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29 lines
995 B
Markdown
29 lines
995 B
Markdown
This tests using `GameActivity` with winit and wgpu.
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This is based on a re-worked winit backend here:
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https://github.com/rib/winit/tree/android-activity
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Although it would have been possible to handle the suspend/resume
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lifecycle events with a simpler approach of destroying and
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recreating all graphics state, this tries to represent how
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lifecycle events could be handled in more complex applications,
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such as within Bevy.
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Considering that lifecycle events aren't supported consistently
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on desktop platforms this test also aims to build and run
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on desktop - for the sake of testing how more complex
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applications (that need to be portable) can work. (enable
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"desktop" feature to build binary)
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```
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export ANDROID_NDK_HOME="path/to/ndk"
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export ANDROID_HOME="path/to/sdk"
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rustup target add aarch64-linux-android
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cargo install cargo-ndk
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cargo ndk -t arm64-v8a -o app/src/main/jniLibs/ build
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./gradlew build
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./gradlew installDebug
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adb shell am start -n co.realfit.agdkwinitwgpu/.MainActivity
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``` |