Add a minimal Egui + Winit + WGPU based example
@@ -0,0 +1,22 @@
|
||||
*.iml
|
||||
.gradle
|
||||
/local.properties
|
||||
/.idea/caches
|
||||
/.idea/libraries
|
||||
/.idea/modules.xml
|
||||
/.idea/workspace.xml
|
||||
/.idea/navEditor.xml
|
||||
/.idea/assetWizardSettings.xml
|
||||
.DS_Store
|
||||
/build
|
||||
/captures
|
||||
.externalNativeBuild
|
||||
.cxx
|
||||
local.properties
|
||||
*.so
|
||||
|
||||
|
||||
# Added by cargo
|
||||
|
||||
/target
|
||||
Cargo.lock
|
||||
@@ -0,0 +1,3 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="CompilerConfiguration">
|
||||
<bytecodeTargetLevel target="11" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="GradleMigrationSettings" migrationVersion="1" />
|
||||
<component name="GradleSettings">
|
||||
<option name="linkedExternalProjectsSettings">
|
||||
<GradleProjectSettings>
|
||||
<option name="testRunner" value="GRADLE" />
|
||||
<option name="distributionType" value="DEFAULT_WRAPPED" />
|
||||
<option name="externalProjectPath" value="$PROJECT_DIR$" />
|
||||
<option name="modules">
|
||||
<set>
|
||||
<option value="$PROJECT_DIR$" />
|
||||
<option value="$PROJECT_DIR$/app" />
|
||||
</set>
|
||||
</option>
|
||||
<option name="resolveModulePerSourceSet" value="false" />
|
||||
</GradleProjectSettings>
|
||||
</option>
|
||||
</component>
|
||||
</project>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="DesignSurface">
|
||||
<option name="filePathToZoomLevelMap">
|
||||
<map>
|
||||
<entry key="..\:/Users/Robert/src/agdk-rust/examples/agdk-winit-wgpu/app/src/main/res/layout/activity_main.xml" value="0.5546875" />
|
||||
</map>
|
||||
</option>
|
||||
</component>
|
||||
<component name="ProjectRootManager" version="2" languageLevel="JDK_11" default="true" project-jdk-name="Android Studio default JDK" project-jdk-type="JavaSDK">
|
||||
<output url="file://$PROJECT_DIR$/build/classes" />
|
||||
</component>
|
||||
<component name="ProjectType">
|
||||
<option name="id" value="Android" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$/../.." vcs="Git" />
|
||||
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -0,0 +1,44 @@
|
||||
[package]
|
||||
name = "agdk-egui"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
resolver = "2"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
log = "0.4"
|
||||
winit = { git = "https://github.com/rib/winit", branch = "agdk-game-activity" }
|
||||
#winit = { path="../../../winit" }
|
||||
wgpu = "0.12.0"
|
||||
pollster = "0.2"
|
||||
#egui_winit_platform = "0.14"
|
||||
egui_winit_platform = { path = "../../../egui_winit_platform" }
|
||||
egui_wgpu_backend = "0.17"
|
||||
egui = "0.17"
|
||||
chrono = "0.4"
|
||||
epi = "0.17"
|
||||
egui_demo_lib = "0.17"
|
||||
|
||||
[patch.crates-io]
|
||||
winit = { git = "https://github.com/rib/winit", branch = "agdk-game-activity" }
|
||||
|
||||
[target.'cfg(not(target_os = "android"))'.dependencies]
|
||||
env_logger = "0.9"
|
||||
|
||||
[target.'cfg(target_os = "android")'.dependencies]
|
||||
android_logger = "0.11.0"
|
||||
game-activity = { path="../../game-activity" }
|
||||
|
||||
[features]
|
||||
default = []
|
||||
desktop = []
|
||||
|
||||
[lib]
|
||||
name="main"
|
||||
crate_type=["cdylib"]
|
||||
|
||||
[[bin]]
|
||||
path="src/lib.rs"
|
||||
name="egui-test"
|
||||
required-features = [ "desktop" ]
|
||||
@@ -0,0 +1,18 @@
|
||||
This tests using the game_activity crate with egui, winit and wgpu.
