||
*
|
||||
* This is 1:1 mapping to the information contained in a Java `KeyEvent`
|
||||
* (see https://developer.android.com/reference/android/view/KeyEvent).
|
||||
*/
|
||||
typedef struct GameActivityKeyEvent {
|
||||
int32_t deviceId;
|
||||
int32_t source;
|
||||
int32_t action;
|
||||
|
||||
int64_t eventTime;
|
||||
int64_t downTime;
|
||||
|
||||
int32_t flags;
|
||||
int32_t metaState;
|
||||
|
||||
int32_t modifiers;
|
||||
int32_t repeatCount;
|
||||
int32_t keyCode;
|
||||
int32_t scanCode;
|
||||
} GameActivityKeyEvent;
|
||||
|
||||
/**
|
||||
* A function the user should call from their callback with the data, its length
|
||||
* and the library- supplied context.
|
||||
@@ -424,9 +241,7 @@ typedef struct GameActivityCallbacks {
|
||||
* only valid during the callback.
|
||||
*/
|
||||
bool (*onTouchEvent)(GameActivity* activity,
|
||||
const GameActivityMotionEvent* event,
|
||||
const GameActivityHistoricalPointerAxes* historical,
|
||||
int historicalLen);
|
||||
const GameActivityMotionEvent* event);
|
||||
|
||||
/**
|
||||
* Callback called for every key down event on the GameActivity SurfaceView.
|
||||
@@ -456,37 +271,14 @@ typedef struct GameActivityCallbacks {
|
||||
* Call GameActivity_getWindowInsets to retrieve the insets themselves.
|
||||
*/
|
||||
void (*onWindowInsetsChanged)(GameActivity* activity);
|
||||
|
||||
/**
|
||||
* Callback called when the rectangle in the window where the content
|
||||
* should be placed has changed.
|
||||
*/
|
||||
void (*onContentRectChanged)(GameActivity *activity, const ARect *rect);
|
||||
} GameActivityCallbacks;
|
||||
|
||||
/**
|
||||
* \brief Convert a Java `MotionEvent` to a `GameActivityMotionEvent`.
|
||||
*
|
||||
* This is done automatically by the GameActivity: see `onTouchEvent` to set
|
||||
* a callback to consume the received events.
|
||||
* This function can be used if you re-implement events handling in your own
|
||||
* activity. On return, the out_event->historicalStart will be zero, and should
|
||||
* be updated to index into whatever buffer out_historical is copied.
|
||||
* On return the length of out_historical is
|
||||
* (out_event->pointerCount x out_event->historicalCount) and is in a
|
||||
* pointer-major order (i.e. all axis for a pointer are contiguous)
|
||||
* Ownership of out_event is maintained by the caller.
|
||||
*/
|
||||
int GameActivityMotionEvent_fromJava(JNIEnv* env, jobject motionEvent,
|
||||
GameActivityMotionEvent* out_event,
|
||||
GameActivityHistoricalPointerAxes *out_historical);
|
||||
|
||||
/**
|
||||
* \brief Convert a Java `KeyEvent` to a `GameActivityKeyEvent`.
|
||||
*
|
||||
* This is done automatically by the GameActivity: see `onKeyUp` and `onKeyDown`
|
||||
* to set a callback to consume the received events.
|
||||
* This function can be used if you re-implement events handling in your own
|
||||
* activity.
|
||||
* Ownership of out_event is maintained by the caller.
|
||||
*/
|
||||
void GameActivityKeyEvent_fromJava(JNIEnv* env, jobject motionEvent,
|
||||
GameActivityKeyEvent* out_event);
|
||||
|
||||
/**
|
||||
* This is the function that must be in the native code to instantiate the
|
||||
* application's native activity. It is called with the activity instance (see
|
||||
@@ -504,7 +296,7 @@ typedef void GameActivity_createFunc(GameActivity* activity, void* savedState,
|
||||
* "android.app.func_name" string meta-data in your manifest to use a different
|
||||
* function.
|
||||
*/
|
||||
extern GameActivity_createFunc GameActivity_onCreate;
|
||||
extern GameActivity_createFunc GameActivity_onCreate_C;
|
||||
|
||||
/**
|
||||
* Finish the given activity. Its finish() method will be called, causing it
|
||||
@@ -811,6 +603,30 @@ void GameActivity_getWindowInsets(GameActivity* activity,
|
||||
void GameActivity_setImeEditorInfo(GameActivity* activity, int inputType,
|
||||
int actionId, int imeOptions);
|
||||
|
||||
/**
|
||||
* These are getters for Configuration class members. They may be called from
|
||||
* any thread.
|
||||
*/
|
||||
int GameActivity_getOrientation(GameActivity* activity);
|
||||
int GameActivity_getColorMode(GameActivity* activity);
|
||||
int GameActivity_getDensityDpi(GameActivity* activity);
|
||||
float GameActivity_getFontScale(GameActivity* activity);
|
||||
int GameActivity_getFontWeightAdjustment(GameActivity* activity);
|
||||
int GameActivity_getHardKeyboardHidden(GameActivity* activity);
|
||||
int GameActivity_getKeyboard(GameActivity* activity);
|
||||
int GameActivity_getKeyboardHidden(GameActivity* activity);
|
||||
int GameActivity_getMcc(GameActivity* activity);
|
||||
int GameActivity_getMnc(GameActivity* activity);
|
||||
int GameActivity_getNavigation(GameActivity* activity);
|
||||
int GameActivity_getNavigationHidden(GameActivity* activity);
|
||||
int GameActivity_getOrientation(GameActivity* activity);
|
||||
int GameActivity_getScreenHeightDp(GameActivity* activity);
|
||||
int GameActivity_getScreenLayout(GameActivity* activity);
|
||||
int GameActivity_getScreenWidthDp(GameActivity* activity);
|
||||
int GameActivity_getSmallestScreenWidthDp(GameActivity* activity);
|
||||
int GameActivity_getTouchscreen(GameActivity* activity);
|
||||
int GameActivity_getUIMode(GameActivity* activity);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,413 @@
|
||||
/*
|
||||
* Copyright (C) 2022 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "GameActivityEvents.h"
|
||||
|
||||
#include <sys/system_properties.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "GameActivityLog.h"
|
||||
|
||||
// TODO(b/187147166): these functions were extracted from the Game SDK
|
||||
// (gamesdk/src/common/system_utils.h). system_utils.h/cpp should be used
|
||||
// instead.
|
||||
namespace {
|
||||
|
||||
std::string getSystemPropViaGet(const char *key,
|
||||
const char *default_value = "") {
|
||||
char buffer[PROP_VALUE_MAX + 1] = ""; // +1 for terminator
|
||||
int bufferLen = __system_property_get(key, buffer);
|
||||
if (bufferLen > 0)
|
||||
return buffer;
|
||||
else
|
||||
return "";
|
||||
}
|
||||
|
||||
std::string GetSystemProp(const char *key, const char *default_value = "") {
|
||||
return getSystemPropViaGet(key, default_value);
|
||||
}
|
||||
|
||||
int GetSystemPropAsInt(const char *key, int default_value = 0) {
|
||||
std::string prop = GetSystemProp(key);
|
||||
return prop == "" ? default_value : strtoll(prop.c_str(), nullptr, 10);
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
#ifndef NELEM
|
||||
#define NELEM(x) ((int)(sizeof(x) / sizeof((x)[0])))
|
||||
#endif
|
||||
|
||||
static bool enabledAxes[GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT] = {
|
||||
/* AMOTION_EVENT_AXIS_X */ true,
|
||||
/* AMOTION_EVENT_AXIS_Y */ true,
|
||||
// Disable all other axes by default (they can be enabled using
|
||||
// `GameActivityPointerAxes_enableAxis`).
