Adds a minimal na-winit-glutin example

This example shows how to draw a triangle with GL[ES via the Glutin
crate (the app works on desktop and Android) and on Android it
demonstrates how to re-create the applications surface state when
it is paused and resumed.

The Renderer code and some utilities are from the upstream Glutin example.
This commit is contained in:
Robert Bragg
2022-10-20 20:52:14 +01:00
parent e8ae198653
commit bd8cc86ec7
39 changed files with 2705 additions and 1 deletions
+2 -1
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@@ -14,5 +14,6 @@ exclude = [
"examples/na-winit-wgpu",
"examples/na-subclass-jni",
"examples/na-openxr-info",
"examples/na-openxr-wgpu"
"examples/na-openxr-wgpu",
"examples/na-winit-glutin"
]
+21
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@@ -0,0 +1,21 @@
*.iml
.gradle
/local.properties
/.idea/caches
/.idea/libraries
/.idea/modules.xml
/.idea/workspace.xml
/.idea/navEditor.xml
/.idea/assetWizardSettings.xml
.DS_Store
/build
/captures
.externalNativeBuild
.cxx
local.properties
*.so
# Added by cargo
/target
+3
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@@ -0,0 +1,3 @@
# Default ignored files
/shelf/
/workspace.xml
+6
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CompilerConfiguration">
<bytecodeTargetLevel target="11" />
</component>
</project>
+19
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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="GradleMigrationSettings" migrationVersion="1" />
<component name="GradleSettings">
<option name="linkedExternalProjectsSettings">
<GradleProjectSettings>
<option name="testRunner" value="GRADLE" />
<option name="distributionType" value="DEFAULT_WRAPPED" />
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="modules">
<set>
<option value="$PROJECT_DIR$" />
<option value="$PROJECT_DIR$/app" />
</set>
</option>
</GradleProjectSettings>
</option>
</component>
</project>
+16
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@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="DesignSurface">
<option name="filePathToZoomLevelMap">
<map>
<entry key="..\:/Users/Robert/src/agdk-rust/examples/agdk-winit-wgpu/app/src/main/res/layout/activity_main.xml" value="0.5546875" />
</map>
</option>
</component>
<component name="ProjectRootManager" version="2" languageLevel="JDK_11" default="true" project-jdk-name="Android Studio default JDK" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/build/classes" />
</component>
<component name="ProjectType">
<option name="id" value="Android" />
</component>
</project>
+7
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@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/../.." vcs="Git" />
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>
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+70
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@@ -0,0 +1,70 @@
[package]
name = "na-winit-glutin"
version = "0.1.0"
edition = "2021"
[features]
default = ["egl", "glx", "x11", "wayland", "wgl"]
desktop = []
egl = ["glutin/egl"]
glx = ["glutin/glx", "glutin/x11", "winit/x11", "x11"]
wgl = ["glutin/wgl"]
x11 = ["glutin/x11", "winit/x11"]
wayland = ["glutin/wayland", "winit/wayland", "winit/wayland-dlopen", "winit/wayland-csd-adwaita-notitle"]
[dependencies]
log = "0.4"
winit = { version = "0.27", features = ["android-native-activity"] }
glutin = { git = "https://github.com/rust-windowing/glutin" }
raw-window-handle = "0.5.0"
[target.'cfg(not(target_os = "android"))'.dependencies]
env_logger = "0.9"
[target.'cfg(target_os = "android")'.dependencies]
android_logger = "0.11.0"
[build-dependencies]
gl_generator = "0.14"
cfg_aliases = "0.1.1"
[patch.crates-io]