|
||||
|
||||
This is based on a re-worked winit backend here:
|
||||
https://github.com/rib/winit/tree/agdk-game-activity
|
||||
|
||||
```
|
||||
rustup target add aarch64-linux-android
|
||||
|
||||
cargo install cargo-ndk
|
||||
|
||||
export ANDROID_NDK_HOME="path/to/ndk"
|
||||
cargo ndk -t arm64-v8a -o app/src/main/jniLibs/ build
|
||||
|
||||
export ANDROID_HOME="path/to/sdk"
|
||||
./gradlew build
|
||||
./gradlew installDebug
|
||||
adb shell am start -n co.realfit.agdkegui/.MainActivity
|
||||
```
|
||||
@@ -0,0 +1 @@
|
||||
/build
|
||||
@@ -0,0 +1,61 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
}
|
||||
|
||||
android {
|
||||
compileSdk 31
|
||||
|
||||
defaultConfig {
|
||||
applicationId "co.realfit.agdkegui"
|
||||
minSdk 28
|
||||
targetSdk 31
|
||||
versionCode 1
|
||||
versionName "1.0"
|
||||
|
||||
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
|
||||
}
|
||||
|
||||
buildTypes {
|
||||
release {
|
||||
minifyEnabled false
|
||||
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
|
||||
}
|
||||
debug {
|
||||
minifyEnabled false
|
||||
//packagingOptions {
|
||||
// doNotStrip '**/*.so'
|
||||
//}
|
||||
//debuggable true
|
||||
}
|
||||
}
|
||||
compileOptions {
|
||||
sourceCompatibility JavaVersion.VERSION_1_8
|
||||
targetCompatibility JavaVersion.VERSION_1_8
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
|
||||
implementation 'androidx.appcompat:appcompat:1.4.1'
|
||||
implementation 'com.google.android.material:material:1.5.0'
|
||||
implementation 'androidx.constraintlayout:constraintlayout:2.1.3'
|
||||
testImplementation 'junit:junit:4.13.2'
|
||||
androidTestImplementation 'androidx.test.ext:junit:1.1.3'
|
||||
androidTestImplementation 'androidx.test.espresso:espresso-core:3.4.0'
|
||||
|
||||
// To use the Android Frame Pacing library
|
||||
//implementation "androidx.games:games-frame-pacing:1.9.1"
|
||||
|
||||
// To use the Android Performance Tuner
|
||||
//implementation "androidx.games:games-performance-tuner:1.5.0"
|
||||
|
||||
// To use the Games Activity library
|
||||
implementation "androidx.games:games-activity:1.1.0"
|
||||
|
||||
// To use the Games Controller Library
|
||||
//implementation "androidx.games:games-controller:1.1.0"
|
||||
|
||||
// To use the Games Text Input Library
|
||||
//implementation "androidx.games:games-text-input:1.1.0"
|
||||
}
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
# Add project specific ProGuard rules here.
|
||||
# You can control the set of applied configuration files using the
|
||||
# proguardFiles setting in build.gradle.
|
||||
#
|
||||
# For more details, see
|
||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
||||
|
||||
# If your project uses WebView with JS, uncomment the following
|
||||
# and specify the fully qualified class name to the JavaScript interface
|
||||
# class:
|
||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
||||
# public *;
|
||||
#}
|
||||
|
||||
# Uncomment this to preserve the line number information for
|
||||
# debugging stack traces.
|
||||
#-keepattributes SourceFile,LineNumberTable
|
||||
|
||||
# If you keep the line number information, uncomment this to
|
||||
# hide the original source file name.
|
||||
#-renamesourcefileattribute SourceFile
|
||||
@@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="co.realfit.agdkegui">
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:label="AGDK Egui"
|
||||
android:roundIcon="@mipmap/ic_launcher_round"
|
||||
android:supportsRtl="true"
|
||||
android:theme="@style/Theme.RustTemplate">
|
||||
<activity
|
||||
android:name=".MainActivity"
|
||||
android:exported="true">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
|
||||
<meta-data android:name="android.app.lib_name" android:value="main" />
|
||||
</activity>
|
||||
</application>
|
||||
|
||||
</manifest>
|
||||
@@ -0,0 +1,70 @@
|
||||
package co.realfit.agdkegui;
|
||||
|
||||
import androidx.appcompat.app.AppCompatActivity;
|
||||
import androidx.core.view.WindowCompat;
|
||||
import androidx.core.view.WindowInsetsCompat;
|
||||
import androidx.core.view.WindowInsetsControllerCompat;
|
||||
|
||||
import com.google.androidgamesdk.GameActivity;
|
||||
|
||||
import android.os.Bundle;
|
||||
import android.content.pm.PackageManager;
|
||||
import android.os.Build.VERSION;
|
||||
import android.os.Build.VERSION_CODES;
|
||||
import android.os.Bundle;
|
||||
import android.view.View;
|
||||
import android.view.WindowManager;
|
||||
|
||||
public class MainActivity extends GameActivity {
|
||||
|
||||
static {
|
||||
// Load the STL first to workaround issues on old Android versions:
|
||||
// "if your app targets a version of Android earlier than Android 4.3
|
||||
// (Android API level 18),
|
||||
// and you use libc++_shared.so, you must load the shared library before any other
|
||||
// library that depends on it."
|
||||
// See https://developer.android.com/ndk/guides/cpp-support#shared_runtimes
|
||||
//System.loadLibrary("c++_shared");
|
||||
|
||||
// Load the native library.
|
||||
// The name "android-game" depends on your CMake configuration, must be
|
||||
// consistent here and inside AndroidManifect.xml
|
||||
System.loadLibrary("main");
|
||||
}
|
||||
|
||||
private void hideSystemUI() {
|
||||
// This will put the game behind any cutouts and waterfalls on devices which have
|
||||
// them, so the corresponding insets will be non-zero.
|
||||
if (VERSION.SDK_INT >= VERSION_CODES.P) {
|
||||
getWindow().getAttributes().layoutInDisplayCutoutMode
|
||||
= WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS;
|
||||
}
|
||||
// From API 30 onwards, this is the recommended way to hide the system UI, rather than
|
||||
// using View.setSystemUiVisibility.
|
||||
View decorView = getWindow().getDecorView();
|
||||
WindowInsetsControllerCompat controller = new WindowInsetsControllerCompat(getWindow(),
|
||||
decorView);
|
||||
controller.hide(WindowInsetsCompat.Type.systemBars());
|
||||
controller.hide(WindowInsetsCompat.Type.displayCutout());
|
||||
controller.setSystemBarsBehavior(
|
||||
WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
// When true, the app will fit inside any system UI windows.
|
||||
// When false, we render behind any system UI windows.