|
||||
false};
|
||||
|
||||
extern "C" void GameActivityPointerAxes_enableAxis(int32_t axis) {
|
||||
if (axis < 0 || axis >= GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT) {
|
||||
return;
|
||||
}
|
||||
|
||||
enabledAxes[axis] = true;
|
||||
}
|
||||
|
||||
float GameActivityPointerAxes_getAxisValue(
|
||||
const GameActivityPointerAxes *pointerInfo, int32_t axis) {
|
||||
if (axis < 0 || axis >= GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!enabledAxes[axis]) {
|
||||
ALOGW("Axis %d must be enabled before it can be accessed.", axis);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return pointerInfo->axisValues[axis];
|
||||
}
|
||||
|
||||
extern "C" void GameActivityPointerAxes_disableAxis(int32_t axis) {
|
||||
if (axis < 0 || axis >= GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT) {
|
||||
return;
|
||||
}
|
||||
|
||||
enabledAxes[axis] = false;
|
||||
}
|
||||
|
||||
float GameActivityMotionEvent_getHistoricalAxisValue(
|
||||
const GameActivityMotionEvent *event, int axis, int pointerIndex,
|
||||
int historyPos) {
|
||||
if (axis < 0 || axis >= GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT) {
|
||||
ALOGE("Invalid axis %d", axis);
|
||||
return -1;
|
||||
}
|
||||
if (pointerIndex < 0 || pointerIndex >= event->pointerCount) {
|
||||
ALOGE("Invalid pointer index %d", pointerIndex);
|
||||
return -1;
|
||||
}
|
||||
if (historyPos < 0 || historyPos >= event->historySize) {
|
||||
ALOGE("Invalid history index %d", historyPos);
|
||||
return -1;
|
||||
}
|
||||
if (!enabledAxes[axis]) {
|
||||
ALOGW("Axis %d must be enabled before it can be accessed.", axis);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int pointerOffset = pointerIndex * GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT;
|
||||
int historyValuesOffset = historyPos * event->pointerCount *
|
||||
GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT;
|
||||
return event
|
||||
->historicalAxisValues[historyValuesOffset + pointerOffset + axis];
|
||||
}
|
||||
|
||||
static struct {
|
||||
jmethodID getDeviceId;
|
||||
jmethodID getSource;
|
||||
jmethodID getAction;
|
||||
|
||||
jmethodID getEventTime;
|
||||
jmethodID getDownTime;
|
||||
|
||||
jmethodID getFlags;
|
||||
jmethodID getMetaState;
|
||||
|
||||
jmethodID getActionButton;
|
||||
jmethodID getButtonState;
|
||||
jmethodID getClassification;
|
||||
jmethodID getEdgeFlags;
|
||||
|
||||
jmethodID getHistorySize;
|
||||
jmethodID getHistoricalEventTime;
|
||||
|
||||
jmethodID getPointerCount;
|
||||
jmethodID getPointerId;
|
||||
|
||||
jmethodID getToolType;
|
||||
|
||||
jmethodID getRawX;
|
||||
jmethodID getRawY;
|
||||
jmethodID getXPrecision;
|
||||
jmethodID getYPrecision;
|
||||
jmethodID getAxisValue;
|
||||
|
||||
jmethodID getHistoricalAxisValue;
|
||||
} gMotionEventClassInfo;
|
||||
|
||||
extern "C" void GameActivityMotionEvent_destroy(
|
||||
GameActivityMotionEvent *c_event) {
|
||||
delete c_event->historicalAxisValues;
|
||||
delete c_event->historicalEventTimesMillis;
|
||||
delete c_event->historicalEventTimesNanos;
|
||||
}
|
||||
|
||||
extern "C" void GameActivityMotionEvent_fromJava(
|
||||
JNIEnv *env, jobject motionEvent, GameActivityMotionEvent *out_event) {
|
||||
static bool gMotionEventClassInfoInitialized = false;
|
||||
if (!gMotionEventClassInfoInitialized) {
|
||||
int sdkVersion = GetSystemPropAsInt("ro.build.version.sdk");
|
||||
gMotionEventClassInfo = {0};
|
||||
jclass motionEventClass = env->FindClass("android/view/MotionEvent");
|
||||
gMotionEventClassInfo.getDeviceId =
|
||||
env->GetMethodID(motionEventClass, "getDeviceId", "()I");
|
||||
gMotionEventClassInfo.getSource =
|
||||
env->GetMethodID(motionEventClass, "getSource", "()I");
|
||||
gMotionEventClassInfo.getAction =
|
||||
env->GetMethodID(motionEventClass, "getAction", "()I");
|
||||
gMotionEventClassInfo.getEventTime =
|
||||
env->GetMethodID(motionEventClass, "getEventTime", "()J");
|
||||
gMotionEventClassInfo.getDownTime =
|
||||
env->GetMethodID(motionEventClass, "getDownTime", "()J");
|
||||
gMotionEventClassInfo.getFlags =
|
||||
env->GetMethodID(motionEventClass, "getFlags", "()I");
|
||||
gMotionEventClassInfo.getMetaState =
|
||||
env->GetMethodID(motionEventClass, "getMetaState", "()I");
|
||||
if (sdkVersion >= 23) {
|
||||
gMotionEventClassInfo.getActionButton =
|
||||
env->GetMethodID(motionEventClass, "getActionButton", "()I");
|
||||
}
|
||||
if (sdkVersion >= 14) {
|
||||
gMotionEventClassInfo.getButtonState =
|
||||
env->GetMethodID(motionEventClass, "getButtonState", "()I");
|
||||
}
|
||||
if (sdkVersion >= 29) {
|
||||
gMotionEventClassInfo.getClassification =
|
||||
env->GetMethodID(motionEventClass, "getClassification", "()I");
|
||||
}
|
||||
gMotionEventClassInfo.getEdgeFlags =
|
||||
env->GetMethodID(motionEventClass, "getEdgeFlags", "()I");
|
||||
|
||||
gMotionEventClassInfo.getHistorySize =
|
||||
env->GetMethodID(motionEventClass, "getHistorySize", "()I");
|
||||
gMotionEventClassInfo.getHistoricalEventTime = env->GetMethodID(
|
||||
motionEventClass, "getHistoricalEventTime", "(I)J");
|
||||
|
||||
gMotionEventClassInfo.getPointerCount =
|
||||
env->GetMethodID(motionEventClass, "getPointerCount", "()I");
|
||||
gMotionEventClassInfo.getPointerId =
|
||||
env->GetMethodID(motionEventClass, "getPointerId", "(I)I");
|
||||
gMotionEventClassInfo.getToolType =
|
||||
env->GetMethodID(motionEventClass, "getToolType", "(I)I");
|
||||
if (sdkVersion >= 29) {
|
||||
gMotionEventClassInfo.getRawX =
|
||||
env->GetMethodID(motionEventClass, "getRawX", "(I)F");
|
||||
gMotionEventClassInfo.getRawY =
|
||||
env->GetMethodID(motionEventClass, "getRawY", "(I)F");
|
||||
}
|
||||
gMotionEventClassInfo.getXPrecision =
|
||||
env->GetMethodID(motionEventClass, "getXPrecision", "()F");
|
||||
gMotionEventClassInfo.getYPrecision =
|
||||
env->GetMethodID(motionEventClass, "getYPrecision", "()F");
|
||||
gMotionEventClassInfo.getAxisValue =
|
||||
env->GetMethodID(motionEventClass, "getAxisValue", "(II)F");
|
||||
|
||||
gMotionEventClassInfo.getHistoricalAxisValue = env->GetMethodID(
|
||||
motionEventClass, "getHistoricalAxisValue", "(III)F");
|
||||
gMotionEventClassInfoInitialized = true;
|
||||
}
|
||||
|
||||
int pointerCount =
|
||||
env->CallIntMethod(motionEvent, gMotionEventClassInfo.getPointerCount);
|
||||
pointerCount =
|
||||
std::min(pointerCount, GAMEACTIVITY_MAX_NUM_POINTERS_IN_MOTION_EVENT);
|
||||
out_event->pointerCount = pointerCount;
|
||||
for (int i = 0; i < pointerCount; ++i) {
|
||||
out_event->pointers[i] = {
|
||||
/*id=*/env->CallIntMethod(motionEvent,
|
||||
gMotionEventClassInfo.getPointerId, i),
|
||||
/*toolType=*/
|
||||
env->CallIntMethod(motionEvent, gMotionEventClassInfo.getToolType,
|
||||
i),
|
||||
/*axisValues=*/{0},
|
||||
/*rawX=*/gMotionEventClassInfo.getRawX
|
||||
? env->CallFloatMethod(motionEvent,
|
||||
gMotionEventClassInfo.getRawX, i)
|
||||
: 0,
|
||||
/*rawY=*/gMotionEventClassInfo.getRawY
|
||||
? env->CallFloatMethod(motionEvent,
|
||||
gMotionEventClassInfo.getRawY, i)
|
||||
: 0,
|
||||
};
|
||||
|
||||
for (int axisIndex = 0;
|
||||
