build.rs: emit rerun-if-changed lines for compiled C/C++ code

This commit is contained in:
Robert Bragg
2023-07-22 18:09:18 +01:00
parent a84a7b54cd
commit ab2606a73d
+14
View File
@@ -1,6 +1,12 @@
#![allow(dead_code)]
fn build_glue_for_game_activity() {
for f in [
"GameActivity.h",
"GameActivity.cpp",
] {
println!("cargo:rerun-if-changed=game-activity-csrc/game-activity/{f}");
}
cc::Build::new()
.cpp(true)
.include("game-activity-csrc")
@@ -8,12 +14,20 @@ fn build_glue_for_game_activity() {
.extra_warnings(false)
.cpp_link_stdlib("c++_static")
.compile("libgame_activity.a");
for f in ["gamecommon.h", "gametextinput.h", "gametextinput.cpp"] {
println!("cargo:rerun-if-changed=game-activity-csrc/game-text-input/{f}");
}
cc::Build::new()
.cpp(true)
.include("game-activity-csrc")
.file("game-activity-csrc/game-text-input/gametextinput.cpp")
.cpp_link_stdlib("c++_static")
.compile("libgame_text_input.a");
for f in ["android_native_app_glue.h", "android_native_app_glue.c"] {
println!("cargo:rerun-if-changed=game-activity-csrc/native_app_glue/{f}");
}
cc::Build::new()
.include("game-activity-csrc")
.include("game-activity-csrc/game-activity/native_app_glue")