|
||||
WindowCompat.setDecorFitsSystemWindows(getWindow(), false);
|
||||
hideSystemUI();
|
||||
// You can set IME fields here or in native code using GameActivity_setImeEditorInfoFields.
|
||||
// We set the fields in native_engine.cpp.
|
||||
// super.setImeEditorInfoFields(InputType.TYPE_CLASS_TEXT,
|
||||
// IME_ACTION_NONE, IME_FLAG_NO_FULLSCREEN );
|
||||
super.onCreate(savedInstanceState);
|
||||
}
|
||||
|
||||
public boolean isGooglePlayGames() {
|
||||
PackageManager pm = getPackageManager();
|
||||
return pm.hasSystemFeature("com.google.android.play.feature.HPE_EXPERIENCE");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:aapt="http://schemas.android.com/aapt"
|
||||
android:width="108dp"
|
||||
android:height="108dp"
|
||||
android:viewportWidth="108"
|
||||
android:viewportHeight="108">
|
||||
<path android:pathData="M31,63.928c0,0 6.4,-11 12.1,-13.1c7.2,-2.6 26,-1.4 26,-1.4l38.1,38.1L107,108.928l-32,-1L31,63.928z">
|
||||
<aapt:attr name="android:fillColor">
|
||||
<gradient
|
||||
android:endX="85.84757"
|
||||
android:endY="92.4963"
|
||||
android:startX="42.9492"
|
||||
android:startY="49.59793"
|
||||
android:type="linear">
|
||||
<item
|
||||
android:color="#44000000"
|
||||
android:offset="0.0" />
|
||||
<item
|
||||
android:color="#00000000"
|
||||
android:offset="1.0" />
|
||||
</gradient>
|
||||
</aapt:attr>
|
||||
</path>
|
||||
<path
|
||||
android:fillColor="#FFFFFF"
|
||||
android:fillType="nonZero"
|
||||
android:pathData="M65.3,45.828l3.8,-6.6c0.2,-0.4 0.1,-0.9 -0.3,-1.1c-0.4,-0.2 -0.9,-0.1 -1.1,0.3l-3.9,6.7c-6.3,-2.8 -13.4,-2.8 -19.7,0l-3.9,-6.7c-0.2,-0.4 -0.7,-0.5 -1.1,-0.3C38.8,38.328 38.7,38.828 38.9,39.228l3.8,6.6C36.2,49.428 31.7,56.028 31,63.928h46C76.3,56.028 71.8,49.428 65.3,45.828zM43.4,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2c-0.3,-0.7 -0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C45.3,56.528 44.5,57.328 43.4,57.328L43.4,57.328zM64.6,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2s-0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C66.5,56.528 65.6,57.328 64.6,57.328L64.6,57.328z"
|
||||
android:strokeWidth="1"
|
||||
android:strokeColor="#00000000" />
|
||||
</vector>
|
||||
@@ -0,0 +1,170 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="108dp"
|
||||
android:height="108dp"
|
||||
android:viewportWidth="108"
|
||||
android:viewportHeight="108">
|
||||
<path
|
||||
android:fillColor="#3DDC84"
|
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android:pathData="M0,0h108v108h-108z" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M9,0L9,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
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android:pathData="M19,0L19,108"
|
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android:strokeWidth="0.8"
|
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android:strokeColor="#33FFFFFF" />
|
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<path
|
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android:fillColor="#00000000"
|
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android:pathData="M29,0L29,108"
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android:strokeWidth="0.8"
|
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android:strokeColor="#33FFFFFF" />
|
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<path
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android:fillColor="#00000000"
|
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android:pathData="M39,0L39,108"
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android:strokeWidth="0.8"
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android:strokeColor="#33FFFFFF" />
|
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<path
|
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android:fillColor="#00000000"
|
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android:pathData="M49,0L49,108"
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android:strokeWidth="0.8"
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android:strokeColor="#33FFFFFF" />
|
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<path
|
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android:fillColor="#00000000"
|
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android:pathData="M59,0L59,108"
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android:strokeWidth="0.8"
|
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android:strokeColor="#33FFFFFF" />
|
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<path
|
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android:fillColor="#00000000"
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android:pathData="M69,0L69,108"
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android:strokeWidth="0.8"
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android:strokeColor="#33FFFFFF" />
|
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<path
|
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android:fillColor="#00000000"
|
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android:pathData="M79,0L79,108"
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android:strokeWidth="0.8"
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android:strokeColor="#33FFFFFF" />
|
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<path
|
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android:fillColor="#00000000"
|
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android:pathData="M89,0L89,108"
|
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android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
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android:pathData="M99,0L99,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,9L108,9"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,19L108,19"
|
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android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
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<path
|
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android:fillColor="#00000000"
|
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android:pathData="M0,29L108,29"
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android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
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<path
|
||||
android:fillColor="#00000000"
|
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android:pathData="M0,39L108,39"
|
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android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
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android:pathData="M0,49L108,49"
|
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android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