axisIndex < GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT; ++axisIndex) {
|
||||
if (enabledAxes[axisIndex]) {
|
||||
out_event->pointers[i].axisValues[axisIndex] =
|
||||
env->CallFloatMethod(motionEvent,
|
||||
gMotionEventClassInfo.getAxisValue,
|
||||
axisIndex, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int historySize =
|
||||
env->CallIntMethod(motionEvent, gMotionEventClassInfo.getHistorySize);
|
||||
out_event->historySize = historySize;
|
||||
out_event->historicalAxisValues =
|
||||
new float[historySize * pointerCount *
|
||||
GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT];
|
||||
out_event->historicalEventTimesMillis = new int64_t[historySize];
|
||||
out_event->historicalEventTimesNanos = new int64_t[historySize];
|
||||
|
||||
for (int historyIndex = 0; historyIndex < historySize; historyIndex++) {
|
||||
out_event->historicalEventTimesMillis[historyIndex] =
|
||||
env->CallLongMethod(motionEvent,
|
||||
gMotionEventClassInfo.getHistoricalEventTime,
|
||||
historyIndex);
|
||||
out_event->historicalEventTimesNanos[historyIndex] =
|
||||
out_event->historicalEventTimesMillis[historyIndex] * 1000000;
|
||||
for (int i = 0; i < pointerCount; ++i) {
|
||||
int pointerOffset = i * GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT;
|
||||
int historyAxisOffset = historyIndex * pointerCount *
|
||||
GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT;
|
||||
float *axisValues =
|
||||
&out_event
|
||||
->historicalAxisValues[historyAxisOffset + pointerOffset];
|
||||
for (int axisIndex = 0;
|
||||
axisIndex < GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT;
|
||||
++axisIndex) {
|
||||
if (enabledAxes[axisIndex]) {
|
||||
axisValues[axisIndex] = env->CallFloatMethod(
|
||||
motionEvent,
|
||||
gMotionEventClassInfo.getHistoricalAxisValue, axisIndex,
|
||||
i, historyIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
out_event->deviceId =
|
||||
env->CallIntMethod(motionEvent, gMotionEventClassInfo.getDeviceId);
|
||||
out_event->source =
|
||||
env->CallIntMethod(motionEvent, gMotionEventClassInfo.getSource);
|
||||
out_event->action =
|
||||
env->CallIntMethod(motionEvent, gMotionEventClassInfo.getAction);
|
||||
out_event->eventTime =
|
||||
env->CallLongMethod(motionEvent, gMotionEventClassInfo.getEventTime) *
|
||||
1000000;
|
||||
out_event->downTime =
|
||||
env->CallLongMethod(motionEvent, gMotionEventClassInfo.getDownTime) *
|
||||
1000000;
|
||||
out_event->flags =
|
||||
env->CallIntMethod(motionEvent, gMotionEventClassInfo.getFlags);
|
||||
out_event->metaState =
|
||||
env->CallIntMethod(motionEvent, gMotionEventClassInfo.getMetaState);
|
||||
out_event->actionButton =
|
||||
gMotionEventClassInfo.getActionButton
|
||||
? env->CallIntMethod(motionEvent,
|
||||
gMotionEventClassInfo.getActionButton)
|
||||
: 0;
|
||||
out_event->buttonState =
|
||||
gMotionEventClassInfo.getButtonState
|
||||
? env->CallIntMethod(motionEvent,
|
||||
gMotionEventClassInfo.getButtonState)
|
||||
: 0;
|
||||
out_event->classification =
|
||||
gMotionEventClassInfo.getClassification
|
||||
? env->CallIntMethod(motionEvent,
|
||||
gMotionEventClassInfo.getClassification)
|
||||
: 0;
|
||||
out_event->edgeFlags =
|
||||
env->CallIntMethod(motionEvent, gMotionEventClassInfo.getEdgeFlags);
|
||||
out_event->precisionX =
|
||||
env->CallFloatMethod(motionEvent, gMotionEventClassInfo.getXPrecision);
|
||||
out_event->precisionY =
|
||||
env->CallFloatMethod(motionEvent, gMotionEventClassInfo.getYPrecision);
|
||||
}
|
||||
|
||||
static struct {
|
||||
jmethodID getDeviceId;
|
||||
jmethodID getSource;
|
||||
jmethodID getAction;
|
||||
|
||||
jmethodID getEventTime;
|
||||
jmethodID getDownTime;
|
||||
|
||||
jmethodID getFlags;
|
||||
jmethodID getMetaState;
|
||||
|
||||
jmethodID getModifiers;
|
||||
jmethodID getRepeatCount;
|
||||
jmethodID getKeyCode;
|
||||
jmethodID getScanCode;
|
||||
jmethodID getUnicodeChar;
|
||||
} gKeyEventClassInfo;
|
||||
|
||||
extern "C" void GameActivityKeyEvent_fromJava(JNIEnv *env, jobject keyEvent,
|
||||
GameActivityKeyEvent *out_event) {
|
||||
static bool gKeyEventClassInfoInitialized = false;
|
||||
if (!gKeyEventClassInfoInitialized) {
|
||||
int sdkVersion = GetSystemPropAsInt("ro.build.version.sdk");
|
||||
gKeyEventClassInfo = {0};
|
||||
jclass keyEventClass = env->FindClass("android/view/KeyEvent");
|
||||
gKeyEventClassInfo.getDeviceId =
|
||||
env->GetMethodID(keyEventClass, "getDeviceId", "()I");
|
||||
gKeyEventClassInfo.getSource =
|
||||
env->GetMethodID(keyEventClass, "getSource", "()I");
|
||||
gKeyEventClassInfo.getAction =
|
||||
env->GetMethodID(keyEventClass, "getAction", "()I");
|
||||
gKeyEventClassInfo.getEventTime =
|
||||
env->GetMethodID(keyEventClass, "getEventTime", "()J");
|
||||
gKeyEventClassInfo.getDownTime =
|
||||
env->GetMethodID(keyEventClass, "getDownTime", "()J");
|
||||
gKeyEventClassInfo.getFlags =
|
||||
env->GetMethodID(keyEventClass, "getFlags", "()I");
|
||||
gKeyEventClassInfo.getMetaState =
|
||||
env->GetMethodID(keyEventClass, "getMetaState", "()I");
|
||||
if (sdkVersion >= 13) {
|
||||
gKeyEventClassInfo.getModifiers =
|
||||
env->GetMethodID(keyEventClass, "getModifiers", "()I");
|
||||
}
|
||||
gKeyEventClassInfo.getRepeatCount =
|
||||
env->GetMethodID(keyEventClass, "getRepeatCount", "()I");
|
||||
gKeyEventClassInfo.getKeyCode =
|
||||
env->GetMethodID(keyEventClass, "getKeyCode", "()I");
|
||||
gKeyEventClassInfo.getScanCode =
|
||||
env->GetMethodID(keyEventClass, "getScanCode", "()I");
|
||||
gKeyEventClassInfo.getUnicodeChar =
|
||||
env->GetMethodID(keyEventClass, "getUnicodeChar", "()I");
|
||||
|
||||
gKeyEventClassInfoInitialized = true;
|
||||
}
|
||||
|
||||
*out_event = {
|
||||
/*deviceId=*/env->CallIntMethod(keyEvent,
|
||||
gKeyEventClassInfo.getDeviceId),
|
||||
/*source=*/env->CallIntMethod(keyEvent, gKeyEventClassInfo.getSource),
|
||||
/*action=*/env->CallIntMethod(keyEvent, gKeyEventClassInfo.getAction),
|
||||
// TODO: introduce a millisecondsToNanoseconds helper:
|
||||
/*eventTime=*/
|
||||
env->CallLongMethod(keyEvent, gKeyEventClassInfo.getEventTime) *
|
||||
1000000,
|
||||
/*downTime=*/
|
||||
env->CallLongMethod(keyEvent, gKeyEventClassInfo.getDownTime) * 1000000,
|
||||
/*flags=*/env->CallIntMethod(keyEvent, gKeyEventClassInfo.getFlags),
|
||||
/*metaState=*/
|
||||
env->CallIntMethod(keyEvent, gKeyEventClassInfo.getMetaState),
|
||||
/*modifiers=*/gKeyEventClassInfo.getModifiers
|
||||
? env->CallIntMethod(keyEvent, gKeyEventClassInfo.getModifiers)
|
||||
: 0,
|
||||
/*repeatCount=*/
|
||||
env->CallIntMethod(keyEvent, gKeyEventClassInfo.getRepeatCount),
|
||||
/*keyCode=*/
|
||||
env->CallIntMethod(keyEvent, gKeyEventClassInfo.getKeyCode),
|
||||
/*scanCode=*/
|
||||
env->CallIntMethod(keyEvent, gKeyEventClassInfo.getScanCode),
|
||||
/*unicodeChar=*/
|
||||
env->CallIntMethod(keyEvent, gKeyEventClassInfo.getUnicodeChar)};
|
||||
}
|
||||
@@ -0,0 +1,336 @@
|
||||
/*
|
||||
* Copyright (C) 2022 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @addtogroup GameActivity Game Activity Events
|
||||
* The interface to use Game Activity Events.
