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649b65c0c0
- Updates deps - Some README updates considering the Winit backend based on android-activity has been merged upstream - runs cargo fmt over examples - Top-level Cargo.toml simply excludes "examples" instead of listing each sub-directory separately
28 lines
959 B
Markdown
28 lines
959 B
Markdown
This tests using `GameActivity` with winit and wgpu.
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Note: This example builds against Winit master so there's always
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some chance that there will be a breaking change upstream that
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affects this example.
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Although it would have been possible to handle the suspend/resume
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lifecycle events with a simpler approach of destroying and
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recreating all graphics state, this tries to represent how
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lifecycle events could be handled in more complex applications,
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such as within Bevy.
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This example also aims to show how it's possible to use Winit
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to write portable code that can run on both Android and on desktop
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platforms. (enable "desktop" feature to build binary)
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```
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export ANDROID_NDK_HOME="path/to/ndk"
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export ANDROID_HOME="path/to/sdk"
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rustup target add aarch64-linux-android
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cargo install cargo-ndk
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cargo ndk -t arm64-v8a -o app/src/main/jniLibs/ build
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./gradlew build
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./gradlew installDebug
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adb shell am start -n co.realfit.agdkwinitwgpu/.MainActivity
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``` |