# This branch of Winit has an updated Android backend based on android-activity
# Note: The winit branches are current misnamed:
# - "android-activity" is based on Winit 0.27 (required for Egui compatibility)
# - "android-activity-0.27" is based on Winit master
# The -0.27 branch is currently associated with a pull request so we'll just
# stick with these names for now
winit = { git = "https://github.com/rib/winit", branch = "android-activity" }
#winit = { path = "../../../winit" }
# Note:
# Since android-activity is responsible for invoking the `android_main`
# entrypoint for a native Rust application there can only be a single
# implementation of the crate linked with the application.
#
# By default the Winit-based examples use released versions of android-activity
# to help keep the version in sync with the Winit backend.
#
# If you'd like to build this example against the local checkout of
# android-activity you should specify a patch here to make sure you also affect
# the version that Winit uses.
#
# Note: also check that the local android-activity/Cargo.toml version matches
# the android-activity version that Winit depends on (in case you need to check
# out a release branch locally to be compatible)
#android-activity = { path = "../../android-activity" }
[lib]
#name="main"
crate_type=["cdylib"]
[[bin]]
path="src/lib.rs"
name="test-winit-glutin"
required-features = [ "desktop" ]
+29
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@@ -0,0 +1,29 @@
This is a minimal example that shows how to draw a triangle using GL[ES] via the
Glutin crate.
This example demonstrates how to re-create the application's surface state as
necessary when the application is paused and resumed on Android.
# Gradle Build
```
export ANDROID_NDK_HOME="path/to/ndk"
export ANDROID_HOME="path/to/sdk"
rustup target add aarch64-linux-android
cargo install cargo-ndk
cargo ndk -t arm64-v8a -o app/src/main/jniLibs/ build
./gradlew build
./gradlew installDebug
```
# Cargo APK Build
```
export ANDROID_NDK_HOME="path/to/ndk"
export ANDROID_SDK_HOME="path/to/sdk"
rustup target add aarch64-linux-android
cargo install cargo-apk
cargo apk run
```
+1
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@@ -0,0 +1 @@
/build
+40
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@@ -0,0 +1,40 @@
plugins {
id 'com.android.application'
}
android {
compileSdk 31
defaultConfig {
applicationId "co.realfit.nawinitglutin"
minSdk 28
targetSdk 31
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
debug {
minifyEnabled false
//packagingOptions {
// doNotStrip '**/*.so'
//}
//debuggable true
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}
dependencies {
}
+21
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@@ -0,0 +1,21 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="co.realfit.agdkwinitglutin">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="AGDK Winit Glutin"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
<activity
android:name="android.app.NativeActivity"
android:configChanges="orientation|screenSize|screenLayout|keyboardHidden"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="android.app.lib_name" android:value="na_winit_glutin" />
</activity>
</application>
</manifest>
@@ -0,0 +1,30 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path android:pathData="M31,63.928c0,0 6.4,-11 12.1,-13.1c7.2,-2.6 26,-1.4 26,-1.4l38.1,38.1L107,108.928l-32,-1L31,63.928z">
<aapt:attr name="android:fillColor">
<gradient
android:endX="85.84757"
android:endY="92.4963"
android:startX="42.9492"
android:startY="49.59793"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M65.3,45.828l3.8,-6.6c0.2,-0.4 0.1,-0.9 -0.3,-1.1c-0.4,-0.2 -0.9,-0.1 -1.1,0.3l-3.9,6.7c-6.3,-2.8 -13.4,-2.8 -19.7,0l-3.9,-6.7c-0.2,-0.4 -0.7,-0.5 -1.1,-0.3C38.8,38.328 38.7,38.828 38.9,39.228l3.8,6.6C36.2,49.428 31.7,56.028 31,63.928h46C76.3,56.028 71.8,49.428 65.3,45.828zM43.4,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2c-0.3,-0.7 -0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C45.3,56.528 44.5,57.328 43.4,57.328L43.4,57.328zM64.6,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2s-0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C66.5,56.528 65.6,57.328 64.6,57.328L64.6,57.328z"
android:strokeWidth="1"
android:strokeColor="#00000000" />
</vector>
@@ -0,0 +1,170 @@
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path
android:fillColor="#3DDC84"
android:pathData="M0,0h108v108h-108z" />
<path
android:fillColor="#00000000"
android:pathData="M9,0L9,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,0L19,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M29,0L29,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M39,0L39,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
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android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M59,0L59,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
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android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
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android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M89,0L89,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
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android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
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android:strokeColor="#33FFFFFF" />
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android:strokeColor="#33FFFFFF" />
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android:fillColor="#00000000"
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android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
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android:fillColor="#00000000"
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android:strokeWidth="0.8"
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android:fillColor="#00000000"
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android:strokeWidth="0.8"
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android:strokeWidth="0.8"
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</vector>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>
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+10
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@@ -0,0 +1,10 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
id 'com.android.application' version '7.1.2' apply false
id 'com.android.library' version '7.1.2' apply false
}
task clean(type: Delete) {
delete rootProject.buildDir
}
+37
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@@ -0,0 +1,37 @@
use std::env;
use std::fs::File;
use std::path::PathBuf;
use cfg_aliases::cfg_aliases;
use gl_generator::{Api, Fallbacks, Profile, Registry, StructGenerator};
fn main() {
// XXX this is taken from glutin/build.rs.