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file GameActivityEvents.h
|
||||
*/
|
||||
#ifndef ANDROID_GAME_SDK_GAME_ACTIVITY_EVENTS_H
|
||||
#define ANDROID_GAME_SDK_GAME_ACTIVITY_EVENTS_H
|
||||
|
||||
#include <android/input.h>
|
||||
#include <jni.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The maximum number of axes supported in an Android MotionEvent.
|
||||
* See https://developer.android.com/ndk/reference/group/input.
|
||||
*/
|
||||
#define GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT 48
|
||||
|
||||
/**
|
||||
* \brief Describe information about a pointer, found in a
|
||||
* GameActivityMotionEvent.
|
||||
*
|
||||
* You can read values directly from this structure, or use helper functions
|
||||
* (`GameActivityPointerAxes_getX`, `GameActivityPointerAxes_getY` and
|
||||
* `GameActivityPointerAxes_getAxisValue`).
|
||||
*
|
||||
* The X axis and Y axis are enabled by default but any other axis that you want
|
||||
* to read **must** be enabled first, using
|
||||
* `GameActivityPointerAxes_enableAxis`.
|
||||
*
|
||||
* \see GameActivityMotionEvent
|
||||
*/
|
||||
typedef struct GameActivityPointerAxes {
|
||||
int32_t id;
|
||||
int32_t toolType;
|
||||
float axisValues[GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT];
|
||||
float rawX;
|
||||
float rawY;
|
||||
} GameActivityPointerAxes;
|
||||
|
||||
/** \brief Get the toolType of the pointer. */
|
||||
inline int32_t GameActivityPointerAxes_getToolType(
|
||||
const GameActivityPointerAxes* pointerInfo) {
|
||||
return pointerInfo->toolType;
|
||||
}
|
||||
|
||||
/** \brief Get the current X coordinate of the pointer. */
|
||||
inline float GameActivityPointerAxes_getX(
|
||||
const GameActivityPointerAxes* pointerInfo) {
|
||||
return pointerInfo->axisValues[AMOTION_EVENT_AXIS_X];
|
||||
}
|
||||
|
||||
/** \brief Get the current Y coordinate of the pointer. */
|
||||
inline float GameActivityPointerAxes_getY(
|
||||
const GameActivityPointerAxes* pointerInfo) {
|
||||
return pointerInfo->axisValues[AMOTION_EVENT_AXIS_Y];
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Enable the specified axis, so that its value is reported in the
|
||||
* GameActivityPointerAxes structures stored in a motion event.
|
||||
*
|
||||
* You must enable any axis that you want to read, apart from
|
||||
* `AMOTION_EVENT_AXIS_X` and `AMOTION_EVENT_AXIS_Y` that are enabled by
|
||||
* default.
|
||||
*
|
||||
* If the axis index is out of range, nothing is done.
|
||||
*/
|
||||
void GameActivityPointerAxes_enableAxis(int32_t axis);
|
||||
|
||||
/**
|
||||
* \brief Disable the specified axis. Its value won't be reported in the
|
||||
* GameActivityPointerAxes structures stored in a motion event anymore.
|
||||
*
|
||||
* Apart from X and Y, any axis that you want to read **must** be enabled first,
|
||||
* using `GameActivityPointerAxes_enableAxis`.
|
||||
*
|
||||
* If the axis index is out of range, nothing is done.
|
||||
*/
|
||||
void GameActivityPointerAxes_disableAxis(int32_t axis);
|
||||
|
||||
/**
|
||||
* \brief Get the value of the requested axis.
|
||||
*
|
||||
* Apart from X and Y, any axis that you want to read **must** be enabled first,
|
||||
* using `GameActivityPointerAxes_enableAxis`.
|
||||
*
|
||||
* Find the valid enums for the axis (`AMOTION_EVENT_AXIS_X`,
|
||||
* `AMOTION_EVENT_AXIS_Y`, `AMOTION_EVENT_AXIS_PRESSURE`...)
|
||||
* in https://developer.android.com/ndk/reference/group/input.
|
||||
*
|
||||
* @param pointerInfo The structure containing information about the pointer,
|
||||
* obtained from GameActivityMotionEvent.
|
||||
* @param axis The axis to get the value from
|
||||
* @return The value of the axis, or 0 if the axis is invalid or was not
|
||||
* enabled.
|
||||
*/
|
||||
float GameActivityPointerAxes_getAxisValue(
|
||||
const GameActivityPointerAxes* pointerInfo, int32_t axis);
|
||||
|
||||
inline float GameActivityPointerAxes_getPressure(
|
||||
const GameActivityPointerAxes* pointerInfo) {
|
||||
return GameActivityPointerAxes_getAxisValue(pointerInfo,
|
||||
AMOTION_EVENT_AXIS_PRESSURE);
|
||||
}
|
||||
|
||||
inline float GameActivityPointerAxes_getSize(
|
||||
const GameActivityPointerAxes* pointerInfo) {
|
||||
return GameActivityPointerAxes_getAxisValue(pointerInfo,
|
||||
AMOTION_EVENT_AXIS_SIZE);
|
||||
}
|
||||
|
||||
inline float GameActivityPointerAxes_getTouchMajor(
|
||||
const GameActivityPointerAxes* pointerInfo) {
|
||||
return GameActivityPointerAxes_getAxisValue(pointerInfo,
|
||||
AMOTION_EVENT_AXIS_TOUCH_MAJOR);
|
||||
}
|
||||
|
||||
inline float GameActivityPointerAxes_getTouchMinor(
|
||||
const GameActivityPointerAxes* pointerInfo) {
|
||||
return GameActivityPointerAxes_getAxisValue(pointerInfo,
|
||||
AMOTION_EVENT_AXIS_TOUCH_MINOR);
|
||||
}
|
||||
|
||||
inline float GameActivityPointerAxes_getToolMajor(
|
||||
const GameActivityPointerAxes* pointerInfo) {
|
||||
return GameActivityPointerAxes_getAxisValue(pointerInfo,
|
||||
AMOTION_EVENT_AXIS_TOOL_MAJOR);
|
||||
}
|
||||
|
||||
inline float GameActivityPointerAxes_getToolMinor(
|
||||
const GameActivityPointerAxes* pointerInfo) {
|
||||
return GameActivityPointerAxes_getAxisValue(pointerInfo,
|
||||
AMOTION_EVENT_AXIS_TOOL_MINOR);
|
||||
}
|
||||
|
||||
inline float GameActivityPointerAxes_getOrientation(
|
||||
const GameActivityPointerAxes* pointerInfo) {
|
||||
return GameActivityPointerAxes_getAxisValue(pointerInfo,
|
||||
AMOTION_EVENT_AXIS_ORIENTATION);
|
||||
}
|
||||
|
||||
/**
|
||||
* The maximum number of pointers returned inside a motion event.
|
||||
*/
|
||||
#if (defined GAMEACTIVITY_MAX_NUM_POINTERS_IN_MOTION_EVENT_OVERRIDE)
|
||||
#define GAMEACTIVITY_MAX_NUM_POINTERS_IN_MOTION_EVENT \
|
||||
GAMEACTIVITY_MAX_NUM_POINTERS_IN_MOTION_EVENT_OVERRIDE
|
||||
#else
|
||||
#define GAMEACTIVITY_MAX_NUM_POINTERS_IN_MOTION_EVENT 8
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Describe a motion event that happened on the GameActivity SurfaceView.
|
||||
*
|
||||
* This is 1:1 mapping to the information contained in a Java `MotionEvent`
|
||||
* (see https://developer.android.com/reference/android/view/MotionEvent).