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android:pathData="M0,59L108,59"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,69L108,69"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,79L108,79"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,89L108,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,99L108,99"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,29L89,29"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,39L89,39"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,49L89,49"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,59L89,59"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,69L89,69"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,79L89,79"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M29,19L29,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M39,19L39,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M49,19L49,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M59,19L59,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M69,19L69,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M79,19L79,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
</vector>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
tools:context=".MainActivity">
|
||||
|
||||
<TextView
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Hello World!"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintLeft_toLeftOf="parent"
|
||||
app:layout_constraintRight_toRightOf="parent"
|
||||
app:layout_constraintTop_toTopOf="parent" />
|
||||
|
||||
</androidx.constraintlayout.widget.ConstraintLayout>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@drawable/ic_launcher_background" />
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground" />
|
||||
</adaptive-icon>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@drawable/ic_launcher_background" />
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground" />
|
||||
</adaptive-icon>
|
||||
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 982 B |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 1.9 KiB |
|
After Width: | Height: | Size: 3.8 KiB |
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 5.8 KiB |
|
After Width: | Height: | Size: 3.8 KiB |
|
After Width: | Height: | Size: 7.6 KiB |
@@ -0,0 +1,16 @@
|
||||
<resources xmlns:tools="http://schemas.android.com/tools">
|
||||
<!-- Base application theme. -->
|
||||
<style name="Theme.RustTemplate" parent="Theme.MaterialComponents.DayNight.DarkActionBar">
|
||||
<!-- Primary brand color. -->
|
||||
<item name="colorPrimary">@color/purple_200</item>
|
||||
<item name="colorPrimaryVariant">@color/purple_700</item>
|
||||
<item name="colorOnPrimary">@color/black</item>
|
||||
<!-- Secondary brand color. -->
|
||||
<item name="colorSecondary">@color/teal_200</item>
|
||||
<item name="colorSecondaryVariant">@color/teal_200</item>
|
||||
<item name="colorOnSecondary">@color/black</item>
|
||||
<!-- Status bar color. -->
|
||||
<item name="android:statusBarColor" tools:targetApi="l">?attr/colorPrimaryVariant</item>
|
||||
<!-- Customize your theme here. -->
|
||||
</style>
|
||||
</resources>
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="purple_200">#FFBB86FC</color>
|
||||
<color name="purple_500">#FF6200EE</color>
|
||||
<color name="purple_700">#FF3700B3</color>
|
||||
<color name="teal_200">#FF03DAC5</color>
|
||||
<color name="teal_700">#FF018786</color>
|
||||
<color name="black">#FF000000</color>
|
||||
<color name="white">#FFFFFFFF</color>
|
||||
</resources>
|
||||
@@ -0,0 +1,16 @@
|
||||
<resources xmlns:tools="http://schemas.android.com/tools">
|
||||
<!-- Base application theme. -->
|
||||
<style name="Theme.RustTemplate" parent="Theme.MaterialComponents.DayNight.DarkActionBar">
|
||||
<!-- Primary brand color. -->
|
||||
<item name="colorPrimary">@color/purple_500</item>
|
||||
<item name="colorPrimaryVariant">@color/purple_700</item>
|
||||
<item name="colorOnPrimary">@color/white</item>
|
||||
<!-- Secondary brand color. -->
|
||||
<item name="colorSecondary">@color/teal_200</item>
|
||||
<item name="colorSecondaryVariant">@color/teal_700</item>
|
||||
<item name="colorOnSecondary">@color/black</item>
|
||||
<!-- Status bar color. -->
|
||||
<item name="android:statusBarColor" tools:targetApi="l">?attr/colorPrimaryVariant</item>
|
||||
<!-- Customize your theme here. -->
|
||||
</style>
|
||||
</resources>
|
||||
@@ -0,0 +1,10 @@
|
||||
// Top-level build file where you can add configuration options common to all sub-projects/modules.
|
||||
plugins {
|
||||
id 'com.android.application' version '7.1.2' apply false
|
||||
id 'com.android.library' version '7.1.2' apply false
|
||||
}
|
||||
|
||||
task clean(type: Delete) {
|
||||
delete rootProject.buildDir
|
||||
}
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
# Project-wide Gradle settings.
|
||||
# IDE (e.g. Android Studio) users:
|
||||
# Gradle settings configured through the IDE *will override*
|
||||
# any settings specified in this file.
|
||||
# For more details on how to configure your build environment visit
|
||||
# http://www.gradle.org/docs/current/userguide/build_environment.html
|
||||
# Specifies the JVM arguments used for the daemon process.
|
||||
# The setting is particularly useful for tweaking memory settings.
|
||||
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
|
||||
# When configured, Gradle will run in incubating parallel mode.
|
||||
# This option should only be used with decoupled projects. More details, visit
|
||||
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
|
||||
# org.gradle.parallel=true
|
||||
# AndroidX package structure to make it clearer which packages are bundled with the
|
||||
# Android operating system, and which are packaged with your app"s APK
|
||||
# https://developer.android.com/topic/libraries/support-library/androidx-rn
|
||||
android.useAndroidX=true
|
||||
# Enables namespacing of each library's R class so that its R class includes only the
|
||||
# resources declared in the library itself and none from the library's dependencies,
|
||||
# thereby reducing the size of the R class for that library
|
||||
android.nonTransitiveRClass=true
|
||||
@@ -0,0 +1,6 @@
|
||||
#Mon May 02 15:39:12 BST 2022
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.2-bin.zip
|
||||
distributionPath=wrapper/dists
|
||||
zipStorePath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
@@ -0,0 +1,185 @@
|
||||
#!/usr/bin/env sh
|
||||
|
||||
#
|
||||
# Copyright 2015 the original author or authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
##
|
||||
## Gradle start up script for UN*X
|
||||
##
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
# Resolve links: $0 may be a link
|
||||
PRG="$0"