// Setup alias to reduce `cfg` boilerplate.
cfg_aliases! {
// Systems.
android: { target_os = "android" },
wasm: { target_arch = "wasm32" },
macos: { target_os = "macos" },
ios: { target_os = "ios" },
apple: { any(target_os = "ios", target_os = "macos") },
free_unix: { all(unix, not(apple), not(android)) },
// Native displays.
x11_platform: { all(feature = "x11", free_unix, not(wasm)) },
wayland_platform: { all(feature = "wayland", free_unix, not(wasm)) },
// Backends.
egl_backend: { all(feature = "egl", any(windows, unix), not(apple), not(wasm)) },
glx_backend: { all(feature = "glx", x11_platform, not(wasm)) },
wgl_backend: { all(feature = "wgl", windows, not(wasm)) },
cgl_backend: { all(macos, not(wasm)) },
}
let dest = PathBuf::from(&env::var("OUT_DIR").unwrap());
let mut file = File::create(&dest.join("gl_bindings.rs")).unwrap();
Registry::new(Api::Gles2, (3, 0), Profile::Core, Fallbacks::All, [])
.write_bindings(StructGenerator, &mut file)
.unwrap();
}
@@ -0,0 +1,21 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app"s APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Enables namespacing of each library's R class so that its R class includes only the
# resources declared in the library itself and none from the library's dependencies,
# thereby reducing the size of the R class for that library
android.nonTransitiveRClass=true
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@@ -0,0 +1,6 @@
#Mon May 02 15:39:12 BST 2022
distributionBase=GRADLE_USER_HOME
distributionUrl=https\://services.gradle.org/distributions/gradle-7.5-bin.zip
distributionPath=wrapper/dists
zipStorePath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
+185
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@@ -0,0 +1,185 @@
#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"
+89
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@@ -0,0 +1,89 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
+16
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pluginManagement {
repositories {
gradlePluginPortal()
google()
mavenCentral()
}
}
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
}
}
include ':app'
+444
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@@ -0,0 +1,444 @@
use std::ffi::{CStr, CString};
use std::num::NonZeroU32;
use raw_window_handle::{
HasRawDisplayHandle, HasRawWindowHandle, RawDisplayHandle, RawWindowHandle,
};
use winit::event::{Event, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop, EventLoopBuilder, EventLoopWindowTarget};
#[cfg(target_os = "android")]
use winit::platform::android::activity::AndroidApp;
#[cfg(glx_backend)]
use winit::platform::unix;
use glutin::config::{Config, ConfigSurfaceTypes, ConfigTemplate, ConfigTemplateBuilder};
use glutin::context::{ContextApi, ContextAttributesBuilder, NotCurrentContext};
use glutin::display::{Display, DisplayApiPreference};
use glutin::prelude::*;
use glutin::surface::{SurfaceAttributesBuilder, WindowSurface};
#[rustfmt::skip]
static VERTEX_DATA: [f32; 15] = [
-0.5, -0.5, 1.0, 0.0, 0.0,
0.0, 0.5, 0.0, 1.0, 0.0,
0.5, -0.5, 0.0, 0.0, 1.0,
];
const VERTEX_SHADER_SOURCE: &[u8] = include_bytes!("shader-vert.glsl");
const FRAGMENT_SHADER_SOURCE: &[u8] = include_bytes!("shader-frag.glsl");
pub mod gl {
#![allow(clippy::all)]
include!(concat!(env!("OUT_DIR"), "/gl_bindings.rs"));