|
||||
*/
|
||||
typedef struct GameActivityMotionEvent {
|
||||
int32_t deviceId;
|
||||
int32_t source;
|
||||
int32_t action;
|
||||
|
||||
int64_t eventTime;
|
||||
int64_t downTime;
|
||||
|
||||
int32_t flags;
|
||||
int32_t metaState;
|
||||
|
||||
int32_t actionButton;
|
||||
int32_t buttonState;
|
||||
int32_t classification;
|
||||
int32_t edgeFlags;
|
||||
|
||||
uint32_t pointerCount;
|
||||
GameActivityPointerAxes
|
||||
pointers[GAMEACTIVITY_MAX_NUM_POINTERS_IN_MOTION_EVENT];
|
||||
|
||||
int historySize;
|
||||
int64_t* historicalEventTimesMillis;
|
||||
int64_t* historicalEventTimesNanos;
|
||||
float* historicalAxisValues;
|
||||
|
||||
float precisionX;
|
||||
float precisionY;
|
||||
} GameActivityMotionEvent;
|
||||
|
||||
float GameActivityMotionEvent_getHistoricalAxisValue(
|
||||
const GameActivityMotionEvent* event, int axis, int pointerIndex,
|
||||
int historyPos);
|
||||
|
||||
inline int GameActivityMotionEvent_getHistorySize(
|
||||
const GameActivityMotionEvent* event) {
|
||||
return event->historySize;
|
||||
}
|
||||
|
||||
inline float GameActivityMotionEvent_getHistoricalX(
|
||||
const GameActivityMotionEvent* event, int pointerIndex, int historyPos) {
|
||||
return GameActivityMotionEvent_getHistoricalAxisValue(
|
||||
event, AMOTION_EVENT_AXIS_X, pointerIndex, historyPos);
|
||||
}
|
||||
|
||||
inline float GameActivityMotionEvent_getHistoricalY(
|
||||
const GameActivityMotionEvent* event, int pointerIndex, int historyPos) {
|
||||
return GameActivityMotionEvent_getHistoricalAxisValue(
|
||||
event, AMOTION_EVENT_AXIS_Y, pointerIndex, historyPos);
|
||||
}
|
||||
|
||||
inline float GameActivityMotionEvent_getHistoricalPressure(
|
||||
const GameActivityMotionEvent* event, int pointerIndex, int historyPos) {
|
||||
return GameActivityMotionEvent_getHistoricalAxisValue(
|
||||
event, AMOTION_EVENT_AXIS_PRESSURE, pointerIndex, historyPos);
|
||||
}
|
||||
|
||||
inline float GameActivityMotionEvent_getHistoricalSize(
|
||||
const GameActivityMotionEvent* event, int pointerIndex, int historyPos) {
|
||||
return GameActivityMotionEvent_getHistoricalAxisValue(
|
||||
event, AMOTION_EVENT_AXIS_SIZE, pointerIndex, historyPos);
|
||||
}
|
||||
|
||||
inline float GameActivityMotionEvent_getHistoricalTouchMajor(
|
||||
const GameActivityMotionEvent* event, int pointerIndex, int historyPos) {
|
||||
return GameActivityMotionEvent_getHistoricalAxisValue(
|
||||
event, AMOTION_EVENT_AXIS_TOUCH_MAJOR, pointerIndex, historyPos);
|
||||
}
|
||||
|
||||
inline float GameActivityMotionEvent_getHistoricalTouchMinor(
|
||||
const GameActivityMotionEvent* event, int pointerIndex, int historyPos) {
|
||||
return GameActivityMotionEvent_getHistoricalAxisValue(
|
||||
event, AMOTION_EVENT_AXIS_TOUCH_MINOR, pointerIndex, historyPos);
|
||||
}
|
||||
|
||||
inline float GameActivityMotionEvent_getHistoricalToolMajor(
|
||||
const GameActivityMotionEvent* event, int pointerIndex, int historyPos) {
|
||||
return GameActivityMotionEvent_getHistoricalAxisValue(
|
||||
event, AMOTION_EVENT_AXIS_TOOL_MAJOR, pointerIndex, historyPos);
|
||||
}
|
||||
|
||||
inline float GameActivityMotionEvent_getHistoricalToolMinor(
|
||||
const GameActivityMotionEvent* event, int pointerIndex, int historyPos) {
|
||||
return GameActivityMotionEvent_getHistoricalAxisValue(
|
||||
event, AMOTION_EVENT_AXIS_TOOL_MINOR, pointerIndex, historyPos);
|
||||
}
|
||||
|
||||
inline float GameActivityMotionEvent_getHistoricalOrientation(
|
||||
const GameActivityMotionEvent* event, int pointerIndex, int historyPos) {
|
||||
return GameActivityMotionEvent_getHistoricalAxisValue(
|
||||
event, AMOTION_EVENT_AXIS_ORIENTATION, pointerIndex, historyPos);
|
||||
}
|
||||
|
||||
/** \brief Handle the freeing of the GameActivityMotionEvent struct. */
|
||||
void GameActivityMotionEvent_destroy(GameActivityMotionEvent* c_event);
|
||||
|
||||
/**
|
||||
* \brief Convert a Java `MotionEvent` to a `GameActivityMotionEvent`.
|
||||
*
|
||||
* This is done automatically by the GameActivity: see `onTouchEvent` to set
|
||||
* a callback to consume the received events.
|
||||
* This function can be used if you re-implement events handling in your own
|
||||
* activity.
|
||||
* Ownership of out_event is maintained by the caller.
|
||||
*/
|
||||
void GameActivityMotionEvent_fromJava(JNIEnv* env, jobject motionEvent,
|
||||
GameActivityMotionEvent* out_event);
|
||||
|
||||
/**
|
||||
* \brief Describe a key event that happened on the GameActivity SurfaceView.
|
||||
*
|
||||
* This is 1:1 mapping to the information contained in a Java `KeyEvent`
|
||||
* (see https://developer.android.com/reference/android/view/KeyEvent).
|
||||
* The only exception is the event times, which are reported as
|
||||
* nanoseconds in this struct.
|
||||
*/
|
||||
typedef struct GameActivityKeyEvent {
|
||||
int32_t deviceId;
|
||||
int32_t source;
|
||||
int32_t action;
|
||||
|
||||
int64_t eventTime;
|
||||
int64_t downTime;
|
||||
|
||||
int32_t flags;
|
||||
int32_t metaState;
|
||||
|
||||
int32_t modifiers;
|
||||
int32_t repeatCount;
|
||||
int32_t keyCode;
|
||||
int32_t scanCode;
|
||||
int32_t unicodeChar;
|
||||
} GameActivityKeyEvent;
|
||||
|
||||
/**
|
||||
* \brief Convert a Java `KeyEvent` to a `GameActivityKeyEvent`.
|
||||
*
|
||||
* This is done automatically by the GameActivity: see `onKeyUp` and `onKeyDown`
|
||||
* to set a callback to consume the received events.
|
||||
* This function can be used if you re-implement events handling in your own
|
||||
* activity.
|
||||
* Ownership of out_event is maintained by the caller.
|
||||
*/
|
||||
void GameActivityKeyEvent_fromJava(JNIEnv* env, jobject motionEvent,
|
||||
GameActivityKeyEvent* out_event);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
/** @} */
|
||||
|
||||
#endif // ANDROID_GAME_SDK_GAME_ACTIVITY_EVENTS_H
|
||||
@@ -0,0 +1,109 @@
|
||||
/*
|
||||
* Copyright (C) 2022 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef ANDROID_GAME_SDK_GAME_ACTIVITY_LOG_H_
|
||||
#define ANDROID_GAME_SDK_GAME_ACTIVITY_LOG_H_
|
||||
|
||||
#define LOG_TAG "GameActivity"
|
||||
#include <android/log.h>
|
||||
|
||||
#define ALOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__);
|
||||
#define ALOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__);
|
||||
#define ALOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__);
|
||||
#ifdef NDEBUG
|
||||
#define ALOGV(...)
|
||||
#else
|
||||
#define ALOGV(...) \
|
||||
__android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__);
|
||||
#endif
|
||||
|
||||
/* Returns 2nd arg. Used to substitute default value if caller's vararg list
|
||||
* is empty.
|
||||
*/
|
||||
#define __android_second(first, second, ...) second
|
||||
|
||||
/* If passed multiple args, returns ',' followed by all but 1st arg, otherwise
|
||||
* returns nothing.
|
||||
*/
|
||||
#define __android_rest(first, ...) , ##__VA_ARGS__
|
||||
|
||||
#define android_printAssert(cond, tag, fmt...) \
|
||||
__android_log_assert(cond, tag, \
|
||||
__android_second(0, ##fmt, NULL) __android_rest(fmt))
|
||||
|
||||
#define CONDITION(cond) (__builtin_expect((cond) != 0, 0))
|
||||
|
||||
#ifndef LOG_ALWAYS_FATAL_IF
|
||||
#define LOG_ALWAYS_FATAL_IF(cond, ...) \
|
||||
((CONDITION(cond)) \
|
||||
? ((void)android_printAssert(#cond, LOG_TAG, ##__VA_ARGS__)) \
|
||||
: (void)0)
|
||||
#endif
|
||||
|
||||
#ifndef LOG_ALWAYS_FATAL
|
||||
#define LOG_ALWAYS_FATAL(...) \
|
||||
(((void)android_printAssert(NULL, LOG_TAG, ##__VA_ARGS__)))
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Simplified macro to send a warning system log message using current LOG_TAG.
|
||||
*/
|
||||
#ifndef SLOGW
|
||||
#define SLOGW(...) \
|
||||
((void)__android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__))
|
||||
#endif
|
||||
|
||||
#ifndef SLOGW_IF
|
||||
#define SLOGW_IF(cond, ...) \
|
||||
((__predict_false(cond)) \
|
||||
? ((void)__android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__)) \
|
||||
: (void)0)
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Versions of LOG_ALWAYS_FATAL_IF and LOG_ALWAYS_FATAL that
|
||||
* are stripped out of release builds.
|
||||
*/
|
||||
#if LOG_NDEBUG
|
||||
|
||||
#ifndef LOG_FATAL_IF
|
||||
#define LOG_FATAL_IF(cond, ...) ((void)0)
|
||||
#endif
|
||||
#ifndef LOG_FATAL
|
||||
#define LOG_FATAL(...) ((void)0)
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
#ifndef LOG_FATAL_IF
|
||||
#define LOG_FATAL_IF(cond, ...) LOG_ALWAYS_FATAL_IF(cond, ##__VA_ARGS__)
|
||||
#endif
|
||||
#ifndef LOG_FATAL
|
||||
#define LOG_FATAL(...) LOG_ALWAYS_FATAL(__VA_ARGS__)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Assertion that generates a log message when the assertion fails.
|
||||
* Stripped out of release builds. Uses the current LOG_TAG.
