Robert Bragg
164957ec65
game-activity: rework input API
...
This leaves the InputBuffer abstraction as an implementation detail
and just exposes an API like this for processing input:
app.input_events(|event| {
// handle event
});
The main consideration here was to have an API that could also be
supported via NativeActivity to keep open the possibility of a standard
Android 'glue' API.
2022-05-20 02:46:01 +01:00
Robert Bragg
57dda66a54
game-activity/README: refer to issue that describes ndk-glue sync concerns
2022-05-20 01:59:24 +01:00
Robert Bragg
3349344339
game-activity: support generating bindings on Windows
2022-05-20 01:59:24 +01:00
Robert Bragg
3f1e6ced43
GameActivity PATH: fix for checking history pointer samples
2022-05-20 01:59:24 +01:00
Robert Bragg
c36efc7f6b
GameActivity PATCH: support capturing historic pointer samples
2022-05-12 02:58:49 +01:00
Robert Bragg
32843ac726
GameActivity PATCH: rename symbols to export via Rust
2022-05-08 22:40:35 +01:00
Robert Bragg
9267b60938
GameActivity PATCH: compilation fixes
...
Fixes some compilation bugs in the upstream AGDK glue code:
https://issuetracker.google.com/issues/229997306
2022-05-08 22:40:34 +01:00
Robert Bragg
e27b6b5a44
GameActivity PATCH: capture KeyEvent scanCode
2022-05-08 22:40:33 +01:00
Robert Bragg
b97adb91f9
GameActivity PATCH: enable tracing
2022-05-08 22:40:32 +01:00
Robert Bragg
6fb438de82
Initial GameActivity glue implementation
...
This is based on the 2022.0.0 agdk-libraries release
2022-05-08 22:40:25 +01:00