pub use Gles2 as Gl;
}
unsafe fn create_shader(
gl: &gl::Gl,
shader: gl::types::GLenum,
source: &[u8],
) -> gl::types::GLuint {
let shader = gl.CreateShader(shader);
let len = source.len() as gl::types::GLint;
gl.ShaderSource(shader, 1, [source.as_ptr().cast()].as_ptr(), &len);
gl.CompileShader(shader);
shader
}
fn get_gl_string(gl: &gl::Gl, variant: gl::types::GLenum) -> Option<&'static CStr> {
unsafe {
let s = gl.GetString(variant);
(!s.is_null()).then(|| CStr::from_ptr(s.cast()))
}
}
pub struct Renderer {
program: gl::types::GLuint,
vao: gl::types::GLuint,
vbo: gl::types::GLuint,
gl: gl::Gl,
}
impl Renderer {
pub fn new(gl_display: &Display) -> Self {
unsafe {
let gl = gl::Gl::load_with(|symbol| {
let symbol = CString::new(symbol).unwrap();
gl_display.get_proc_address(symbol.as_c_str()).cast()
});
if let Some(renderer) = get_gl_string(&gl, gl::RENDERER) {
println!("Running on {}", renderer.to_string_lossy());
}
if let Some(version) = get_gl_string(&gl, gl::VERSION) {
println!("OpenGL Version {}", version.to_string_lossy());
}
if let Some(shaders_version) = get_gl_string(&gl, gl::SHADING_LANGUAGE_VERSION) {
println!("Shaders version on {}", shaders_version.to_string_lossy());
}
let vertex_shader = create_shader(&gl, gl::VERTEX_SHADER, VERTEX_SHADER_SOURCE);
let fragment_shader = create_shader(&gl, gl::FRAGMENT_SHADER, FRAGMENT_SHADER_SOURCE);
let program = gl.CreateProgram();
gl.AttachShader(program, vertex_shader);
gl.AttachShader(program, fragment_shader);
gl.LinkProgram(program);
gl.UseProgram(program);
gl.DeleteShader(vertex_shader);
gl.DeleteShader(fragment_shader);
let mut vao = std::mem::zeroed();
gl.GenVertexArrays(1, &mut vao);
gl.BindVertexArray(vao);
let mut vbo = std::mem::zeroed();
gl.GenBuffers(1, &mut vbo);
gl.BindBuffer(gl::ARRAY_BUFFER, vbo);
gl.BufferData(
gl::ARRAY_BUFFER,
(VERTEX_DATA.len() * std::mem::size_of::<f32>()) as gl::types::GLsizeiptr,
VERTEX_DATA.as_ptr() as *const _,
gl::STATIC_DRAW,
);
let pos_attrib = gl.GetAttribLocation(program, b"position\0".as_ptr() as *const _);
let color_attrib = gl.GetAttribLocation(program, b"color\0".as_ptr() as *const _);
gl.VertexAttribPointer(
pos_attrib as gl::types::GLuint,
2,
gl::FLOAT,
0,
5 * std::mem::size_of::<f32>() as gl::types::GLsizei,
std::ptr::null(),
);
gl.VertexAttribPointer(
color_attrib as gl::types::GLuint,
3,
gl::FLOAT,
0,
5 * std::mem::size_of::<f32>() as gl::types::GLsizei,
(2 * std::mem::size_of::<f32>()) as *const () as *const _,
);
gl.EnableVertexAttribArray(pos_attrib as gl::types::GLuint);
gl.EnableVertexAttribArray(color_attrib as gl::types::GLuint);
Self {
program,
vao,
vbo,
gl,
}
}
}
pub fn draw(&self) {
unsafe {
self.gl.UseProgram(self.program);
self.gl.BindVertexArray(self.vao);
self.gl.BindBuffer(gl::ARRAY_BUFFER, self.vbo);
self.gl.ClearColor(0.1, 0.1, 0.1, 0.9);
self.gl.Clear(gl::COLOR_BUFFER_BIT);
self.gl.DrawArrays(gl::TRIANGLES, 0, 3);
}
}
pub fn resize(&self, width: i32, height: i32) {
unsafe {
self.gl.Viewport(0, 0, width, height);
}
}
}
impl Drop for Renderer {
fn drop(&mut self) {
unsafe {
self.gl.DeleteProgram(self.program);
self.gl.DeleteBuffers(1, &self.vbo);
self.gl.DeleteVertexArrays(1, &self.vao);
}
}
}
struct SurfaceState {
window: winit::window::Window,
surface: glutin::surface::Surface<glutin::surface::WindowSurface>,
}
struct App {