|
||||
*/
|
||||
#ifndef ALOG_ASSERT
|
||||
#define ALOG_ASSERT(cond, ...) LOG_FATAL_IF(!(cond), ##__VA_ARGS__)
|
||||
#endif
|
||||
|
||||
#define LOG_TRACE(...)
|
||||
|
||||
#endif // ANDROID_GAME_SDK_GAME_ACTIVITY_LOG_H_
|
||||
+81
-42
@@ -17,6 +17,7 @@
|
||||
#include "android_native_app_glue.h"
|
||||
|
||||
#include <android/log.h>
|
||||
#include <assert.h>
|
||||
#include <errno.h>
|
||||
#include <jni.h>
|
||||
#include <stdlib.h>
|
||||
@@ -24,6 +25,9 @@
|
||||
#include <time.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#define NATIVE_APP_GLUE_MOTION_EVENTS_DEFAULT_BUF_SIZE 16
|
||||
#define NATIVE_APP_GLUE_KEY_EVENTS_DEFAULT_BUF_SIZE 4
|
||||
|
||||
#define LOGI(...) \
|
||||
((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__))
|
||||
#define LOGE(...) \
|
||||
@@ -189,6 +193,7 @@ static void process_cmd(struct android_app* app,
|
||||
// This is run on a separate thread (i.e: not the main thread).
|
||||
static void* android_app_entry(void* param) {
|
||||
struct android_app* android_app = (struct android_app*)param;
|
||||
int input_buf_idx = 0;
|
||||
|
||||
LOGV("android_app_entry called");
|
||||
android_app->config = AConfiguration_new();
|
||||
@@ -201,6 +206,19 @@ static void* android_app_entry(void* param) {
|
||||
|
||||
print_cur_config(android_app);
|
||||
|
||||
/* initialize event buffers */
|
||||
for (input_buf_idx = 0; input_buf_idx < NATIVE_APP_GLUE_MAX_INPUT_BUFFERS; input_buf_idx++) {
|
||||
struct android_input_buffer *buf = &android_app->inputBuffers[input_buf_idx];
|
||||
|
||||
buf->motionEventsBufferSize = NATIVE_APP_GLUE_MOTION_EVENTS_DEFAULT_BUF_SIZE;
|
||||
buf->motionEvents = (GameActivityMotionEvent *) malloc(sizeof(GameActivityMotionEvent) *
|
||||
buf->motionEventsBufferSize);
|
||||
|
||||
buf->keyEventsBufferSize = NATIVE_APP_GLUE_KEY_EVENTS_DEFAULT_BUF_SIZE;
|
||||
buf->keyEvents = (GameActivityKeyEvent *) malloc(sizeof(GameActivityKeyEvent) *
|
||||
buf->keyEventsBufferSize);
|
||||
}
|
||||
|
||||
android_app->cmdPollSource.id = LOOPER_ID_MAIN;
|
||||
android_app->cmdPollSource.app = android_app;
|
||||
android_app->cmdPollSource.process = process_cmd;
|
||||
@@ -348,6 +366,8 @@ static void android_app_set_activity_state(struct android_app* android_app,
|
||||
}
|
||||
|
||||
static void android_app_free(struct android_app* android_app) {
|
||||
int input_buf_idx = 0;
|
||||
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
|
||||
// It's possible that onDestroy is called after we have already 'destroyed'
|
||||
@@ -363,6 +383,14 @@ static void android_app_free(struct android_app* android_app) {
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
for (input_buf_idx = 0; input_buf_idx < NATIVE_APP_GLUE_MAX_INPUT_BUFFERS; input_buf_idx++) {
|
||||
struct android_input_buffer *buf = &android_app->inputBuffers[input_buf_idx];
|
||||
|
||||
android_app_clear_motion_events(buf);
|
||||
free(buf->motionEvents);
|
||||
free(buf->keyEvents);
|
||||
}
|
||||
|
||||
close(android_app->msgread);
|
||||
close(android_app->msgwrite);
|
||||
pthread_cond_destroy(&android_app->cond);
|
||||
@@ -485,7 +513,6 @@ void android_app_set_motion_event_filter(struct android_app* app,
|
||||
|
||||
bool android_app_input_available_wake_up(struct android_app* app) {
|
||||
pthread_mutex_lock(&app->mutex);
|
||||
// TODO: use atomic ops for this
|
||||
bool available = app->inputAvailableWakeUp;
|
||||
app->inputAvailableWakeUp = false;
|
||||
pthread_mutex_unlock(&app->mutex);
|
||||
@@ -500,7 +527,6 @@ static void notifyInput(struct android_app* android_app) {
|
||||
}
|
||||
|
||||
if (android_app->looper != NULL) {
|
||||
LOGV("Input Notify: %p", android_app);
|
||||
// for the app thread to know why it received the wake() up
|
||||
android_app->inputAvailableWakeUp = true;
|
||||
android_app->inputSwapPending = true;
|
||||
@@ -509,9 +535,7 @@ static void notifyInput(struct android_app* android_app) {
|
||||
}
|
||||
|
||||
static bool onTouchEvent(GameActivity* activity,
|
||||
const GameActivityMotionEvent* event,
|
||||
const GameActivityHistoricalPointerAxes* historical,
|
||||
int historicalLen) {
|
||||
const GameActivityMotionEvent* event) {
|
||||
struct android_app* android_app = ToApp(activity);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
|
||||
@@ -534,35 +558,22 @@ static bool onTouchEvent(GameActivity* activity,
|
||||
&android_app->inputBuffers[android_app->currentInputBuffer];
|
||||
|
||||
// Add to the list of active motion events
|
||||
if (inputBuffer->motionEventsCount <
|
||||
NATIVE_APP_GLUE_MAX_NUM_MOTION_EVENTS) {
|
||||
int new_ix = inputBuffer->motionEventsCount;
|
||||
memcpy(&inputBuffer->motionEvents[new_ix], event,
|
||||
sizeof(GameActivityMotionEvent));
|
||||
++inputBuffer->motionEventsCount;
|
||||
if (inputBuffer->motionEventsCount >= inputBuffer->motionEventsBufferSize) {
|
||||
inputBuffer->motionEventsBufferSize *= 2;
|
||||
inputBuffer->motionEvents = (GameActivityMotionEvent *) realloc(inputBuffer->motionEvents,
|
||||
sizeof(GameActivityMotionEvent) * inputBuffer->motionEventsBufferSize);
|
||||
|
||||
if (inputBuffer->historicalSamplesCount + historicalLen <=
|
||||
NATIVE_APP_GLUE_MAX_HISTORICAL_POINTER_SAMPLES) {
|
||||
|
||||
int start_ix = inputBuffer->historicalSamplesCount;
|
||||
memcpy(&inputBuffer->historicalAxisSamples[start_ix], historical,
|
||||
sizeof(historical[0]) * historicalLen);
|
||||
inputBuffer->historicalSamplesCount += event->historicalCount;
|
||||
|
||||
inputBuffer->motionEvents[new_ix].historicalStart = start_ix;
|
||||
inputBuffer->motionEvents[new_ix].historicalCount = historicalLen;
|
||||
} else {
|
||||
inputBuffer->motionEvents[new_ix].historicalCount = 0;
|
||||
if (inputBuffer->motionEvents == NULL) {
|
||||
LOGE("onTouchEvent: out of memory");
|
||||
abort();
|
||||
}
|
||||
|
||||
notifyInput(android_app);
|
||||
} else {
|
||||
LOGW_ONCE("Motion event will be dropped because the number of unconsumed motion"
|
||||
" events exceeded NATIVE_APP_GLUE_MAX_NUM_MOTION_EVENTS (%d). Consider setting"
|
||||
" NATIVE_APP_GLUE_MAX_NUM_MOTION_EVENTS_OVERRIDE to a larger value",
|
||||
NATIVE_APP_GLUE_MAX_NUM_MOTION_EVENTS);
|
||||
}
|
||||
|
||||
int new_ix = inputBuffer->motionEventsCount;
|
||||
memcpy(&inputBuffer->motionEvents[new_ix], event, sizeof(GameActivityMotionEvent));
|
||||
++inputBuffer->motionEventsCount;
|
||||
notifyInput(android_app);
|
||||
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
return true;
|
||||
}
|
||||
@@ -592,7 +603,15 @@ struct android_input_buffer* android_app_swap_input_buffers(
|
||||
}
|
||||
|
||||
void android_app_clear_motion_events(struct android_input_buffer* inputBuffer) {
|
||||
inputBuffer->motionEventsCount = 0;
|
||||
