Remove references to old, fixed Firefox WebGL bug

This commit is contained in:
Emil Ernerfeldt
2022-12-12 21:45:57 +01:00
parent c58ac86935
commit 26eb002270
2 changed files with 0 additions and 4 deletions
-1
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@@ -45,7 +45,6 @@ You can also use `egui_glow` and [`winit`](https://github.com/rust-windowing/win
* Mobile text editing is not as good as for a normal web app.
* Accessibility: There is an experimental screen reader for `eframe`, but it has to be enabled explicitly. There is no JS function to ask "Does the user want a screen reader?" (and there should probably not be such a function, due to user tracking/integrity concerns).
* No integration with browser settings for colors and fonts.
* On Linux and Mac, Firefox will copy the WebGL render target from GPU, to CPU and then back again (https://bugzilla.mozilla.org/show_bug.cgi?id=1010527#c0), slowing down egui.
In many ways, `eframe` is trying to make the browser do something it wasn't designed to do (though there are many things browser vendors could do to improve how well libraries like egui work).
-3
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@@ -145,9 +145,6 @@ pub trait App {
/// The size limit of the web app canvas.
///
/// By default the max size is [`egui::Vec2::INFINITY`], i.e. unlimited.
///
/// A large canvas can lead to bad frame rates on some older browsers on some platforms
/// (see <https://bugzilla.mozilla.org/show_bug.cgi?id=1010527#c0>).
fn max_size_points(&self) -> egui::Vec2 {
egui::Vec2::INFINITY
}