winsys_display: RawDisplayHandle,
glutin_display: Option<Display>,
surface_state: Option<SurfaceState>,
context: Option<glutin::context::PossiblyCurrentContext>,
render_state: Option<Renderer>,
}
impl App {
fn new(winsys_display: RawDisplayHandle) -> Self {
Self {
winsys_display,
glutin_display: None,
surface_state: None,
context: None,
render_state: None,
}
}
}
impl App {
#[allow(unused_variables)]
fn create_display(
raw_display: RawDisplayHandle,
raw_window_handle: RawWindowHandle,
) -> Display {
#[cfg(egl_backend)]
let preference = DisplayApiPreference::Egl;
#[cfg(glx_backend)]
let preference = DisplayApiPreference::Glx(Box::new(unix::register_xlib_error_hook));
#[cfg(cgl_backend)]
let preference = DisplayApiPreference::Cgl;
#[cfg(wgl_backend)]
let preference = DisplayApiPreference::Wgl(Some(raw_window_handle));
#[cfg(all(egl_backend, wgl_backend))]
let preference = DisplayApiPreference::WglThenEgl(Some(raw_window_handle));
#[cfg(all(egl_backend, glx_backend))]
let preference = DisplayApiPreference::GlxThenEgl(Box::new(unix::register_xlib_error_hook));
// Create connection to underlying OpenGL client Api.
unsafe { Display::new(raw_display, preference).unwrap() }
}
fn ensure_glutin_display(&mut self, window: &winit::window::Window) {
if self.glutin_display.is_none() {
let raw_window_handle = window.raw_window_handle();
self.glutin_display =
Some(Self::create_display(self.winsys_display, raw_window_handle));
}
}
fn create_compatible_gl_context(
glutin_display: &Display,
raw_window_handle: RawWindowHandle,
config: &Config,
) -> NotCurrentContext {
let context_attributes = ContextAttributesBuilder::new().build(Some(raw_window_handle));
// Since glutin by default tries to create OpenGL core context, which may not be
// present we should try gles.
let fallback_context_attributes = ContextAttributesBuilder::new()
.with_context_api(ContextApi::Gles(None))
.build(Some(raw_window_handle));
unsafe {
glutin_display
.create_context(&config, &context_attributes)
.unwrap_or_else(|_| {
glutin_display
.create_context(config, &fallback_context_attributes)
.expect("failed to create context")
})
}
}
/// Create template to find OpenGL config.
pub fn config_template(raw_window_handle: RawWindowHandle) -> ConfigTemplate {
let builder = ConfigTemplateBuilder::new()
.with_alpha_size(8)
.compatible_with_native_window(raw_window_handle)
.with_surface_type(ConfigSurfaceTypes::WINDOW);
#[cfg(cgl_backend)]
let builder = builder.with_transparency(true).with_multisampling(8);
builder.build()
}
fn ensure_surface_and_context<T>(&mut self, event_loop: &EventLoopWindowTarget<T>) {
let window = winit::window::Window::new(&event_loop).unwrap();
let raw_window_handle = window.raw_window_handle();
// Lazily initialize, egl, wgl, glx etc
self.ensure_glutin_display(&window);
let glutin_display = self
.glutin_display
.as_ref()
.expect("Can't ensure surface + context without a Glutin Display connection");
let template = Self::config_template(raw_window_handle);
let config = unsafe {
glutin_display
.find_configs(template)
.unwrap()
.reduce(|accum, config| {
// Find the config with the maximum number of samples.
//
// In general if you're not sure what you want in template you can request or
// don't want to require multisampling for example, you can search for a
// specific option you want afterwards.