|
||||
# Need this for relative symlinks.
|
||||
while [ -h "$PRG" ] ; do
|
||||
ls=`ls -ld "$PRG"`
|
||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||
if expr "$link" : '/.*' > /dev/null; then
|
||||
PRG="$link"
|
||||
else
|
||||
PRG=`dirname "$PRG"`"/$link"
|
||||
fi
|
||||
done
|
||||
SAVED="`pwd`"
|
||||
cd "`dirname \"$PRG\"`/" >/dev/null
|
||||
APP_HOME="`pwd -P`"
|
||||
cd "$SAVED" >/dev/null
|
||||
|
||||
APP_NAME="Gradle"
|
||||
APP_BASE_NAME=`basename "$0"`
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD="maximum"
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
}
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
}
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "`uname`" in
|
||||
CYGWIN* )
|
||||
cygwin=true
|
||||
;;
|
||||
Darwin* )
|
||||
darwin=true
|
||||
;;
|
||||
MINGW* )
|
||||
msys=true
|
||||
;;
|
||||
NONSTOP* )
|
||||
nonstop=true
|
||||
;;
|
||||
esac
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||
else
|
||||
JAVACMD="$JAVA_HOME/bin/java"
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD="java"
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
|
||||
MAX_FD_LIMIT=`ulimit -H -n`
|
||||
if [ $? -eq 0 ] ; then
|
||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||
MAX_FD="$MAX_FD_LIMIT"
|
||||
fi
|
||||
ulimit -n $MAX_FD
|
||||
if [ $? -ne 0 ] ; then
|
||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||
fi
|
||||
else
|
||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||
fi
|
||||
fi
|
||||
|
||||
# For Darwin, add options to specify how the application appears in the dock
|
||||
if $darwin; then
|
||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||
fi
|
||||
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
|
||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||
|
||||
JAVACMD=`cygpath --unix "$JAVACMD"`
|
||||
|
||||
# We build the pattern for arguments to be converted via cygpath
|
||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||
SEP=""
|
||||
for dir in $ROOTDIRSRAW ; do
|
||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||
SEP="|"
|
||||
done
|
||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||
# Add a user-defined pattern to the cygpath arguments
|
||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||
fi
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
else
|
||||
eval `echo args$i`="\"$arg\""
|
||||
fi
|
||||
i=`expr $i + 1`
|
||||
done
|
||||
case $i in
|
||||
0) set -- ;;
|
||||
1) set -- "$args0" ;;
|
||||
2) set -- "$args0" "$args1" ;;
|
||||
3) set -- "$args0" "$args1" "$args2" ;;
|
||||
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
# Escape application args
|
||||
save () {
|
||||
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
|
||||
echo " "
|
||||
}
|
||||
APP_ARGS=`save "$@"`
|
||||
|
||||
# Collect all arguments for the java command, following the shell quoting and substitution rules
|
||||
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
|
||||
|
||||
exec "$JAVACMD" "$@"
|
||||
@@ -0,0 +1,89 @@
|
||||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
||||
@@ -0,0 +1,16 @@
|
||||
pluginManagement {
|
||||
repositories {
|
||||
gradlePluginPortal()
|
||||
google()
|
||||
mavenCentral()
|
||||
}
|
||||
}
|
||||
dependencyResolutionManagement {
|
||||
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
}
|
||||
}
|
||||
|
||||
include ':app'
|
||||
@@ -0,0 +1,454 @@
|
||||
|
||||
use log::Level;
|
||||
use log::{trace, warn, error};
|
||||
use wgpu::TextureFormat;
|
||||
use wgpu::{Instance, Adapter, Device, Queue};
|
||||
use winit::event_loop::{EventLoopWindowTarget, EventLoopBuilder};
|
||||
|
||||
use std::ops::Deref;
|
||||
use std::sync::{Arc, RwLock};
|
||||
use winit::{
|
||||
event_loop::{ControlFlow},
|
||||
};
|
||||
|
||||
use std::iter;
|
||||
use std::time::Instant;
|
||||
|
||||
use chrono::Timelike;
|
||||
use egui::FontDefinitions;
|
||||
use egui_wgpu_backend::{RenderPass, ScreenDescriptor};
|
||||
use egui_winit_platform::{Platform, PlatformDescriptor};
|
||||
use epi::{*, App};
|
||||
use winit::event::Event::*;
|
||||
const INITIAL_WIDTH: u32 = 1920;
|
||||
const INITIAL_HEIGHT: u32 = 1080;
|
||||
|
||||
|
||||
|
||||
struct RenderState {
|
||||
device: Device,
|
||||
queue: Queue,
|
||||
target_format: TextureFormat,
|
||||
egui_rpass: RwLock<RenderPass>,
|
||||
}
|
||||
|
||||
struct SurfaceState {
|
||||
window: winit::window::Window,
|
||||
surface: wgpu::Surface
|
||||
}
|
||||
|
||||
struct AppInner {
|
||||
instance: Instance,
|
||||
adapter: Option<Adapter>,
|
||||
surface_state: Option<SurfaceState>,
|
||||
render_state: Option<RenderState>,
|
||||
}
|
||||
|
||||
struct EguiApp {
|
||||
inner: Arc<RwLock<AppInner>>
|
||||
}
|
||||
|
||||
impl EguiApp {
|
||||
fn new(instance: Instance) -> Self {
|
||||
Self {
|
||||
inner: Arc::new(RwLock::new(AppInner {
|
||||
instance,
|
||||
adapter: None,
|
||||
surface_state: None,
|
||||
render_state: None,
|
||||
}))
|
||||
}
|
||||
}
|
||||
}
|
||||
impl Deref for EguiApp {
|
||||
type Target = Arc<RwLock<AppInner>>;
|
||||
fn deref(&self) -> &Self::Target {
|
||||
&self.inner
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// A custom event type for the winit app.