// We do not need to lock here if the inputBuffer has already been swapped
|
||||
// as is handled by the game loop thread
|
||||
while (inputBuffer->motionEventsCount > 0) {
|
||||
GameActivityMotionEvent_destroy(
|
||||
&inputBuffer->motionEvents[inputBuffer->motionEventsCount - 1]);
|
||||
|
||||
inputBuffer->motionEventsCount--;
|
||||
}
|
||||
assert(inputBuffer->motionEventsCount == 0);
|
||||
}
|
||||
|
||||
void android_app_set_key_event_filter(struct android_app* app,
|
||||
@@ -625,20 +644,22 @@ static bool onKey(GameActivity* activity, const GameActivityKeyEvent* event) {
|
||||
&android_app->inputBuffers[android_app->currentInputBuffer];
|
||||
|
||||
// Add to the list of active key down events
|
||||
if (inputBuffer->keyEventsCount < NATIVE_APP_GLUE_MAX_NUM_KEY_EVENTS) {
|
||||
int new_ix = inputBuffer->keyEventsCount;
|
||||
memcpy(&inputBuffer->keyEvents[new_ix], event,
|
||||
sizeof(GameActivityKeyEvent));
|
||||
++inputBuffer->keyEventsCount;
|
||||
if (inputBuffer->keyEventsCount >= inputBuffer->keyEventsBufferSize) {
|
||||
inputBuffer->keyEventsBufferSize = inputBuffer->keyEventsBufferSize * 2;
|
||||
inputBuffer->keyEvents = (GameActivityKeyEvent *) realloc(inputBuffer->keyEvents,
|
||||
sizeof(GameActivityKeyEvent) * inputBuffer->keyEventsBufferSize);
|
||||
|
||||
notifyInput(android_app);
|
||||
} else {
|
||||
LOGW_ONCE("Key event will be dropped because the number of unconsumed key events exceeded"
|
||||
" NATIVE_APP_GLUE_MAX_NUM_KEY_EVENTS (%d). Consider setting"
|
||||
" NATIVE_APP_GLUE_MAX_NUM_KEY_EVENTS_OVERRIDE to a larger value",
|
||||
NATIVE_APP_GLUE_MAX_NUM_KEY_EVENTS);
|
||||
if (inputBuffer->keyEvents == NULL) {
|
||||
LOGE("onKey: out of memory");
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
int new_ix = inputBuffer->keyEventsCount;
|
||||
memcpy(&inputBuffer->keyEvents[new_ix], event, sizeof(GameActivityKeyEvent));
|
||||
++inputBuffer->keyEventsCount;
|
||||
notifyInput(android_app);
|
||||
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
return true;
|
||||
}
|
||||
@@ -662,6 +683,23 @@ static void onWindowInsetsChanged(GameActivity* activity) {
|
||||
android_app_write_cmd(ToApp(activity), APP_CMD_WINDOW_INSETS_CHANGED);
|
||||
}
|
||||
|
||||
static void onContentRectChanged(GameActivity* activity, const ARect *rect) {
|
||||
LOGV("ContentRectChanged: %p -- (%d %d) (%d %d)", activity, rect->left, rect->top,
|
||||
rect->right, rect->bottom);
|
||||
|
||||
struct android_app* android_app = ToApp(activity);
|
||||
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->contentRect = *rect;
|
||||
|
||||
android_app_write_cmd(android_app, APP_CMD_CONTENT_RECT_CHANGED);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
}
|
||||
|
||||
// XXX: This symbol is renamed with a _C suffix and then re-exported from
|
||||
// Rust because Rust/Cargo don't give us a way to directly export symbols
|
||||
// from C/C++ code: https://github.com/rust-lang/rfcs/issues/2771
|
||||
//
|
||||
JNIEXPORT
|
||||
void GameActivity_onCreate_C(GameActivity* activity, void* savedState,
|
||||
size_t savedStateSize) {
|
||||
@@ -685,6 +723,7 @@ void GameActivity_onCreate_C(GameActivity* activity, void* savedState,
|
||||
onNativeWindowRedrawNeeded;
|
||||
activity->callbacks->onNativeWindowResized = onNativeWindowResized;
|
||||
activity->callbacks->onWindowInsetsChanged = onWindowInsetsChanged;
|
||||
activity->callbacks->onContentRectChanged = onContentRectChanged;
|
||||
LOGV("Callbacks set: %p", activity->callbacks);
|
||||
|
||||
activity->instance =
|
||||
|
||||
+11
-45
@@ -30,27 +30,6 @@
|
||||
|
||||
#include "game-activity/GameActivity.h"
|
||||
|
||||
#if (defined NATIVE_APP_GLUE_MAX_NUM_MOTION_EVENTS_OVERRIDE)
|
||||
#define NATIVE_APP_GLUE_MAX_NUM_MOTION_EVENTS \
|
||||
NATIVE_APP_GLUE_MAX_NUM_MOTION_EVENTS_OVERRIDE
|
||||
#else
|
||||
#define NATIVE_APP_GLUE_MAX_NUM_MOTION_EVENTS 16
|
||||
#endif
|
||||
|
||||
#if (defined NATIVE_APP_GLUE_MAX_HISTORICAL_POINTER_SAMPLES_OVERRIDE)
|
||||
#define NATIVE_APP_GLUE_MAX_HISTORICAL_POINTER_SAMPLES \
|
||||
NATIVE_APP_GLUE_MAX_HISTORICAL_POINTER_SAMPLES_OVERRIDE
|
||||
#else
|
||||
#define NATIVE_APP_GLUE_MAX_HISTORICAL_POINTER_SAMPLES 64
|
||||
#endif
|
||||
|
||||
#if (defined NATIVE_APP_GLUE_MAX_NUM_KEY_EVENTS_OVERRIDE)
|
||||
#define NATIVE_APP_GLUE_MAX_NUM_KEY_EVENTS \
|
||||
NATIVE_APP_GLUE_MAX_NUM_KEY_EVENTS_OVERRIDE
|
||||
#else
|
||||
#define NATIVE_APP_GLUE_MAX_NUM_KEY_EVENTS 4
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
@@ -126,10 +105,10 @@ struct android_poll_source {
|
||||
|
||||
struct android_input_buffer {
|
||||
/**
|
||||
* Pointer to a read-only array of pointers to GameActivityMotionEvent.
|
||||
* Pointer to a read-only array of GameActivityMotionEvent.
|
||||
* Only the first motionEventsCount events are valid.
|
||||
*/
|
||||
GameActivityMotionEvent motionEvents[NATIVE_APP_GLUE_MAX_NUM_MOTION_EVENTS];
|
||||
GameActivityMotionEvent *motionEvents;
|
||||
|
||||
/**
|
||||
* The number of valid motion events in `motionEvents`.
|
||||
@@ -137,36 +116,25 @@ struct android_input_buffer {
|
||||
uint64_t motionEventsCount;
|
||||
|
||||
/**
|
||||
* Pointer to a read-only array of pointers to GameActivityHistoricalPointerAxes.
|
||||
*
|
||||
* Only the first historicalSamplesCount samples are valid.
|
||||
* Refer to event->historicalStart, event->pointerCount and event->historicalCount
|
||||
* to access the specific samples that relate to an event.
|
||||
*
|
||||
* Each slice of samples for one event has a length of
|
||||
* (event->pointerCount and event->historicalCount) and is in pointer-major
|
||||
* order so the historic samples for each pointer are contiguous.
|
||||
* E.g. you would access historic sample index 3 for pointer 2 of an event with:
|
||||
*
|
||||
* historicalAxisSamples[event->historicalStart + (event->historicalCount * 2) + 3];
|
||||
* The size of the `motionEvents` buffer.
|
||||
*/
|
||||
GameActivityHistoricalPointerAxes historicalAxisSamples[NATIVE_APP_GLUE_MAX_HISTORICAL_POINTER_SAMPLES];
|
||||
uint64_t motionEventsBufferSize;
|
||||
|
||||
/**
|
||||
* The number of valid historical samples in `historicalAxisSamples`.
|
||||
*/
|
||||
uint64_t historicalSamplesCount;
|
||||
|
||||
/**
|
||||
* Pointer to a read-only array of pointers to GameActivityKeyEvent.
|
||||
* Pointer to a read-only array of GameActivityKeyEvent.
|
||||
* Only the first keyEventsCount events are valid.
|
||||
*/
|
||||
GameActivityKeyEvent keyEvents[NATIVE_APP_GLUE_MAX_NUM_KEY_EVENTS];
|
||||
GameActivityKeyEvent *keyEvents;
|
||||
|
||||
/**
|
||||
* The number of valid "Key" events in `keyEvents`.
|
||||
*/
|
||||
uint64_t keyEventsCount;
|
||||
|
||||
/**
|
||||
* The size of the `keyEvents` buffer.