//
// XXX however on macOS you can request only one config, so you should do
// a search with the help of `find_configs` and adjusting your template.
if config.num_samples() > accum.num_samples() {
config
} else {
accum
}
})
.unwrap()
};
println!("Picked a config with {} samples", config.num_samples());
// XXX: Winit is missing a window.surface_size() API and the inner_size may be the wrong
// size to use on some platforms!
let (width, height): (u32, u32) = window.inner_size().into();
let raw_window_handle = window.raw_window_handle();
let attrs = SurfaceAttributesBuilder::<WindowSurface>::new().build(
raw_window_handle,
NonZeroU32::new(width).unwrap(),
NonZeroU32::new(height).unwrap(),
);
let surface = unsafe {
glutin_display
.create_window_surface(&config, &attrs)
.unwrap()
};
let surface_state = SurfaceState { window, surface };
let prev_ctx = self.context.take();
match prev_ctx {
Some(ctx) => {
let not_current_context = ctx
.make_not_current()
.expect("Failed to make GL context not current");
self.context = Some(
not_current_context
.make_current(&surface_state.surface)
.expect("Failed to make GL context current"),
);
}
None => {
let not_current_context = Self::create_compatible_gl_context(
glutin_display,
raw_window_handle,
&config,
);
self.context = Some(
not_current_context
.make_current(&surface_state.surface)
.expect("Failed to make GL context current"),
);
}
}
self.surface_state = Some(surface_state);
}
fn ensure_renderer(&mut self) {
let glutin_display = self
.glutin_display
.as_ref()
.expect("Can't ensure renderer without a Glutin Display connection");
self.render_state
.get_or_insert_with(|| Renderer::new(glutin_display));
}
fn queue_redraw(&self) {
if let Some(surface_state) = &self.surface_state {
log::trace!("Making Redraw Request");
surface_state.window.request_redraw();
}
}
fn resume<T>(&mut self, event_loop: &EventLoopWindowTarget<T>) {
log::trace!("Resumed, creating render state...");
self.ensure_surface_and_context(event_loop);
self.ensure_renderer();
self.queue_redraw();
}
}
fn run(event_loop: EventLoop<()>) {
log::trace!("Running mainloop...");
let raw_display = event_loop.raw_display_handle();
let mut app = App::new(raw_display);
event_loop.run(move |event, event_loop, control_flow| {
log::trace!("Received Winit event: {event:?}");
*control_flow = ControlFlow::Wait;
match event {
Event::Resumed => {
app.resume(event_loop);
}
Event::Suspended => {
log::trace!("Suspended, dropping surface state...");
app.surface_state = None;
}
Event::WindowEvent {
event: WindowEvent::Resized(_size),
..
} => {
// Winit: doesn't currently implicitly request a redraw
// for a resize which may be required on some platforms...
app.queue_redraw();
}
Event::RedrawRequested(_) => {
log::trace!("Handling Redraw Request");
if let Some(ref surface_state) = app.surface_state {
if let Some(ctx) = &app.context {
if let Some(ref renderer) = app.render_state {
renderer.draw();
if let Err(err) = surface_state.surface.swap_buffers(ctx) {
log::error!("Failed to swap buffers after render: {}", err);
}
}
app.queue_redraw();
}
}
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => {}
}
});
}
#[cfg(target_os = "android")]
#[no_mangle]
fn android_main(app: AndroidApp) {
use winit::platform::android::EventLoopBuilderExtAndroid;
android_logger::init_once(android_logger::Config::default().with_min_level(log::Level::Trace));
let event_loop = EventLoopBuilder::new().with_android_app(app).build();
run(event_loop);
}
// declared as pub to avoid dead_code warnings from cdylib target build
#[cfg(not(target_os = "android"))]
pub fn main() {
env_logger::builder()
.filter_level(log::LevelFilter::Trace) // Default Log Level
.parse_default_env()
.init();
let event_loop = EventLoopBuilder::new().build();
run(event_loop);
}
@@ -0,0 +1,8 @@
#version 100
precision mediump float;
varying vec3 v_color;
void main() {
gl_FragColor = vec4(v_color, 1.0);
}
@@ -0,0 +1,12 @@
#version 100
precision mediump float;
attribute vec2 position;
attribute vec3 color;
varying vec3 v_color;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
v_color = color;
}