|
||||
enum Event {
|
||||
RequestRedraw,
|
||||
}
|
||||
|
||||
/// This is the repaint signal type that egui needs for requesting a repaint from another thread.
|
||||
/// It sends the custom RequestRedraw event to the winit event loop.
|
||||
struct ExampleRepaintSignal(std::sync::Mutex<winit::event_loop::EventLoopProxy<Event>>);
|
||||
|
||||
impl epi::backend::RepaintSignal for ExampleRepaintSignal {
|
||||
fn request_repaint(&self) {
|
||||
self.0.lock().unwrap().send_event(Event::RequestRedraw).ok();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Time of day as seconds since midnight. Used for clock in demo app.
|
||||
pub fn seconds_since_midnight() -> f64 {
|
||||
let time = chrono::Local::now().time();
|
||||
time.num_seconds_from_midnight() as f64 + 1e-9 * (time.nanosecond() as f64)
|
||||
}
|
||||
|
||||
async fn init_render_state(adapter: &Adapter, target_format: TextureFormat) -> RenderState {
|
||||
trace!("Initializing render state");
|
||||
|
||||
trace!("WGPU: requesting device");
|
||||
// Create the logical device and command queue
|
||||
let (device, queue) = adapter
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: None,
|
||||
features: wgpu::Features::empty(),
|
||||
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the swapchain.
|
||||
limits: wgpu::Limits::downlevel_webgl2_defaults()
|
||||
.using_resolution(adapter.limits()),
|
||||
},
|
||||
None,
|
||||
)
|
||||
.await
|
||||
.expect("Failed to create device");
|
||||
|
||||
let egui_rpass = RenderPass::new(&device, target_format, 1);
|
||||
|
||||
RenderState {
|
||||
device,
|
||||
queue,
|
||||
target_format,
|
||||
egui_rpass: RwLock::new(egui_rpass),
|
||||
}
|
||||
}
|
||||
|
||||
fn configure_surface_swapchain(render_state: &RenderState, surface_state: &SurfaceState) {
|
||||
let swapchain_format = render_state.target_format;
|
||||
let size = surface_state.window.inner_size();
|
||||
|
||||
let config = wgpu::SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
format: swapchain_format,
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
present_mode: wgpu::PresentMode::Mailbox,
|
||||
//present_mode: wgpu::PresentMode::Fifo,
|
||||
};
|
||||
|
||||
trace!("WGPU: Configuring surface swapchain: format = {swapchain_format:?}, size = {size:?}");
|
||||
surface_state.surface.configure(&render_state.device, &config);
|
||||
}
|
||||
|
||||
// We want to defer the initialization of our render state until
|
||||
// we have a surface so we can take its format into account.
|
||||
//
|
||||
// After we've initialized our render state once though we
|
||||
// expect all future surfaces will have the same format and we
|
||||
// so this stat will remain valid.
|
||||
async fn ensure_render_state_for_surface(app: &EguiApp, new_surface_state: &SurfaceState) {
|
||||
let mut app_guard = app.inner.write().unwrap();
|
||||
if app_guard.adapter.is_none() {
|
||||
trace!("WGPU: requesting a suitable adapter (compatible with our surface)");
|
||||
let adapter = app_guard.instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::default(),
|
||||
force_fallback_adapter: false,
|
||||
// Request an adapter which can render to our surface
|
||||
compatible_surface: Some(&new_surface_state.surface),
|
||||
})
|
||||
.await
|
||||
.expect("Failed to find an appropriate adapter");
|
||||
|
||||
app_guard.adapter = Some(adapter);
|
||||
}
|
||||
let adapter = app_guard.adapter.as_ref().unwrap();
|
||||
|
||||
if app_guard.render_state.is_none() {
|
||||
trace!("WGPU: finding preferred swapchain format");
|
||||
let swapchain_format = new_surface_state.surface.get_preferred_format(&adapter).unwrap();
|
||||
|
||||
let rs = init_render_state(adapter, swapchain_format).await;
|
||||
app_guard.render_state = Some(rs);
|
||||
}
|
||||
}
|
||||
|
||||
fn create_surface<T>(app: &EguiApp, event_loop: &EventLoopWindowTarget<T>) -> SurfaceState {
|
||||
//let window = winit::window::Window::new(&event_loop).unwrap();
|
||||
let window = winit::window::WindowBuilder::new()
|
||||
.with_decorations(true)
|
||||
.with_resizable(true)
|
||||
.with_transparent(false)
|
||||
.with_title("egui-wgpu_winit example")
|
||||
.with_inner_size(winit::dpi::PhysicalSize {
|
||||
width: INITIAL_WIDTH,
|
||||
height: INITIAL_HEIGHT,
|
||||
})
|
||||
.build(&event_loop)
|
||||
.unwrap();
|
||||
trace!("WGPU: creating surface for native window");
|
||||
let guard = app.inner.read().unwrap();
|
||||
let surface = unsafe { guard.instance.create_surface(&window) };
|
||||
|
||||
SurfaceState {
|
||||
window,
|
||||
surface
|
||||
}
|
||||
}
|
||||
|
||||
fn resume<T>(app: &EguiApp, event_loop: &EventLoopWindowTarget<T>, platform: &mut Platform) {
|
||||
trace!("Resumed, creating render state...");
|
||||
|
||||
let new_surface = create_surface(&app, event_loop);
|
||||
|
||||
pollster::block_on(ensure_render_state_for_surface(&app, &new_surface));
|
||||
|
||||
app.write().unwrap().surface_state = Some(new_surface);
|
||||
|
||||
let guard = app.read().unwrap();
|
||||
let render_state = guard.render_state.as_ref().unwrap();
|
||||
let surface_state = guard.surface_state.as_ref().unwrap();
|
||||
configure_surface_swapchain(render_state, surface_state);
|
||||
|
||||
let mut size = surface_state.window.inner_size();
|
||||
let scale_factor = surface_state.window.scale_factor() as f32;
|
||||
let raw_input = platform.raw_input_mut();
|
||||
raw_input.pixels_per_point = Some(scale_factor);
|
||||
raw_input.screen_rect = Some(egui::Rect::from_min_size(
|
||||
egui::Pos2::default(),
|
||||
egui::vec2(
|
||||
size.width as f32,
|
||||
size.height as f32,
|
||||
) / scale_factor,
|
||||
));
|
||||
|
||||
// WORKAROUND
|
||||
//
|
||||
// egui_winit_platform maintains a private scale_factor that's normally
|
||||
// only possible to initialize via `Platform::new()` which isn't possible
|
||||
// on Android before we have a Window. Currently the only way we can update this
|
||||
// state is by issuing a fake ScaleFactorChanged event...