|
||||
*/
|
||||
uint64_t keyEventsBufferSize;
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -532,8 +500,6 @@ void android_app_set_motion_event_filter(struct android_app* app,
|
||||
*/
|
||||
bool android_app_input_available_wake_up(struct android_app* app);
|
||||
|
||||
void GameActivity_onCreate_C(GameActivity* activity, void* savedState,
|
||||
size_t savedStateSize);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
Regular → Executable
Regular → Executable
+13
@@ -48,6 +48,7 @@ struct GameTextInput {
|
||||
void processEvent(jobject textInputEvent);
|
||||
void showIme(uint32_t flags);
|
||||
void hideIme(uint32_t flags);
|
||||
void restartInput();
|
||||
void setEventCallback(GameTextInputEventCallback callback, void *context);
|
||||
jobject stateToJava(const GameTextInputState &state) const;
|
||||
void stateFromJava(jobject textInputEvent,
|
||||
@@ -73,6 +74,7 @@ struct GameTextInput {
|
||||
jobject inputConnection_ = nullptr;
|
||||
jmethodID inputConnectionSetStateMethod_;
|
||||
jmethodID setSoftKeyboardActiveMethod_;
|
||||
jmethodID restartInputMethod_;
|
||||
void (*eventCallback_)(void *context,
|
||||
const struct GameTextInputState *state) = nullptr;
|
||||
void *eventCallbackContext_ = nullptr;
|
||||
@@ -164,6 +166,10 @@ void GameTextInput_hideIme(struct GameTextInput *input, uint32_t flags) {
|
||||
input->hideIme(flags);
|
||||
}
|
||||
|
||||
void GameTextInput_restartInput(struct GameTextInput *input) {
|
||||
input->restartInput();
|
||||
}
|
||||
|
||||
void GameTextInput_setEventCallback(struct GameTextInput *input,
|
||||
GameTextInputEventCallback callback,
|
||||
void *context) {
|
||||
@@ -199,6 +205,8 @@ GameTextInput::GameTextInput(JNIEnv *env, uint32_t max_string_size)
|
||||
"(Lcom/google/androidgamesdk/gametextinput/State;)V");
|
||||
setSoftKeyboardActiveMethod_ = env_->GetMethodID(
|
||||
inputConnectionClass_, "setSoftKeyboardActive", "(ZI)V");
|
||||
restartInputMethod_ =
|
||||
env_->GetMethodID(inputConnectionClass_, "restartInput", "()V");
|
||||
|
||||
stateClassInfo_.text =
|
||||
env_->GetFieldID(stateJavaClass_, "text", "Ljava/lang/String;");
|
||||
@@ -307,6 +315,11 @@ void GameTextInput::hideIme(uint32_t flags) {
|
||||
flags);
|
||||
}
|
||||
|
||||
void GameTextInput::restartInput() {
|
||||
if (inputConnection_ == nullptr) return;
|
||||
env_->CallVoidMethod(inputConnection_, restartInputMethod_, false);
|
||||
}
|
||||
|
||||
jobject GameTextInput::stateToJava(const GameTextInputState &state) const {
|
||||
static jmethodID constructor = nullptr;
|
||||
if (constructor == nullptr) {
|
||||
|
||||
Regular → Executable
+15
@@ -26,12 +26,21 @@
|
||||
#include <jni.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "common/gamesdk_common.h"
|
||||
#include "gamecommon.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define GAMETEXTINPUT_MAJOR_VERSION 2
|
||||
#define GAMETEXTINPUT_MINOR_VERSION 0
|
||||
#define GAMETEXTINPUT_BUGFIX_VERSION 0
|
||||
#define GAMETEXTINPUT_PACKED_VERSION \
|
||||
ANDROID_GAMESDK_PACKED_VERSION(GAMETEXTINPUT_MAJOR_VERSION, \
|
||||
GAMETEXTINPUT_MINOR_VERSION, \
|
||||
GAMETEXTINPUT_BUGFIX_VERSION)
|
||||
|
||||
/**
|
||||
* This struct holds a span within a region of text from start (inclusive) to
|
||||
* end (exclusive). An empty span or cursor position is specified with
|
||||
@@ -173,6 +182,12 @@ enum HideImeFlags {
|
||||
*/
|
||||
void GameTextInput_hideIme(GameTextInput *input, uint32_t flags);
|
||||
|
||||
/**
|
||||
* Restarts the input method. Calls InputMethodManager.restartInput().
|
||||
* @param input A valid GameTextInput library handle.
|
||||
*/
|
||||
void GameTextInput_restartInput(GameTextInput *input);
|
||||
|
||||
/**
|
||||
* Call a callback with the current GameTextInput state, which may have been
|
||||
* modified by changes in the IME and calls to GameTextInput_setState. We use a
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#!/bin/sh
|
||||
|
||||
# First install bindgen-cli via `cargo install bindgen-cli`
|
||||
|
||||
if test -z "${ANDROID_NDK_ROOT}"; then
|
||||
export ANDROID_NDK_ROOT=${ANDROID_NDK_HOME}
|
||||
fi
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#![allow(dead_code)]
|
||||
|
||||
use jni_sys::*;
|
||||
use libc::{pthread_cond_t, pthread_mutex_t, pthread_t, size_t};
|
||||
use libc::{pthread_cond_t, pthread_mutex_t, pthread_t};
|
||||
use ndk_sys::{AAssetManager, AConfiguration, ALooper, ALooper_callbackFunc, ANativeWindow, ARect};
|
||||
|
||||
#[cfg(all(
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -467,7 +467,17 @@ impl<'a> MotionEventsLendingIterator<'a> {
|
||||
}
|
||||
fn next(&mut self) -> Option<MotionEvent<'a>> {
|
||||
if self.pos < self.count {
|
||||
let ga_event = unsafe { &(*self.buffer.ptr.as_ptr()).motionEvents[self.pos] };
|
||||
// Safety:
|
||||
// - This iterator currently has exclusive access to the front buffer of events
|
||||
// - We know the buffer is non-null
|
||||
// - `pos` is less than the number of events stored in the buffer
|
||||
let ga_event = unsafe {
|
||||
(*self.buffer.ptr.as_ptr())
|
||||
.motionEvents
|
||||
.offset(self.pos as isize)
|
||||
.as_ref()
|
||||
.unwrap()
|
||||
};
|
||||
let event = MotionEvent::new(ga_event);
|
||||
self.pos += 1;
|
||||
Some(event)
|
||||
@@ -496,7 +506,17 @@ impl<'a> KeyEventsLendingIterator<'a> {
|
||||
}
|
||||
fn next(&mut self) -> Option<KeyEvent<'a>> {
|
||||
if self.pos < self.count {
|
||||
let ga_event = unsafe { &(*self.buffer.ptr.as_ptr()).keyEvents[self.pos] };
|
||||
// Safety:
|
||||
// - This iterator currently has exclusive access to the front buffer of events
|
||||
// - We know the buffer is non-null
|
||||
// - `pos` is less than the number of events stored in the buffer
|
||||
let ga_event = unsafe {
|
||||
(*self.buffer.ptr.as_ptr())
|
||||
.keyEvents
|
||||
.offset(self.pos as isize)
|
||||
.as_ref()
|
||||
.unwrap()
|
||||
};
|
||||
let event = KeyEvent::new(ga_event);
|
||||
self.pos += 1;
|
||||
Some(event)
|
||||
@@ -543,16 +563,15 @@ impl<'a> Drop for InputBuffer<'a> {
|
||||
//
|
||||
// https://github.com/rust-lang/rfcs/issues/2771
|
||||
extern "C" {
|
||||
pub fn Java_com_google_androidgamesdk_GameActivity_loadNativeCode_C(
|
||||
pub fn Java_com_google_androidgamesdk_GameActivity_initializeNativeCode_C(
|
||||
env: *mut JNIEnv,
|
||||
javaGameActivity: jobject,
|
||||
path: jstring,
|
||||
funcName: jstring,
|
||||
internalDataDir: jstring,
|
||||
obbDir: jstring,
|
||||
externalDataDir: jstring,
|
||||
jAssetMgr: jobject,
|
||||
savedState: jbyteArray,
|
||||
javaConfig: jobject,
|
||||
) -> jlong;
|
||||
|
||||
pub fn GameActivity_onCreate_C(
|
||||
@@ -563,27 +582,25 @@ extern "C" {
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub unsafe extern "C" fn Java_com_google_androidgamesdk_GameActivity_loadNativeCode(
|
||||
pub unsafe extern "C" fn Java_com_google_androidgamesdk_GameActivity_initializeNativeCode(
|
||||
env: *mut JNIEnv,
|
||||
java_game_activity: jobject,
|
||||
path: jstring,
|
||||
func_name: jstring,
|
||||
internal_data_dir: jstring,
|
||||
obb_dir: jstring,
|
||||
external_data_dir: jstring,
|
||||
jasset_mgr: jobject,
|
||||
saved_state: jbyteArray,
|
||||
java_config: jobject,
|
||||
) -> jni_sys::jlong {
|
||||
Java_com_google_androidgamesdk_GameActivity_loadNativeCode_C(
|
||||
Java_com_google_androidgamesdk_GameActivity_initializeNativeCode_C(
|
||||
env,
|
||||
java_game_activity,
|
||||
path,
|
||||
func_name,
|
||||
internal_data_dir,
|
||||
obb_dir,
|
||||
external_data_dir,
|
||||
jasset_mgr,
|
||||
saved_state,
|
||||
java_config,
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user