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69d0de4db1
The functionality found in egui_winit_platform and egui_wgpu_backend is now available in the upstream egui-winit and egui-wgpu crates respectively. This has simplified the example itself and also removed the dependency on epi. The example is now based on egui 0.18 (was previously 0.17) Since the upstream egui-winit/wgpu crates were generally assuming that the graphics context and surface can be initialized immediately this currently builds against a branch that aims to upstream changes that remove these assumptions: https://github.com/rib/egui/tree/android-deferred-winit-wgpu Ref: https://github.com/emilk/egui/pull/1634
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This tests using the game_activity crate with egui, winit and wgpu.
This is based on a re-worked winit backend here: https://github.com/rib/winit/tree/agdk-game-activity
and based on updated egui-winit and egui-wgpu crates here: https://github.com/rib/egui/tree/android-deferred-winit-wgpu
rustup target add aarch64-linux-android
cargo install cargo-ndk
export ANDROID_NDK_HOME="path/to/ndk"
cargo ndk -t arm64-v8a -o app/src/main/jniLibs/ build
export ANDROID_HOME="path/to/sdk"
./gradlew build
./gradlew installDebug
adb shell am start -n co.realfit.agdkegui/.MainActivity