|
||||
//
|
||||
// See: https://github.com/hasenbanck/egui_winit_platform/issues/40
|
||||
platform.handle_event::<Event>(&winit::event::Event::WindowEvent {
|
||||
window_id: surface_state.window.id(),
|
||||
event: winit::event::WindowEvent::ScaleFactorChanged {
|
||||
scale_factor: scale_factor as f64,
|
||||
new_inner_size: &mut size }
|
||||
});
|
||||
|
||||
trace!("Making Redraw Request");
|
||||
surface_state.window.request_redraw();
|
||||
}
|
||||
|
||||
fn _main() {
|
||||
let instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
|
||||
//let instance = wgpu::Instance::new(wgpu::Backends::VULKAN);
|
||||
//let instance = wgpu::Instance::new(wgpu::Backends::GL);
|
||||
|
||||
let app = EguiApp::new(instance);
|
||||
|
||||
let event_loop = EventLoopBuilder::with_user_event().build();
|
||||
|
||||
let repaint_signal = std::sync::Arc::new(ExampleRepaintSignal(std::sync::Mutex::new(
|
||||
event_loop.create_proxy(),
|
||||
)));
|
||||
|
||||
// We use the egui_winit_platform crate as the platform.
|
||||
// Note: we are initializing with dummy state because we don't technically know
|
||||
// anything about the physical size or required scale factor yet...
|
||||
let mut platform = Platform::new(PlatformDescriptor {
|
||||
physical_width: INITIAL_WIDTH,
|
||||
physical_height: INITIAL_HEIGHT,
|
||||
scale_factor: 1.0,
|
||||
font_definitions: FontDefinitions::default(),
|
||||
style: Default::default(),
|
||||
});
|
||||
|
||||
// We use the egui_wgpu_backend crate as the render backend.
|
||||
|
||||
// Display the demo application that ships with egui.
|
||||
let mut demo_app = egui_demo_lib::WrapApp::default();
|
||||
|
||||
let start_time = Instant::now();
|
||||
let mut previous_frame_time = None;
|
||||
event_loop.run(move |event, event_loop, control_flow| {
|
||||
// Pass the winit events to the platform integration.
|
||||
platform.handle_event(&event);
|
||||
|
||||
match event {
|
||||
NewEvents(winit::event::StartCause::Init) => {
|
||||
// Note: that because Winit doesn't currently support lifecycle events consistently
|
||||
// across platforms then we effectively issue a fake 'resume' on non-android
|
||||
// platforms...
|
||||
#[cfg(not(target_os="android"))]
|
||||
resume(&app, event_loop, &mut platform)
|
||||
}
|
||||
Resumed => {
|
||||
resume(&app, event_loop, &mut platform);
|
||||
}
|
||||
RedrawRequested(..) => {
|
||||
let guard = app.read().unwrap();
|
||||
|
||||
if let Some(ref surface_state) = guard.surface_state {
|
||||
if let Some(ref render_state) = guard.render_state {
|
||||
platform.update_time(start_time.elapsed().as_secs_f64());
|
||||
|
||||
let size = surface_state.window.inner_size();
|
||||
let scale_factor = surface_state.window.scale_factor() as f32;
|
||||
|
||||
let output_frame = match surface_state.surface.get_current_texture() {
|
||||
Ok(frame) => frame,
|
||||
Err(wgpu::SurfaceError::Outdated) => {
|
||||
// This error occurs when the app is minimized on Windows.
|
||||
// Silently return here to prevent spamming the console with:
|
||||
// "The underlying surface has changed, and therefore the swap chain must be updated"
|
||||
return;
|
||||
}
|
||||
Err(e) => {
|
||||
eprintln!("Dropped frame with error: {}", e);
|
||||
return;
|
||||
}
|
||||
};
|
||||
let output_view = output_frame
|
||||
.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
// Begin to draw the UI frame.
|
||||
let egui_start = Instant::now();
|
||||
platform.begin_frame();
|
||||
let app_output = epi::backend::AppOutput::default();
|
||||
|
||||
let mut frame = epi::Frame::new(epi::backend::FrameData {
|
||||
info: epi::IntegrationInfo {
|
||||
name: "egui_example",
|
||||
web_info: None,
|
||||
cpu_usage: previous_frame_time,
|
||||
native_pixels_per_point: Some(scale_factor),
|
||||
prefer_dark_mode: None,
|
||||
},
|
||||
output: app_output,
|
||||
repaint_signal: repaint_signal.clone(),
|
||||
});
|
||||
|
||||
// Draw the demo application.
|
||||
demo_app.update(&platform.context(), &mut frame);
|
||||
|
||||
// End the UI frame. We could now handle the output and draw the UI with the backend.
|
||||
//let (_output, paint_commands) =
|
||||
let output = platform.end_frame(Some(&surface_state.window));
|
||||
let paint_jobs = platform.context().tessellate(output.shapes);
|
||||
|
||||
let frame_time = (Instant::now() - egui_start).as_secs_f64() as f32;
|
||||
previous_frame_time = Some(frame_time);
|
||||
|
||||
let mut encoder = render_state.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("encoder"),
|
||||
});
|
||||
|
||||
// Upload all resources for the GPU.
|
||||
let screen_descriptor = ScreenDescriptor {
|
||||
physical_width: size.width,
|
||||
physical_height: size.height,
|
||||
scale_factor: scale_factor,
|
||||
};
|
||||
|
||||
{
|
||||
let mut egui_rpass = render_state.egui_rpass.write().unwrap();
|
||||
match egui_rpass.add_textures(&render_state.device, &render_state.queue, &output.textures_delta) {
|
||||
Ok(()) => {
|
||||
//egui_rpass.update_texture(&device, &queue, &platform.context().font_image());
|
||||
//egui_rpass.update_user_textures(&device, &queue);
|
||||
egui_rpass.update_buffers(&render_state.device, &render_state.queue, &paint_jobs, &screen_descriptor);
|
||||
|
||||
// Record all render passes.
|
||||
egui_rpass
|
||||
.execute(
|
||||
&mut encoder,
|
||||
&output_view,
|
||||
&paint_jobs,
|
||||
&screen_descriptor,
|
||||
Some(wgpu::Color::BLACK),
|
||||
)
|
||||
.unwrap();
|
||||
// Submit the commands.
|
||||
render_state.queue.submit(iter::once(encoder.finish()));
|
||||
|
||||
// Redraw egui
|
||||
output_frame.present();
|
||||
|
||||
if let Err(err) = egui_rpass.remove_textures(output.textures_delta) {
|
||||
error!("Failed to remove texture deltas from Egui render pass: {err:?}");
|
||||
}
|
||||
}
|
||||
Err(err) => {
|
||||
error!("Failed to add texture deltas before executing render pass: {err:?}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Suppport reactive on windows only, but not on linux.
|
||||
// if _output.needs_repaint {
|
||||
// *control_flow = ControlFlow::Poll;
|
||||
// } else {
|
||||
// *control_flow = ControlFlow::Wait;
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
MainEventsCleared | UserEvent(Event::RequestRedraw) => {
|
||||
let guard = app.read().unwrap();
|
||||
if let Some(ref surface_state) = guard.surface_state {
|
||||
surface_state.window.request_redraw();
|
||||
}
|
||||
}
|
||||
WindowEvent { event, .. } => match event {
|
||||
winit::event::WindowEvent::Resized(size) => {
|
||||
|
||||
let guard = app.read().unwrap();
|
||||
if let Some(ref surface_state) = guard.surface_state {
|
||||
if let Some(ref render_state) = guard.render_state {
|
||||
warn!("resized size = {size:?}, window inner_size = {:?}", surface_state.window.inner_size());
|
||||
// BUG WORKAROUND:
|
||||
//
|
||||
// Currently Windows will emit an erroneous Resized 0x0 event on minimize which doesn't
|
||||
// even logically make sense on Windows, where apps can continue to render for minimization
|
||||
// thumbnails. A 0x0 size will almost certainly lead to divide zeros when calculating
|
||||
// aspect ratios so we just ignore the event.
|
||||
//
|
||||
// See: https://github.com/rust-windowing/winit/issues/208
|
||||
if size.width > 0 && size.height > 0 {
|
||||
configure_surface_swapchain(render_state, surface_state);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
winit::event::WindowEvent::CloseRequested => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
_ => {}
|
||||
},
|
||||
_ => (),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
#[cfg(target_os="android")]
|
||||
#[no_mangle]
|
||||
extern "C" fn android_main() {
|
||||
android_logger::init_once(
|
||||
android_logger::Config::default().with_min_level(Level::Trace)
|
||||
);
|
||||
|
||||
_main();
|
||||
}
|
||||
// Stop rust-analyzer from complaining that this file doesn't have a main() function...
|
||||
#[cfg(target_os="android")]
|
||||
#[cfg(allow_unused)]
|
||||
fn main() {}
|
||||
|
||||
#[cfg(not(target_os="android"))]
|
||||
fn main() {
|
||||
env_logger::builder().filter_level(log::LevelFilter::Warn) // Default Log Level
|
||||
.parse_default_env()
|
||||
.init();
|
||||
|
||||
_main();
|
||||
}
|
||||